본문

서브메뉴

An Exploratory Model of Avatar Creation and Identification for Transgender, Nonbinary, and Gender Diverse Video Game Players
An Exploratory Model of Avatar Creation and Identification for Transgender, Nonbinary, and...
An Exploratory Model of Avatar Creation and Identification for Transgender, Nonbinary, and Gender Diverse Video Game Players

상세정보

자료유형  
 학위논문 서양
최종처리일시  
20250211151354
ISBN  
9798382731230
DDC  
305
저자명  
Smith, Xan.
서명/저자  
An Exploratory Model of Avatar Creation and Identification for Transgender, Nonbinary, and Gender Diverse Video Game Players
발행사항  
[Sl] : Indiana University, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
171 p
주기사항  
Source: Dissertations Abstracts International, Volume: 85-11, Section: B.
주기사항  
Advisor: Velez, John A.
학위논문주기  
Thesis (Ph.D.)--Indiana University, 2024.
초록/해제  
요약One of the unique joys of video games is the ability to create yourself, whether the "you" in this scenario is a version of yourself or a fictional character that you are playing the role of. Due to their allowances, video games provide an opportunity and tool for gender diverse players to explore their gender, escape the real world, have a gender expression that matches their gender identity, and find community. However, previous research on avatar identification and virtual gender expression has primarily excluded gender diverse video game players. In this dissertation, I surveyed 701 gender diverse video game players with a customizable avatar to examine whether these players create avatars that are congruent with their gender, whether this congruency is dependent on the allowances of avatar customization options, and if this avatar "gender match" results in expected improvements of the gaming experience such as increased embodiment, avatar identification, and alleviation of psychological stress. Initial findings indicate that gender diverse players aim to create avatars that express their own gender, and the resulting gender match is crucial for avatar identification and embodiment. However, one's ability to express gender in a virtual setting is reliant on the affordances of the avatar creator and minority stressors. As research on gender expression, mental health, and avatar creation continues to include gender diverse players, consideration should additionally be made towards the external and internal stigma and discrimination facing gender diverse players and how this stigma impacts their experience in the virtual world.
일반주제명  
Gender studies
일반주제명  
LGBTQ studies
일반주제명  
Mental health
일반주제명  
Film studies
키워드  
Avatars
키워드  
Gender expression
키워드  
Gender diverse
키워드  
Gender identity
키워드  
Transgender
키워드  
Video games
기타저자  
Indiana University The Media School
기본자료저록  
Dissertations Abstracts International. 85-11B.
전자적 위치 및 접속  
로그인 후 원문을 볼 수 있습니다.

MARC

 008250123s2024        us                              c    eng  d
■001000017161424
■00520250211151354
■006m          o    d                
■007cr#unu||||||||
■020    ▼a9798382731230
■035    ▼a(MiAaPQ)AAI31243606
■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a305
■1001  ▼aSmith,  Xan.▼0(orcid)0009-0007-7716-8046
■24513▼aAn  Exploratory  Model  of  Avatar  Creation  and  Identification  for  Transgender,  Nonbinary,  and  Gender  Diverse  Video  Game  Players
■260    ▼a[Sl]▼bIndiana  University▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a171  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  85-11,  Section:  B.
■500    ▼aAdvisor:  Velez,  John  A.
■5021  ▼aThesis  (Ph.D.)--Indiana  University,  2024.
■520    ▼aOne  of  the  unique  joys  of  video  games  is  the  ability  to  create  yourself,  whether  the  "you"  in  this  scenario  is  a  version  of  yourself  or  a  fictional  character  that  you  are  playing  the  role  of.  Due  to  their  allowances,  video  games  provide  an  opportunity  and  tool  for  gender  diverse  players  to  explore  their  gender,  escape  the  real  world,  have  a  gender  expression  that  matches  their  gender  identity,  and  find  community.  However,  previous  research  on  avatar  identification  and  virtual  gender  expression  has  primarily  excluded  gender  diverse  video  game  players.  In  this  dissertation,  I  surveyed  701  gender  diverse  video  game  players  with  a  customizable  avatar  to  examine  whether  these  players  create  avatars  that  are  congruent  with  their  gender,  whether  this  congruency  is  dependent  on  the  allowances  of  avatar  customization  options,  and  if  this  avatar  "gender  match"  results  in  expected  improvements  of  the  gaming  experience  such  as  increased  embodiment,  avatar  identification,  and  alleviation  of  psychological  stress.  Initial  findings  indicate  that  gender  diverse  players  aim  to  create  avatars  that  express  their  own  gender,  and  the  resulting  gender  match  is  crucial  for  avatar  identification  and  embodiment.  However,  one's  ability  to  express  gender  in  a  virtual  setting  is  reliant  on  the  affordances  of  the  avatar  creator  and  minority  stressors.  As  research  on  gender  expression,  mental  health,  and  avatar  creation  continues  to  include  gender  diverse  players,  consideration  should  additionally  be  made  towards  the  external  and  internal  stigma  and  discrimination  facing  gender  diverse  players  and  how  this  stigma  impacts  their  experience  in  the  virtual  world.
■590    ▼aSchool  code:  0093.
■650  4▼aGender  studies
■650  4▼aLGBTQ  studies
■650  4▼aMental  health
■650  4▼aFilm  studies
■653    ▼aAvatars
■653    ▼aGender  expression
■653    ▼aGender  diverse
■653    ▼aGender  identity
■653    ▼aTransgender
■653    ▼aVideo  games
■690    ▼a0733
■690    ▼a0492
■690    ▼a0900
■690    ▼a0347
■71020▼aIndiana  University▼bThe  Media  School.
■7730  ▼tDissertations  Abstracts  International▼g85-11B.
■790    ▼a0093
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17161424▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

미리보기

내보내기

chatGPT토론

Ai 추천 관련 도서


    신착도서 더보기
    최근 3년간 통계입니다.

    소장정보

    • 예약
    • 소재불명신고
    • 나의폴더
    • 우선정리요청
    • 비도서대출신청
    • 야간 도서대출신청
    소장자료
    등록번호 청구기호 소장처 대출가능여부 대출정보
    TF10096 전자도서 대출가능 마이폴더 부재도서신고 비도서대출신청 야간 도서대출신청

    * 대출중인 자료에 한하여 예약이 가능합니다. 예약을 원하시면 예약버튼을 클릭하십시오.

    해당 도서를 다른 이용자가 함께 대출한 도서

    관련 인기도서

    로그인 후 이용 가능합니다.