Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media
- 자료유형
- 단행본 서양서
- ISBN
- 9781138738966 (hardback)
- ISBN
- 9781138738973 (paperback)
- ISBN
- 9781315184432 (ebook)
- DDC
- 794.81525-23
- 청구기호
- 794.81525 S616p
- 서명/저자
- Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.
- 발행사항
- New York, NY : Routledge, 2020.
- 형태사항
- xv, 295 pages : illustrations ; 25 cm
- 주기사항
- Includes index.
- 초록/해제
- 요약"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"
- 일반주제명
- Computer games Programming.
- 일반주제명
- Video games Sound effects.