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Vibrotactile Feedback in an Educational Virtual Environment
Vibrotactile Feedback in an Educational Virtual Environment
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20250211151015
- ISBN
- 9798382766089
- DDC
- 371
- 서명/저자
- Vibrotactile Feedback in an Educational Virtual Environment
- 발행사항
- [Sl] : New York University, 2024
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2024
- 형태사항
- 126 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 85-11, Section: B.
- 주기사항
- Advisor: Plass, Jan L.
- 학위논문주기
- Thesis (Ph.D.)--New York University, 2024.
- 초록/해제
- 요약Interacting with objects in virtual reality can be an exciting experience. Haptic feedback allows virtual environments to appear more immersive. Does this increased immersion bear the potential to enhance learning if used properly in educational VR environments? This dissertation pursued two goals. First, to investigate the relationship between vibrotactile feedback and sense of presence in VR. Second, to better understand the ways in which corrective and re-enforcing feedback can influence STEM learning outcomes in a VR environment called Looking Inside Cells. I ran two studies in which participants got randomly assigned to a vibrotactile and non-vibrotactile condition. I tested two hypotheses: Participants with a higher sense of presence achieve higher post assessment scores. Participants in the vibrotactile-condition report higher sense of presence ratings compared to the non-haptic condition. Results indicate that vibrotactile feedback increases the sense of presence and impacts metacognition, which might influence learning outcomes. The results highlight the importance of haptic feedback in VR environments. This study might help guide engineers and designers in creating beneficial VR experiences by considering the affordances of the medium and the cognitive mechanisms underlying human computer interaction.
- 일반주제명
- Educational technology
- 일반주제명
- Information technology
- 일반주제명
- Education
- 일반주제명
- Science education
- 키워드
- Haptic feedback
- 키워드
- Metacognition
- 키워드
- Virtual reality
- 기타저자
- New York University Administration Leadership and Technology
- 기본자료저록
- Dissertations Abstracts International. 85-11B.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■00520250211151015
■006m o d
■007cr#unu||||||||
■020 ▼a9798382766089
■035 ▼a(MiAaPQ)AAI30995756
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a371
■1001 ▼aFroehlich, Fabian.
■24510▼aVibrotactile Feedback in an Educational Virtual Environment
■260 ▼a[Sl]▼bNew York University▼c2024
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2024
■300 ▼a126 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 85-11, Section: B.
■500 ▼aAdvisor: Plass, Jan L.
■5021 ▼aThesis (Ph.D.)--New York University, 2024.
■520 ▼aInteracting with objects in virtual reality can be an exciting experience. Haptic feedback allows virtual environments to appear more immersive. Does this increased immersion bear the potential to enhance learning if used properly in educational VR environments? This dissertation pursued two goals. First, to investigate the relationship between vibrotactile feedback and sense of presence in VR. Second, to better understand the ways in which corrective and re-enforcing feedback can influence STEM learning outcomes in a VR environment called Looking Inside Cells. I ran two studies in which participants got randomly assigned to a vibrotactile and non-vibrotactile condition. I tested two hypotheses: Participants with a higher sense of presence achieve higher post assessment scores. Participants in the vibrotactile-condition report higher sense of presence ratings compared to the non-haptic condition. Results indicate that vibrotactile feedback increases the sense of presence and impacts metacognition, which might influence learning outcomes. The results highlight the importance of haptic feedback in VR environments. This study might help guide engineers and designers in creating beneficial VR experiences by considering the affordances of the medium and the cognitive mechanisms underlying human computer interaction.
■590 ▼aSchool code: 0146.
■650 4▼aEducational technology
■650 4▼aInformation technology
■650 4▼aEducation
■650 4▼aScience education
■653 ▼aHaptic feedback
■653 ▼aHuman-computer interaction
■653 ▼aMetacognition
■653 ▼aVibrotactile feedback
■653 ▼aVirtual reality
■690 ▼a0710
■690 ▼a0489
■690 ▼a0515
■690 ▼a0714
■71020▼aNew York University▼bAdministration, Leadership, and Technology.
■7730 ▼tDissertations Abstracts International▼g85-11B.
■790 ▼a0146
■791 ▼aPh.D.
■792 ▼a2024
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17160412▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


