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Perceiving 3D Humans and Objects in Motion- [electronic resource]
Perceiving 3D Humans and Objects in Motion- [electronic resource]
상세정보
- 자료유형
- 학위논문파일 국외
- 최종처리일시
- 20240214095850
- ISBN
- 9798380621021
- DDC
- 004
- 저자명
- Cao, Zhe.
- 서명/저자
- Perceiving 3D Humans and Objects in Motion - [electronic resource]
- 발행사항
- [S.l.]: : University of California, Berkeley., 2021
- 발행사항
- Ann Arbor : : ProQuest Dissertations & Theses,, 2021
- 형태사항
- 1 online resource(77 p.)
- 주기사항
- Source: Dissertations Abstracts International, Volume: 85-04, Section: B.
- 주기사항
- Advisor: Malik, Jitendra.
- 학위논문주기
- Thesis (Ph.D.)--University of California, Berkeley, 2021.
- 사용제한주기
- This item must not be sold to any third party vendors.
- 초록/해제
- 요약We exist in a 3D world, where we accomplish everyday tasks by perceiving and interacting with other people and objects in dynamic scenes. Could we develop a perception system to understand such rich interactions? This is crucial for future intelligent systems to collaborate with humans and to create immersive AR/VR experiences. While great progress has been achieved in the individual perception tasks of 3D humans, objects, and scenes, the connections between these components have not been explored much. In this thesis, we attempt to build the connections between these three components to understand their rich interactions.We start by bridging the scene and object component in Chapter 2, where we present an end-to-end learning system to perceive 3D scene and independent object motions. We next show how 3D scenes influence human motion in Chapter 3, where we design a framework to predict future 3D human motion considering the scene context. In Chapter 4, we study the interaction between human hands and objects, where we introduce an optimization-based method to reconstruct the interaction in the wild. Finally, we conclude with several interesting future directions.
- 일반주제명
- Computer science.
- 일반주제명
- Computer engineering.
- 일반주제명
- Information technology.
- 키워드
- 3D world
- 키워드
- Interactions
- 키워드
- 3D human motion
- 키워드
- Human hands
- 기타저자
- University of California, Berkeley Electrical Engineering & Computer Sciences
- 기본자료저록
- Dissertations Abstracts International. 85-04B.
- 기본자료저록
- Dissertation Abstract International
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■00520240214095850
■006m o d
■007cr#unu||||||||
■020 ▼a9798380621021
■035 ▼a(MiAaPQ)AAI28716989
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a004
■1001 ▼aCao, Zhe.
■24510▼aPerceiving 3D Humans and Objects in Motion▼h[electronic resource]
■260 ▼a[S.l.]:▼bUniversity of California, Berkeley. ▼c2021
■260 1▼aAnn Arbor :▼bProQuest Dissertations & Theses, ▼c2021
■300 ▼a1 online resource(77 p.)
■500 ▼aSource: Dissertations Abstracts International, Volume: 85-04, Section: B.
■500 ▼aAdvisor: Malik, Jitendra.
■5021 ▼aThesis (Ph.D.)--University of California, Berkeley, 2021.
■506 ▼aThis item must not be sold to any third party vendors.
■520 ▼aWe exist in a 3D world, where we accomplish everyday tasks by perceiving and interacting with other people and objects in dynamic scenes. Could we develop a perception system to understand such rich interactions? This is crucial for future intelligent systems to collaborate with humans and to create immersive AR/VR experiences. While great progress has been achieved in the individual perception tasks of 3D humans, objects, and scenes, the connections between these components have not been explored much. In this thesis, we attempt to build the connections between these three components to understand their rich interactions.We start by bridging the scene and object component in Chapter 2, where we present an end-to-end learning system to perceive 3D scene and independent object motions. We next show how 3D scenes influence human motion in Chapter 3, where we design a framework to predict future 3D human motion considering the scene context. In Chapter 4, we study the interaction between human hands and objects, where we introduce an optimization-based method to reconstruct the interaction in the wild. Finally, we conclude with several interesting future directions.
■590 ▼aSchool code: 0028.
■650 4▼aComputer science.
■650 4▼aComputer engineering.
■650 4▼aInformation technology.
■653 ▼a3D world
■653 ▼aInteractions
■653 ▼a3D human motion
■653 ▼aIntelligent systems
■653 ▼aHuman hands
■690 ▼a0984
■690 ▼a0800
■690 ▼a0489
■690 ▼a0464
■71020▼aUniversity of California, Berkeley▼bElectrical Engineering & Computer Sciences.
■7730 ▼tDissertations Abstracts International▼g85-04B.
■773 ▼tDissertation Abstract International
■790 ▼a0028
■791 ▼aPh.D.
■792 ▼a2021
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T16930993▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.
■980 ▼a202402▼f2024
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