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Design Implications for Design of Mind-Body Technology for Adolescent Sleep- [electronic resource]
Design Implications for Design of Mind-Body Technology for Adolescent Sleep - [electronic ...
Design Implications for Design of Mind-Body Technology for Adolescent Sleep- [electronic resource]

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자료유형  
 학위논문파일 국외
최종처리일시  
20240214101210
ISBN  
9798379905934
DDC  
610
저자명  
Sangameswaran, Savitha.
서명/저자  
Design Implications for Design of Mind-Body Technology for Adolescent Sleep - [electronic resource]
발행사항  
[S.l.]: : University of Washington., 2023
발행사항  
Ann Arbor : : ProQuest Dissertations & Theses,, 2023
형태사항  
1 online resource(150 p.)
주기사항  
Source: Dissertations Abstracts International, Volume: 85-01, Section: B.
주기사항  
Advisor: Hartzler, Andrea.
학위논문주기  
Thesis (Ph.D.)--University of Washington, 2023.
사용제한주기  
This item must not be sold to any third party vendors.
초록/해제  
요약Sleep problems are common in adolescents and impact many aspects of young people. Pervasive media use, particularly in the evening, is a major reason for sleep problems in adolescents. Current approaches to reducing media use in adolescents with sleep problems have been met with many challenges. A "harm reduction model" based intervention to reduce the adverse consequences of media use (i.e., arousal from media use) without trying to eliminate media use can be feasible and helpful. Yet, very few studies have used the harm reduction model to target media use in adolescents. Mind-body approaches that improve self-awareness and self-regulation offer an alternative harm reduction-based approach to reduce media-induced arousal that could be more acceptable to families but has not been explored for media use among adolescents.Mind-body approaches have been shown to help adolescents in the treatment or self-management of various conditions including insomnia, and sleep disturbance. Existing mind-body approaches for adolescents have been delivered in person or at schools but are not readily accessible due to high cost and high dropout rates. There have been increasing calls to deliver mind-body approaches digitally to adolescents making them more accessible and scalable. Even though there is an increasing focus on mind-body technology most of the existing literature has focused on the adult population. There is very little work involving adolescents in the design of mind-body technology. Because of the lack of work involving adolescents in the design of mind-body technology, this important primary user group is often left to use mind-body technology that is not designed considering their preferences and needs. Engaging adolescents in the development of technology for mind-body approaches can help inform design of tools that meet their needs.In this dissertation, guided by Human-Centered Design (HCD) as a methodological framework that emphasizes the participation of technology users in the design process, I describe adolescent and parent perspectives on adolescent bedtime media use and parental mediation strategies of adolescent bedtime media use (Aim 1). I examine adolescents' and parents' interests in the use of mind-body approaches to mitigate the effects of media use on sleep (Aim 2). I then formulate design implications for digital mind-body technology through co-design workshops with adolescents (Aim 3). Results from these studies can inform the design of informatics solutions that have the potential to mitigate sleep problems in adolescents. Implications that future researchers, designers, and practitioners should consider when creating new mind-body technology for adolescents include providing a variety of content with the ability to customize and personalize, including functionalities that engage adolescents like games and rewards while avoiding distractions, allow for granular sharing controls, provide intelligent content while maintaining privacy and trust, offer multiple modalities for interaction with technology and consider the context of adolescent and their families. Findings provide a foundation for designing digital mind-body tools for adolescent sleep.
일반주제명  
Medicine.
일반주제명  
Information science.
일반주제명  
Social research.
키워드  
Adolescent
키워드  
Consumer health informatics
키워드  
Design
키워드  
Mind-body approaches
키워드  
Sleep
기타저자  
University of Washington Biomedical Informatics and Medical Education
기본자료저록  
Dissertations Abstracts International. 85-01B.
기본자료저록  
Dissertation Abstract International
전자적 위치 및 접속  
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MARC

