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Making (Outer) Space to Play: A Cosmic History of the American Video Game
Making (Outer) Space to Play: A Cosmic History of the American Video Game
상세정보
- 자료유형
- 학위논문파일 국외
- ISBN
- 9798534694154
- DDC
- 900
- 서명/저자
- Making (Outer) Space to Play: A Cosmic History of the American Video Game
- 발행사항
- [Sl] : Indiana University, 2021
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2021
- 형태사항
- 320 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 83-02, Section: B.
- 주기사항
- Advisor: Ensmenger, Nathan.
- 학위논문주기
- Thesis (Ph.D.)--Indiana University, 2021.
- 사용제한주기
- This item must not be sold to any third party vendors.
- 일반주제명
- History
- 일반주제명
- Information technology
- 일반주제명
- Computer & video games
- 일반주제명
- Culture
- 일반주제명
- Success
- 일반주제명
- Electronic games
- 일반주제명
- Books
- 일반주제명
- Narratives
- 일반주제명
- Dissertations & theses
- 일반주제명
- Core curriculum
- 일반주제명
- 19th century
- 일반주제명
- 20th century
- 일반주제명
- Museums
- 일반주제명
- Computers
- 일반주제명
- Narrative theme
- 일반주제명
- Professional soccer
- 일반주제명
- Personal computers
- 일반주제명
- Inventors
- 일반주제명
- Black holes
- 일반주제명
- Lines of credit
- 일반주제명
- Archives & records
- 일반주제명
- Design
- 일반주제명
- Popularity
- 키워드
- Game Studies
- 키워드
- Space
- 키워드
- Video Games
- 기타저자
- Indiana University Informatics
- 기본자료저록
- Dissertations Abstracts International. 83-02B.
- 기본자료저록
- Dissertation Abstract International
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
008220131s2021 us c eng d■020 ▼a9798534694154
■035 ▼a(MiAaPQ)AAI28648672
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a900
■1001 ▼aMirowski, Alexander John Daniel.
■24510▼aMaking (Outer) Space to Play: A Cosmic History of the American Video Game
■260 ▼a[Sl]▼bIndiana University▼c2021
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2021
■300 ▼a320 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 83-02, Section: B.
■500 ▼aAdvisor: Ensmenger, Nathan.
■5021 ▼aThesis (Ph.D.)--Indiana University, 2021.
■506 ▼aThis item must not be sold to any third party vendors.
■590 ▼aSchool code: 0093.
■650 4▼aHistory
■650 4▼aInformation technology
■650 4▼aComputer & video games
■650 4▼aCulture
■650 4▼aSuccess
■650 4▼aMotion picture directors & producers
■650 4▼aElectronic games
■650 4▼aBooks
■650 4▼aNarratives
■650 4▼aInterdisciplinary aspects
■650 4▼aDissertations & theses
■650 4▼aCore curriculum
■650 4▼a19th century
■650 4▼a20th century
■650 4▼aMuseums
■650 4▼aComputers
■650 4▼aNarrative theme
■650 4▼aProfessional soccer
■650 4▼aPersonal computers
■650 4▼aInventors
■650 4▼aBlack holes
■650 4▼aScience fiction & fantasy
■650 4▼aLines of credit
■650 4▼aArchives & records
■650 4▼aDesign
■650 4▼aPopularity
■653 ▼aGame Studies
■653 ▼aHistory of Technology
■653 ▼aSpace
■653 ▼aVideo Games
■690 ▼a0578
■690 ▼a0489
■690 ▼a0389
■71020▼aIndiana University▼bInformatics.
■7730 ▼tDissertations Abstracts International▼g83-02B.
■773 ▼tDissertation Abstract International
■790 ▼a0093
■791 ▼aPh.D.
■792 ▼a2021
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T16053454▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.
■980 ▼a202202▼f2022


