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Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media
Principles of game audio and sound design : sound design and audio implementation for inte...
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media

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자료유형  
 단행본 서양서
ISBN  
9781138738966 (hardback)
ISBN  
9781138738973 (paperback)
ISBN  
9781315184432 (ebook)
DDC  
794.81525-23
청구기호  
794.81525 S616p
저자명  
Sinclair, Jean-Luc
서명/저자  
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.
발행사항  
New York, NY : Routledge, 2020.
형태사항  
xv, 295 pages : illustrations ; 25 cm
주기사항  
Includes index.
초록/해제  
요약"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"
일반주제명  
Computer games Programming.
일반주제명  
Sound Recording and reproducing Digital techniques.
일반주제명  
Computer sound processing.
일반주제명  
Video games Sound effects.

MARC

 008220907t20202020nyua                    001      eng
■010    ▼a  2019056514
■020    ▼a9781138738966  (hardback)
■020    ▼a9781138738973  (paperback)
■020    ▼z9781315184432  (ebook)
■08200▼a794.81525▼223
■090    ▼a794.81525▼bS616p
■1001  ▼aSinclair,  Jean-Luc
■24510▼aPrinciples  of  game  audio  and  sound  design▼bsound  design  and  audio  implementation  for  interactive  and  immersive  media▼cJean-Luc  Sinclair.
■260    ▼aNew  York,  NY▼bRoutledge▼c2020.
■300    ▼axv,  295  pages  ▼billustrations▼c25  cm
■500    ▼aIncludes  index.
■520    ▼a"Principles  of  Game  Audio  and  Sound  Design  is  a  comprehensive  introduction  to  the  art  of  sound  for  games  and  interactive  media  using  Unity.  This  accessible  guide  encompasses  both  the  conceptual  challenges  of  the  artform  as  well  as  the  technical  and  creative  aspects,  such  as  sound  design,  spatial  audio,  scripting,  implementation  and  mixing.  Beginning  with  basic  techniques,  including  linear  and  interactive  sound  design,  before  moving  on  to  advanced  techniques,  such  as  procedural  audio,  Principles  of  Game  Audio  and  Sound  Design  is  supplemented  by  a  host  of  digital  resources,  including  a  library  of  ready-to-use,  adaptable  scripts.  This  thorough  introduction  provides  the  reader  with  the  skills  and  tools  to  combat  the  potential  challenges  of  game  audio  independently.  Principles  of  Game  Audio  and  Sound  Design  is  the  perfect  primer  for  beginner-  to  intermediate-level  readers  with  a  basic  understanding  of  audio  production  and  Unity  who  want  to  learn  how  to  gain  a  foothold  in  the  exciting  world  of  game  and  interactive  audio"
■650  0▼aComputer  games▼xProgramming.
■650  0▼aSound▼xRecording  and  reproducing▼xDigital  techniques.
■650  0▼aComputer  sound  processing.
■650  0▼aVideo  games▼xSound  effects.

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