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Vibrotactile Feedback in an Educational Virtual Environment
Vibrotactile Feedback in an Educational Virtual Environment
Vibrotactile Feedback in an Educational Virtual Environment

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자료유형  
 학위논문 서양
최종처리일시  
20250211151015
ISBN  
9798382766089
DDC  
371
저자명  
Froehlich, Fabian.
서명/저자  
Vibrotactile Feedback in an Educational Virtual Environment
발행사항  
[Sl] : New York University, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
126 p
주기사항  
Source: Dissertations Abstracts International, Volume: 85-11, Section: B.
주기사항  
Advisor: Plass, Jan L.
학위논문주기  
Thesis (Ph.D.)--New York University, 2024.
초록/해제  
요약Interacting with objects in virtual reality can be an exciting experience. Haptic feedback allows virtual environments to appear more immersive. Does this increased immersion bear the potential to enhance learning if used properly in educational VR environments? This dissertation pursued two goals. First, to investigate the relationship between vibrotactile feedback and sense of presence in VR. Second, to better understand the ways in which corrective and re-enforcing feedback can influence STEM learning outcomes in a VR environment called Looking Inside Cells. I ran two studies in which participants got randomly assigned to a vibrotactile and non-vibrotactile condition. I tested two hypotheses: Participants with a higher sense of presence achieve higher post assessment scores. Participants in the vibrotactile-condition report higher sense of presence ratings compared to the non-haptic condition. Results indicate that vibrotactile feedback increases the sense of presence and impacts metacognition, which might influence learning outcomes. The results highlight the importance of haptic feedback in VR environments. This study might help guide engineers and designers in creating beneficial VR experiences by considering the affordances of the medium and the cognitive mechanisms underlying human computer interaction.
일반주제명  
Educational technology
일반주제명  
Information technology
일반주제명  
Education
일반주제명  
Science education
키워드  
Haptic feedback
키워드  
Human-computer interaction
키워드  
Metacognition
키워드  
Vibrotactile feedback
키워드  
Virtual reality
기타저자  
New York University Administration Leadership and Technology
기본자료저록  
Dissertations Abstracts International. 85-11B.
전자적 위치 및 접속  
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MARC

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■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a371
■1001  ▼aFroehlich,  Fabian.
■24510▼aVibrotactile  Feedback  in  an  Educational  Virtual  Environment
■260    ▼a[Sl]▼bNew  York  University▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a126  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  85-11,  Section:  B.
■500    ▼aAdvisor:  Plass,  Jan  L.
■5021  ▼aThesis  (Ph.D.)--New  York  University,  2024.
■520    ▼aInteracting  with  objects  in  virtual  reality  can  be  an  exciting  experience.  Haptic  feedback  allows  virtual  environments  to  appear  more  immersive.  Does  this  increased  immersion  bear  the  potential  to  enhance  learning  if  used  properly  in  educational  VR  environments?  This  dissertation  pursued  two  goals.  First,  to  investigate  the  relationship  between  vibrotactile  feedback  and  sense  of  presence  in  VR.  Second,  to  better  understand  the  ways  in  which  corrective  and  re-enforcing  feedback  can  influence  STEM  learning  outcomes  in  a  VR  environment  called  Looking  Inside  Cells.  I  ran  two  studies  in  which  participants  got  randomly  assigned  to  a  vibrotactile  and  non-vibrotactile  condition.  I  tested  two  hypotheses:  Participants  with  a  higher  sense  of  presence  achieve  higher  post  assessment  scores.  Participants  in  the  vibrotactile-condition  report  higher  sense  of  presence  ratings  compared  to  the  non-haptic  condition.  Results  indicate  that  vibrotactile  feedback  increases  the  sense  of  presence  and  impacts  metacognition,  which  might  influence  learning  outcomes.  The  results  highlight  the  importance  of  haptic  feedback  in  VR  environments.  This  study  might  help  guide  engineers  and  designers  in  creating  beneficial  VR  experiences  by  considering  the  affordances  of  the  medium  and  the  cognitive  mechanisms  underlying  human  computer  interaction.
■590    ▼aSchool  code:  0146.
■650  4▼aEducational  technology
■650  4▼aInformation  technology
■650  4▼aEducation
■650  4▼aScience  education
■653    ▼aHaptic  feedback
■653    ▼aHuman-computer  interaction
■653    ▼aMetacognition
■653    ▼aVibrotactile  feedback
■653    ▼aVirtual  reality
■690    ▼a0710
■690    ▼a0489
■690    ▼a0515
■690    ▼a0714
■71020▼aNew  York  University▼bAdministration,  Leadership,  and  Technology.
■7730  ▼tDissertations  Abstracts  International▼g85-11B.
■790    ▼a0146
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17160412▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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