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The Impact of Vicarious and Enactive Learning from a Digital Game on Statistics Knowledge, Self-Efficacy, and Situational Interest
The Impact of Vicarious and Enactive Learning from a Digital Game on Statistics Knowledge, Self-Efficacy, and Situational Interest
상세정보
- 자료유형
- 학위논문파일 국외
- 최종처리일시
- 20220210094557
- ISBN
- 9798535589275
- DDC
- 510
- 저자명
- Hu, Huiqing.
- 서명/저자
- The Impact of Vicarious and Enactive Learning from a Digital Game on Statistics Knowledge, Self-Efficacy, and Situational Interest
- 발행사항
- [Sl] : The Pennsylvania State University, 2020
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2020
- 형태사항
- 153 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 83-03, Section: B.
- 주기사항
- Advisor: Sperling, Rayne A. .
- 학위논문주기
- Thesis (Ph.D.)--The Pennsylvania State University, 2020.
- 일반주제명
- Mathematics education
- 일반주제명
- Pedagogy
- 일반주제명
- Educational technology
- 일반주제명
- Research
- 일반주제명
- Software
- 일반주제명
- Computer & video games
- 일반주제명
- Trends
- 일반주제명
- Dissertations & theses
- 일반주제명
- Data analysis
- 일반주제명
- Mechanics
- 일반주제명
- Feedback
- 일반주제명
- Distance learning
- 일반주제명
- Play
- 일반주제명
- Teachers
- 일반주제명
- COVID-19
- 일반주제명
- Motivation
- 일반주제명
- Art theft
- 일반주제명
- Knowledge
- 일반주제명
- Decision making
- 일반주제명
- College students
- 일반주제명
- Online instruction
- 일반주제명
- Design
- 일반주제명
- Reading
- 일반주제명
- Education
- 기본자료저록
- Dissertations Abstracts International. 83-03B.
- 기본자료저록
- Dissertation Abstract International
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
008220131s2020 us c eng d■001000016054974
■00520220210094557
■020 ▼a9798535589275
■035 ▼a(MiAaPQ)AAI28767670
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a510
■1001 ▼aHu, Huiqing.
■24514▼aThe Impact of Vicarious and Enactive Learning from a Digital Game on Statistics Knowledge, Self-Efficacy, and Situational Interest
■260 ▼a[Sl]▼bThe Pennsylvania State University▼c2020
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2020
■300 ▼a153 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 83-03, Section: B.
■500 ▼aAdvisor: Sperling, Rayne A. .
■5021 ▼aThesis (Ph.D.)--The Pennsylvania State University, 2020.
■590 ▼aSchool code: 0176.
■650 4▼aMathematics education
■650 4▼aPedagogy
■650 4▼aEducational technology
■650 4▼aResearch
■650 4▼aSoftware
■650 4▼aComputer & video games
■650 4▼aTrends
■650 4▼aDissertations & theses
■650 4▼aData analysis
■650 4▼aMechanics
■650 4▼aFeedback
■650 4▼aDistance learning
■650 4▼aPlay
■650 4▼aTeachers
■650 4▼aCOVID-19
■650 4▼aMotivation
■650 4▼aArt theft
■650 4▼aKnowledge
■650 4▼aDecision making
■650 4▼aCollege students
■650 4▼aOnline instruction
■650 4▼aDesign
■650 4▼aReading
■650 4▼aEducation
■653 ▼aStatistics education
■653 ▼aLearning by doing
■653 ▼aLearning by observing
■690 ▼a0456
■690 ▼a0710
■690 ▼a0280
■690 ▼a0389
■690 ▼a0346
■690 ▼a0515
■71020▼aThe Pennsylvania State University.
■7730 ▼tDissertations Abstracts International▼g83-03B.
■773 ▼tDissertation Abstract International
■790 ▼a0176
■791 ▼aPh.D.
■792 ▼a2020
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T16054974▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.
■980 ▼a202202▼f2022


