본문

서브메뉴

Photorealistic Digital Content Creation for Extended Reality From Sparse In-the-Wild Images
Photorealistic Digital Content Creation for Extended Reality From Sparse In-the-Wild Image...
Photorealistic Digital Content Creation for Extended Reality From Sparse In-the-Wild Images

상세정보

자료유형  
 학위논문 서양
최종처리일시  
20250211151347
ISBN  
9798383188507
DDC  
004
저자명  
Yeh, Yu-Ying.
서명/저자  
Photorealistic Digital Content Creation for Extended Reality From Sparse In-the-Wild Images
발행사항  
[Sl] : University of California, San Diego, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
180 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-01, Section: B.
주기사항  
Advisor: Chandraker, Manmohan.
학위논문주기  
Thesis (Ph.D.)--University of California, San Diego, 2024.
초록/해제  
요약Extended Reality (XR) encompasses immersive technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), which blend the physical and digital worlds. For XR experiences to captivate users and seamlessly integrate with reality, photorealistic content is essential. Photorealism ensures that virtual elements convincingly interact with real-world environments, enhancing immersion and fostering a sense of presence for users. This dissertation explores various methods to facilitate the convenient and efficient creation of photorealistic digital content from images for diverse subjects.Creating photorealistic content from images involves estimating intrinsic components from scenes, a highly challenging and ill-posed problem. To ensure photorealism, this dissertation focuses on synthesizing spatially-varying Bidirectional Reflectance Distribution Functions (BRDFs) or textures, modeling complex light transport, and leveraging large-scale real-world data. Firstly, we discuss how existing priors can be used for material and lighting transfer from images to 3D scene geometry. Secondly, we explore the utilization of diffusion models pre-trained on large-scale real-world images as priors for high-quality texture synthesis and transfer to arbitrary 3D shapes with image inputs. Additionally, specialized objects like transparent shapes or portraits are addressed through learning-based approaches with synthetic data and synthetic-to-real adaptation for complex light transport and relighting to handle specific appearances.The key contribution of this dissertation is developing efficient methods to create high-quality photorealistic content for XR with minimal human effort. Unlike prior works that depend on elaborate capture systems or extensive image sets, this dissertation achieves photorealism using just a few images easily captured from commercial mobile devices. We demonstrate diverse, high-quality photorealistic content produced by our methods, suitable for various XR applications.
일반주제명  
Computer science
일반주제명  
Information technology
키워드  
3D content creation
키워드  
Computer graphics
키워드  
Computer vision
키워드  
Inverse rendering
키워드  
Digital contents
기타저자  
University of California, San Diego Computer Science and Engineering
기본자료저록  
Dissertations Abstracts International. 86-01B.
전자적 위치 및 접속  
로그인 후 원문을 볼 수 있습니다.

MARC

 008250123s2024        us                              c    eng  d
■001000017161370
■00520250211151347
■006m          o    d                
■007cr#unu||||||||
■020    ▼a9798383188507
■035    ▼a(MiAaPQ)AAI31242738
■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a004
■1001  ▼aYeh,  Yu-Ying.
■24510▼aPhotorealistic  Digital  Content  Creation  for  Extended  Reality  From  Sparse  In-the-Wild  Images
■260    ▼a[Sl]▼bUniversity  of  California,  San  Diego▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a180  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-01,  Section:  B.
■500    ▼aAdvisor:  Chandraker,  Manmohan.
■5021  ▼aThesis  (Ph.D.)--University  of  California,  San  Diego,  2024.
■520    ▼aExtended  Reality  (XR)  encompasses  immersive  technologies  such  as  virtual  reality  (VR),  augmented  reality  (AR),  and  mixed  reality  (MR),  which  blend  the  physical  and  digital  worlds.  For  XR  experiences  to  captivate  users  and  seamlessly  integrate  with  reality,  photorealistic  content  is  essential.  Photorealism  ensures  that  virtual  elements  convincingly  interact  with  real-world  environments,  enhancing  immersion  and  fostering  a  sense  of  presence  for  users.  This  dissertation  explores  various  methods  to  facilitate  the  convenient  and  efficient  creation  of  photorealistic  digital  content  from  images  for  diverse  subjects.Creating  photorealistic  content  from  images  involves  estimating  intrinsic  components  from  scenes,  a  highly  challenging  and  ill-posed  problem.  To  ensure  photorealism,  this  dissertation  focuses  on  synthesizing  spatially-varying  Bidirectional  Reflectance  Distribution  Functions  (BRDFs)  or  textures,  modeling  complex  light  transport,  and  leveraging  large-scale  real-world  data.  Firstly,  we  discuss  how  existing  priors  can  be  used  for  material  and  lighting  transfer  from  images  to  3D  scene  geometry.  Secondly,  we  explore  the  utilization  of  diffusion  models  pre-trained  on  large-scale  real-world  images  as  priors  for  high-quality  texture  synthesis  and  transfer  to  arbitrary  3D  shapes  with  image  inputs.  Additionally,  specialized  objects  like  transparent  shapes  or  portraits  are  addressed  through  learning-based  approaches  with  synthetic  data  and  synthetic-to-real  adaptation  for  complex  light  transport  and  relighting  to  handle  specific  appearances.The  key  contribution  of  this  dissertation  is  developing  efficient  methods  to  create  high-quality  photorealistic  content  for  XR  with  minimal  human  effort.  Unlike  prior  works  that  depend  on  elaborate  capture  systems  or  extensive  image  sets,  this  dissertation  achieves  photorealism  using  just  a  few  images  easily  captured  from  commercial  mobile  devices.  We  demonstrate  diverse,  high-quality  photorealistic  content  produced  by  our  methods,  suitable  for  various  XR  applications.
■590    ▼aSchool  code:  0033.
■650  4▼aComputer  science
■650  4▼aInformation  technology
■653    ▼a3D  content  creation
■653    ▼aComputer  graphics
■653    ▼aComputer  vision
■653    ▼aInverse  rendering
■653    ▼aDigital  contents
■690    ▼a0984
■690    ▼a0489
■690    ▼a0800
■71020▼aUniversity  of  California,  San  Diego▼bComputer  Science  and  Engineering.
■7730  ▼tDissertations  Abstracts  International▼g86-01B.
■790    ▼a0033
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17161370▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

미리보기

내보내기

chatGPT토론

Ai 추천 관련 도서


    신착도서 더보기
    최근 3년간 통계입니다.

    소장정보

    • 예약
    • 소재불명신고
    • 나의폴더
    • 우선정리요청
    • 비도서대출신청
    • 야간 도서대출신청
    소장자료
    등록번호 청구기호 소장처 대출가능여부 대출정보
    TF09478 전자도서 대출가능 마이폴더 부재도서신고 비도서대출신청 야간 도서대출신청

    * 대출중인 자료에 한하여 예약이 가능합니다. 예약을 원하시면 예약버튼을 클릭하십시오.

    해당 도서를 다른 이용자가 함께 대출한 도서

    관련 인기도서

    로그인 후 이용 가능합니다.