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Designing Contextual XR Visualizations for Sports Analytics
Designing Contextual XR Visualizations for Sports Analytics
Designing Contextual XR Visualizations for Sports Analytics

상세정보

자료유형  
 학위논문 서양
최종처리일시  
20250211151141
ISBN  
9798382782379
DDC  
004
저자명  
Lin, Tica.
서명/저자  
Designing Contextual XR Visualizations for Sports Analytics
발행사항  
[Sl] : Harvard University, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
220 p
주기사항  
Source: Dissertations Abstracts International, Volume: 85-12, Section: B.
주기사항  
Advisor: Pfister, Hanspeter.
학위논문주기  
Thesis (Ph.D.)--Harvard University, 2024.
초록/해제  
요약In the modern world, the ubiquity and relevance of data in our daily lives have amplified the need for more accessible data visualization and interaction methods. Traditional data visualization techniques, primarily tailored for structured environments, struggle to address the dynamic challenges and cognitive demands users face in real-life settings. This challenge is particularly evident in the realm of sports analytics, where the swift pace and physical demands necessitate more immediate and flexible visualization tools.Contextual XR Visualizations, leveraging the advancements in Extended Reality (XR) technologies, offer a promising solution by seamlessly integrating data into physical environments. These visualizations enable the presentation of relevant data within its physical contexts, thereby enhancing the accuracy and comprehensibility of dynamic spatial data. Yet, there is a notable gap in applying these visualizations effectively in real-world scenarios, particularly those that require an understanding of changing environments and user needs.This dissertation explores the design of contextual XR visualizations for sports analytics through four projects, addressing the challenges of visualizing spatial data under dynamic physical contexts and user needs. The first study investigates the design of situated visual feedback for basketball free-throw training, showing benefits in motion guidance when presenting 3D spatial data in physical space. The second study explores a design framework for labeling dynamic spatial objects in XR, showing that close mapping of labels and spatial features can significantly enhance spatial searching tasks. The third study addresses designing visualizations directly embedded into dynamic scenes for real-time analysis in basketball games, enabling interactive exploration and analysis of evolving spatial data. Lastly, the fourth study constructs an immersive analytic system for spatiotemporal data analysis in badminton video, aiding high-performance coaches effectively comprehend complex data patterns over time and space.By integrating data with its physical context in real-world sports applications, contextual XR visualizations extend the usefulness and engagement of data analysis beyond traditional desktop environments. This thesis pioneers a novel paradigm in the design of contextual XR visualizations for sports analytics, steering data visualization research towards solutions that are accessible, engaging, and contextually integrated within the physical world.
일반주제명  
Computer science
일반주제명  
Computer engineering
일반주제명  
Information technology
일반주제명  
Kinesiology
키워드  
Extended Reality
키워드  
Visualizations
키워드  
Real-life settings
키워드  
Basketball games
키워드  
Sports analytics
기타저자  
Harvard University Engineering and Applied Sciences - Computer Science
기본자료저록  
Dissertations Abstracts International. 85-12B.
전자적 위치 및 접속  
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MARC

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■1001  ▼aLin,  Tica.▼0(orcid)0000-0002-2860-0871
■24510▼aDesigning  Contextual  XR  Visualizations  for  Sports  Analytics
■260    ▼a[Sl]▼bHarvard  University▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a220  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  85-12,  Section:  B.
■500    ▼aAdvisor:  Pfister,  Hanspeter.
■5021  ▼aThesis  (Ph.D.)--Harvard  University,  2024.
■520    ▼aIn  the  modern  world,  the  ubiquity  and  relevance  of  data  in  our  daily  lives  have  amplified  the  need  for  more  accessible  data  visualization  and  interaction  methods.  Traditional  data  visualization  techniques,  primarily  tailored  for  structured  environments,  struggle  to  address  the  dynamic  challenges  and  cognitive  demands  users  face  in  real-life  settings.  This  challenge  is  particularly  evident  in  the  realm  of  sports  analytics,  where  the  swift  pace  and  physical  demands  necessitate  more  immediate  and  flexible  visualization  tools.Contextual  XR  Visualizations,  leveraging  the  advancements  in  Extended  Reality  (XR)  technologies,  offer  a  promising  solution  by  seamlessly  integrating  data  into  physical  environments.  These  visualizations  enable  the  presentation  of  relevant  data  within  its  physical  contexts,  thereby  enhancing  the  accuracy  and  comprehensibility  of  dynamic  spatial  data.  Yet,  there  is  a  notable  gap  in  applying  these  visualizations  effectively  in  real-world  scenarios,  particularly  those  that  require  an  understanding  of  changing  environments  and  user  needs.This  dissertation  explores  the  design  of  contextual  XR  visualizations  for  sports  analytics  through  four  projects,  addressing  the  challenges  of  visualizing  spatial  data  under  dynamic  physical  contexts  and  user  needs.  The  first  study  investigates  the  design  of  situated  visual  feedback  for  basketball  free-throw  training,  showing  benefits  in  motion  guidance  when  presenting  3D  spatial  data  in  physical  space.  The  second  study  explores  a  design  framework  for  labeling  dynamic  spatial  objects  in  XR,  showing  that  close  mapping  of  labels  and  spatial  features  can  significantly  enhance  spatial  searching  tasks.  The  third  study  addresses  designing  visualizations  directly  embedded  into  dynamic  scenes  for  real-time  analysis  in  basketball  games,  enabling  interactive  exploration  and  analysis  of  evolving  spatial  data.  Lastly,  the  fourth  study  constructs  an  immersive  analytic  system  for  spatiotemporal  data  analysis  in  badminton  video,  aiding  high-performance  coaches  effectively  comprehend  complex  data  patterns  over  time  and  space.By  integrating  data  with  its  physical  context  in  real-world  sports  applications,  contextual  XR  visualizations  extend  the  usefulness  and  engagement  of  data  analysis  beyond  traditional  desktop  environments.  This  thesis  pioneers  a  novel  paradigm  in  the  design  of  contextual  XR  visualizations  for  sports  analytics,  steering  data  visualization  research  towards  solutions  that  are  accessible,  engaging,  and  contextually  integrated  within  the  physical  world.
■590    ▼aSchool  code:  0084.
■650  4▼aComputer  science
■650  4▼aComputer  engineering
■650  4▼aInformation  technology
■650  4▼aKinesiology
■653    ▼aExtended  Reality
■653    ▼aVisualizations  
■653    ▼aReal-life  settings
■653    ▼aBasketball  games
■653    ▼aSports  analytics
■690    ▼a0984
■690    ▼a0489
■690    ▼a0464
■690    ▼a0575
■71020▼aHarvard  University▼bEngineering  and  Applied  Sciences  -  Computer  Science.
■7730  ▼tDissertations  Abstracts  International▼g85-12B.
■790    ▼a0084
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17160953▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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