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Beyond Mickey Mousing: Audiovisual Rhythm in Animated Film Musicals and Multimedia
Beyond Mickey Mousing: Audiovisual Rhythm in Animated Film Musicals and Multimedia
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20250211152950
- ISBN
- 9798384036173
- DDC
- 780
- 서명/저자
- Beyond Mickey Mousing: Audiovisual Rhythm in Animated Film Musicals and Multimedia
- 발행사항
- [Sl] : University of Cincinnati, 2024
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2024
- 형태사항
- 245 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 86-03, Section: A.
- 주기사항
- Advisor: Losada, C. Catherine.
- 학위논문주기
- Thesis (Ph.D.)--University of Cincinnati, 2024.
- 초록/해제
- 요약The filmic experience of animated multimedia can be deeply understood if sync points are identified for their functions. My methodology combines Sergei Eisenstein's film editing concepts with music theories of rhythm and meter to contribute a sync point analysis framework for studying rhythmic audio (music) and visual (image) interactions in multimedia such as American and Japanese animated musicals as well as mobile rhythm games. In this framework, music shows what image is synchronized to, while image shows how music is synchronized. I argue that applying the study of film rhythm to music-theoretical frameworks of phrase structure, formal function, and rhythm and meter helps understand the creation and consumption of films. While music theory and film theory each have specialized terminology and limitations, I connect shared concepts between fields to develop an encompassing interdisciplinary framework.This dissertation focuses on identifying sync points in animated multimedia. At the same time, I seek to push even the most on-the-nose synchronicity, commonly known as mickey-mousing, beyond its status as a mere plot accessory or visual gimmick. My use of "synchronicity" refers to precise moments when image and sound closely and rhythmically mirror each other in fluctuating periodicities. I place audio and image on equal grounds to explore how music-theoretical and visual film-editing techniques define the sync point functions. I argue that functional sync points feature visually marked moments that support musical functions, whether formal, rhythmic, metric, or cadential. That is how sync points pinpoint audiovisual relationships that are reciprocal, equal, and functional when audio and image are perceived together.In the initial chapters, I develop a framework for sync point analysis that (1) differentiates synchronous from nonsynchronous audio-image relations and (2) assigns labels to describe sync point functions. This system's originality lies in delineating specific musical and filmic features for analysis. I devise a plugin formula n[x]-[y] as the label, whereby n stands for rate of rhythmic occurrence, container [x] stands for music accent type, and container [y] stands for visual accent type. Case studies drawing from Disney Renaissance films, Disney's Fantasia 2000, Japanese anime series, and more demonstrate the utility of sync point analysis across a diverse repertory of animated film musicals and music videos. Once the n[x]-[y] opens pathways to analysis, larger-scale observations can be made of form and cadential action.The sync types become building blocks for sync trains, or a visual map of sync points and connective in-between actions. Sync trains highlight emergent rhythms formed across wide stretches of music and give insight into formal and narrative interpretations. Then, case studies of "Close to Gray" from the Hatsune Miku: Colorful Stage! series expands the framework to include video games and exemplify how sync point analysis can also help understand felt synchronicities in a haptic (touch-based) dimension. Such multimedia utility of the framework demonstrates the robust analytical capabilities of relating musical harmony to rhythmic film editing as well as the benefit for contributing interdisciplinary systems of music analysis to a body of existing visual analysis methodologies.
- 일반주제명
- Music
- 일반주제명
- Music theory
- 일반주제명
- Film studies
- 키워드
- Film music
- 키워드
- Film studies
- 키워드
- Video game music
- 키워드
- Anime
- 키워드
- Disney
- 기타저자
- University of Cincinnati College-Conservatory of Music: Theory
- 기본자료저록
- Dissertations Abstracts International. 86-03A.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a780
■1001 ▼aNguyen, Clair Hoang Khuong.
■24510▼aBeyond Mickey Mousing: Audiovisual Rhythm in Animated Film Musicals and Multimedia
■260 ▼a[Sl]▼bUniversity of Cincinnati▼c2024
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2024
■300 ▼a245 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 86-03, Section: A.
■500 ▼aAdvisor: Losada, C. Catherine.
■5021 ▼aThesis (Ph.D.)--University of Cincinnati, 2024.
■520 ▼aThe filmic experience of animated multimedia can be deeply understood if sync points are identified for their functions. My methodology combines Sergei Eisenstein's film editing concepts with music theories of rhythm and meter to contribute a sync point analysis framework for studying rhythmic audio (music) and visual (image) interactions in multimedia such as American and Japanese animated musicals as well as mobile rhythm games. In this framework, music shows what image is synchronized to, while image shows how music is synchronized. I argue that applying the study of film rhythm to music-theoretical frameworks of phrase structure, formal function, and rhythm and meter helps understand the creation and consumption of films. While music theory and film theory each have specialized terminology and limitations, I connect shared concepts between fields to develop an encompassing interdisciplinary framework.This dissertation focuses on identifying sync points in animated multimedia. At the same time, I seek to push even the most on-the-nose synchronicity, commonly known as mickey-mousing, beyond its status as a mere plot accessory or visual gimmick. My use of "synchronicity" refers to precise moments when image and sound closely and rhythmically mirror each other in fluctuating periodicities. I place audio and image on equal grounds to explore how music-theoretical and visual film-editing techniques define the sync point functions. I argue that functional sync points feature visually marked moments that support musical functions, whether formal, rhythmic, metric, or cadential. That is how sync points pinpoint audiovisual relationships that are reciprocal, equal, and functional when audio and image are perceived together.In the initial chapters, I develop a framework for sync point analysis that (1) differentiates synchronous from nonsynchronous audio-image relations and (2) assigns labels to describe sync point functions. This system's originality lies in delineating specific musical and filmic features for analysis. I devise a plugin formula n[x]-[y] as the label, whereby n stands for rate of rhythmic occurrence, container [x] stands for music accent type, and container [y] stands for visual accent type. Case studies drawing from Disney Renaissance films, Disney's Fantasia 2000, Japanese anime series, and more demonstrate the utility of sync point analysis across a diverse repertory of animated film musicals and music videos. Once the n[x]-[y] opens pathways to analysis, larger-scale observations can be made of form and cadential action.The sync types become building blocks for sync trains, or a visual map of sync points and connective in-between actions. Sync trains highlight emergent rhythms formed across wide stretches of music and give insight into formal and narrative interpretations. Then, case studies of "Close to Gray" from the Hatsune Miku: Colorful Stage! series expands the framework to include video games and exemplify how sync point analysis can also help understand felt synchronicities in a haptic (touch-based) dimension. Such multimedia utility of the framework demonstrates the robust analytical capabilities of relating musical harmony to rhythmic film editing as well as the benefit for contributing interdisciplinary systems of music analysis to a body of existing visual analysis methodologies.
■590 ▼aSchool code: 0045.
■650 4▼aMusic
■650 4▼aMusic theory
■650 4▼aFilm studies
■653 ▼aFilm music
■653 ▼aFilm studies
■653 ▼aVideo game music
■653 ▼aAnime
■653 ▼aDisney
■690 ▼a0413
■690 ▼a0900
■690 ▼a0221
■71020▼aUniversity of Cincinnati▼bCollege-Conservatory of Music: Theory.
■7730 ▼tDissertations Abstracts International▼g86-03A.
■790 ▼a0045
■791 ▼aPh.D.
■792 ▼a2024
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17164337▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