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■035    ▼a(MiAaPQ)AAI30525491
■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a610
■1001  ▼aSangameswaran,  Savitha.
■24510▼aDesign  Implications  for  Design  of  Mind-Body  Technology  for  Adolescent  Sleep▼h[electronic  resource]
■260    ▼a[S.l.]:▼bUniversity  of  Washington.  ▼c2023
■260  1▼aAnn  Arbor  :▼bProQuest  Dissertations  &  Theses,  ▼c2023
■300    ▼a1  online  resource(150  p.)
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  85-01,  Section:  B.
■500    ▼aAdvisor:  Hartzler,  Andrea.
■5021  ▼aThesis  (Ph.D.)--University  of  Washington,  2023.
■506    ▼aThis  item  must  not  be  sold  to  any  third  party  vendors.
■520    ▼aSleep  problems  are  common  in  adolescents  and  impact  many  aspects  of  young  people.  Pervasive  media  use,  particularly  in  the  evening,  is  a  major  reason  for  sleep  problems  in  adolescents.  Current  approaches  to  reducing  media  use  in  adolescents  with  sleep  problems  have  been  met  with  many  challenges.  A  "harm  reduction  model"  based  intervention  to  reduce  the  adverse  consequences  of  media  use  (i.e.,  arousal  from  media  use)  without  trying  to  eliminate  media  use  can  be  feasible  and  helpful.  Yet,  very  few  studies  have  used  the  harm  reduction  model  to  target  media  use  in  adolescents.  Mind-body  approaches  that  improve  self-awareness  and  self-regulation  offer  an  alternative  harm  reduction-based  approach  to  reduce  media-induced  arousal  that  could  be  more  acceptable  to  families  but  has  not  been  explored  for  media  use  among  adolescents.Mind-body  approaches  have  been  shown  to  help  adolescents  in  the  treatment  or  self-management  of  various  conditions  including  insomnia,  and  sleep  disturbance.  Existing  mind-body  approaches for  adolescents  have  been  delivered  in  person  or  at  schools  but  are  not  readily  accessible  due  to  high  cost  and  high  dropout  rates.  There  have  been  increasing  calls  to  deliver  mind-body  approaches  digitally  to  adolescents  making  them  more  accessible  and  scalable.  Even  though  there  is  an  increasing  focus  on  mind-body  technology  most  of  the  existing  literature  has  focused  on  the  adult  population.  There  is  very  little  work  involving  adolescents  in  the  design  of  mind-body  technology.  Because  of  the  lack  of  work  involving  adolescents  in  the  design  of  mind-body  technology,  this  important  primary  user  group  is  often  left  to  use  mind-body  technology  that  is  not  designed  considering  their  preferences  and  needs.  Engaging  adolescents  in  the  development  of  technology  for  mind-body  approaches  can  help  inform  design  of  tools  that  meet  their  needs.In  this  dissertation,  guided  by  Human-Centered  Design  (HCD)  as  a  methodological  framework  that  emphasizes  the  participation  of  technology  users  in  the  design  process,  I  describe  adolescent  and  parent  perspectives  on  adolescent  bedtime  media  use  and  parental  mediation  strategies  of  adolescent  bedtime  media  use  (Aim  1).  I  examine  adolescents'  and  parents'  interests  in  the  use  of  mind-body  approaches  to  mitigate  the  effects  of  media  use  on  sleep  (Aim  2).  I  then  formulate  design  implications  for  digital  mind-body  technology  through  co-design  workshops  with  adolescents  (Aim  3).  Results  from  these  studies  can  inform  the  design  of  informatics  solutions  that  have  the  potential  to  mitigate  sleep  problems  in  adolescents.  Implications  that  future  researchers,  designers,  and  practitioners  should  consider  when  creating  new  mind-body  technology  for  adolescents  include  providing  a  variety  of  content  with  the  ability  to  customize  and  personalize,  including  functionalities  that  engage  adolescents  like  games  and  rewards  while  avoiding  distractions,  allow  for  granular  sharing  controls,  provide  intelligent  content  while  maintaining  privacy  and  trust,  offer  multiple  modalities  for  interaction  with  technology  and  consider  the  context of  adolescent  and  their  families.  Findings  provide  a  foundation  for  designing  digital  mind-body  tools  for  adolescent  sleep.
■590    ▼aSchool  code:  0250.
■650  4▼aMedicine.
■650  4▼aInformation  science.
■650  4▼aSocial  research.
■653    ▼aAdolescent
■653    ▼aConsumer  health  informatics
■653    ▼aDesign
■653    ▼aMind-body  approaches
■653    ▼aSleep
■690    ▼a0564
■690    ▼a0723
■690    ▼a0344
■71020▼aUniversity  of  Washington▼bBiomedical  Informatics  and  Medical  Education.
■7730  ▼tDissertations  Abstracts  International▼g85-01B.
■773    ▼tDissertation  Abstract  International
■790    ▼a0250
■791    ▼aPh.D.
■792    ▼a2023
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T16933157▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.
■980    ▼a202402▼f2024

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