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Perceiving 3D Humans and Objects in Motion- [electronic resource]
Perceiving 3D Humans and Objects in Motion - [electronic resource]
Perceiving 3D Humans and Objects in Motion- [electronic resource]

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자료유형  
 학위논문파일 국외
최종처리일시  
20240214095850
ISBN  
9798380621021
DDC  
004
저자명  
Cao, Zhe.
서명/저자  
Perceiving 3D Humans and Objects in Motion - [electronic resource]
발행사항  
[S.l.]: : University of California, Berkeley., 2021
발행사항  
Ann Arbor : : ProQuest Dissertations & Theses,, 2021
형태사항  
1 online resource(77 p.)
주기사항  
Source: Dissertations Abstracts International, Volume: 85-04, Section: B.
주기사항  
Advisor: Malik, Jitendra.
학위논문주기  
Thesis (Ph.D.)--University of California, Berkeley, 2021.
사용제한주기  
This item must not be sold to any third party vendors.
초록/해제  
요약We exist in a 3D world, where we accomplish everyday tasks by perceiving and interacting with other people and objects in dynamic scenes. Could we develop a perception system to understand such rich interactions? This is crucial for future intelligent systems to collaborate with humans and to create immersive AR/VR experiences. While great progress has been achieved in the individual perception tasks of 3D humans, objects, and scenes, the connections between these components have not been explored much. In this thesis, we attempt to build the connections between these three components to understand their rich interactions.We start by bridging the scene and object component in Chapter 2, where we present an end-to-end learning system to perceive 3D scene and independent object motions. We next show how 3D scenes influence human motion in Chapter 3, where we design a framework to predict future 3D human motion considering the scene context. In Chapter 4, we study the interaction between human hands and objects, where we introduce an optimization-based method to reconstruct the interaction in the wild. Finally, we conclude with several interesting future directions.
일반주제명  
Computer science.
일반주제명  
Computer engineering.
일반주제명  
Information technology.
키워드  
3D world
키워드  
Interactions
키워드  
3D human motion
키워드  
Intelligent systems
키워드  
Human hands
기타저자  
University of California, Berkeley Electrical Engineering & Computer Sciences
기본자료저록  
Dissertations Abstracts International. 85-04B.
기본자료저록  
Dissertation Abstract International
전자적 위치 및 접속  
로그인 후 원문을 볼 수 있습니다.

MARC

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■035    ▼a(MiAaPQ)AAI28716989
■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a004
■1001  ▼aCao,  Zhe.
■24510▼aPerceiving  3D  Humans  and  Objects  in  Motion▼h[electronic  resource]
■260    ▼a[S.l.]:▼bUniversity  of  California,  Berkeley.  ▼c2021
■260  1▼aAnn  Arbor  :▼bProQuest  Dissertations  &  Theses,  ▼c2021
■300    ▼a1  online  resource(77  p.)
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  85-04,  Section:  B.
■500    ▼aAdvisor:  Malik,  Jitendra.
■5021  ▼aThesis  (Ph.D.)--University  of  California,  Berkeley,  2021.
■506    ▼aThis  item  must  not  be  sold  to  any  third  party  vendors.
■520    ▼aWe  exist  in  a  3D  world,  where  we  accomplish  everyday  tasks  by  perceiving  and  interacting  with  other  people  and  objects  in  dynamic  scenes.  Could  we  develop  a  perception  system  to  understand  such  rich  interactions?  This  is  crucial  for  future  intelligent  systems  to  collaborate  with  humans  and  to  create  immersive  AR/VR  experiences.  While  great  progress  has  been  achieved  in  the  individual  perception  tasks  of  3D  humans,  objects,  and  scenes,  the  connections  between  these  components  have  not  been  explored  much.  In  this  thesis,  we  attempt  to  build  the  connections  between  these  three  components  to  understand  their  rich  interactions.We  start  by  bridging  the  scene  and  object  component  in  Chapter  2,  where  we  present  an  end-to-end  learning  system  to  perceive  3D  scene  and  independent  object  motions.  We  next  show  how  3D  scenes  influence  human  motion  in  Chapter  3,  where  we  design  a  framework  to  predict  future  3D  human  motion  considering  the  scene  context.  In  Chapter  4,  we  study  the  interaction  between  human  hands  and  objects,  where  we  introduce  an  optimization-based  method  to  reconstruct  the  interaction  in  the  wild.  Finally,  we  conclude  with  several  interesting  future  directions.
■590    ▼aSchool  code:  0028.
■650  4▼aComputer  science.
■650  4▼aComputer  engineering.
■650  4▼aInformation  technology.
■653    ▼a3D  world
■653    ▼aInteractions
■653    ▼a3D  human  motion
■653    ▼aIntelligent  systems
■653    ▼aHuman  hands
■690    ▼a0984
■690    ▼a0800
■690    ▼a0489
■690    ▼a0464
■71020▼aUniversity  of  California,  Berkeley▼bElectrical  Engineering  &  Computer  Sciences.
■7730  ▼tDissertations  Abstracts  International▼g85-04B.
■773    ▼tDissertation  Abstract  International
■790    ▼a0028
■791    ▼aPh.D.
■792    ▼a2021
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T16930993▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.
■980    ▼a202402▼f2024

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