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Learning Generalizable Dexterous Manipulation
Learning Generalizable Dexterous Manipulation
Learning Generalizable Dexterous Manipulation

상세정보

자료유형  
 학위논문 서양
최종처리일시  
20250211151513
ISBN  
9798383211465
DDC  
629.8
저자명  
Qin, Yuzhe.
서명/저자  
Learning Generalizable Dexterous Manipulation
발행사항  
[Sl] : University of California, San Diego, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
98 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-01, Section: B.
주기사항  
Advisor: Wang, Xiaolong;Su, Hao.
학위논문주기  
Thesis (Ph.D.)--University of California, San Diego, 2024.
초록/해제  
요약Dexterous manipulation using multi-fingered robotic hands is a crucial area in robotics, aimed at performing intricate tasks with various objects in everyday environments. However, this field presents significant challenges. Modeling the complex contact patterns between a dexterous hand and manipulated objects is difficult, hindering the effectiveness of model-based control methods. Furthermore, the high number of Degrees of Freedom (DoF) in the hand's joints, dramatically increases the complexity of training data-driven policies for dexterous manipulation.This dissertation addresses the challenging task of learning highly generalizable dexterous manipulation skills applicable across diverse scenarios. We investigate two principal directions to enhance the learning capabilities of dexterous manipulation.First, we leverage the inherent structural similarities between human and robotic hands, employing human data to guide robot manipulation skills. This approach is motivated by the bio-inspired design of dexterous hands, which offers a unique opportunity to learn from human demonstrations. To facilitate efficient data collection, we develop AnyTeleop, a general vision-based teleoperation system for dexterous robot arm-hand systems. AnyTeleop utilizes readily available devices like web cameras to provide a versatile interface for teleoperating various arm-hand systems. Furthermore, we introduce CyberDemo, a data augmentation technique that expands the original human demonstrations, generating a dataset hundreds of times larger than the initial set. This approach allows for training policies capable of handling a wider range of scenarios without requiring additional human effort.Second, we explore the potential of using vast amounts of simulated data to learn dexterous manipulation policies. The primary challenge in this direction lies in bridging the domain gap between simulation and the real world, encompassing both dynamics and visual discrepancies. This sim2real gap is particularly pronounced for high DoF dexterous hands. To address this, we propose a sim-to-real reinforcement learning framework, DexPoint, that leverages point cloud and proprioceptive data. This framework integrates multi-modal sensory information into a unified 3D space, preserving the spatial relationships between robot components, sensors, and manipulated objects. This unified representation enables faster policy learning in simulation and smoother transfer to real-world applications.
일반주제명  
Robotics
일반주제명  
Electrical engineering
키워드  
Dexterous manipulation
키워드  
Imitation learning
키워드  
Reinforcement learning
키워드  
Robot learning
키워드  
Robotic hands
기타저자  
University of California, San Diego Electrical and Computer Engineering
기본자료저록  
Dissertations Abstracts International. 86-01B.
전자적 위치 및 접속  
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MARC

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■020    ▼a9798383211465
■035    ▼a(MiAaPQ)AAI31300180
■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a629.8
■1001  ▼aQin,  Yuzhe.
■24510▼aLearning  Generalizable  Dexterous  Manipulation
■260    ▼a[Sl]▼bUniversity  of  California,  San  Diego▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a98  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-01,  Section:  B.
■500    ▼aAdvisor:  Wang,  Xiaolong;Su,  Hao.
■5021  ▼aThesis  (Ph.D.)--University  of  California,  San  Diego,  2024.
■520    ▼aDexterous  manipulation  using  multi-fingered  robotic  hands  is  a  crucial  area  in  robotics,  aimed  at  performing  intricate  tasks  with  various  objects  in  everyday  environments.  However,  this  field  presents  significant  challenges.  Modeling  the  complex  contact  patterns  between  a  dexterous  hand  and  manipulated  objects  is  difficult,  hindering  the  effectiveness  of  model-based  control  methods.  Furthermore,  the  high  number  of  Degrees  of  Freedom  (DoF)  in  the  hand's  joints,  dramatically  increases  the  complexity  of  training  data-driven  policies  for  dexterous  manipulation.This  dissertation  addresses  the  challenging  task  of  learning  highly  generalizable  dexterous  manipulation  skills  applicable  across  diverse  scenarios.  We  investigate  two  principal  directions to  enhance  the  learning  capabilities  of  dexterous  manipulation.First,  we  leverage  the  inherent  structural  similarities  between  human  and  robotic  hands,  employing  human  data  to  guide  robot  manipulation  skills.  This  approach  is  motivated  by  the  bio-inspired  design  of  dexterous  hands,  which  offers  a  unique  opportunity  to  learn  from  human  demonstrations.  To  facilitate  efficient  data  collection,  we  develop  AnyTeleop,  a  general  vision-based  teleoperation  system  for  dexterous  robot  arm-hand  systems.  AnyTeleop  utilizes  readily  available  devices  like  web  cameras  to  provide  a  versatile  interface  for  teleoperating  various  arm-hand  systems.  Furthermore,  we  introduce  CyberDemo,  a  data  augmentation  technique  that  expands  the  original  human  demonstrations,  generating  a  dataset  hundreds  of  times  larger  than  the  initial  set.  This  approach  allows  for  training  policies  capable  of  handling  a  wider  range  of  scenarios  without  requiring  additional  human  effort.Second,  we  explore  the  potential  of  using  vast  amounts  of  simulated  data  to  learn  dexterous  manipulation  policies.  The  primary  challenge  in  this  direction  lies  in  bridging  the  domain  gap  between  simulation  and  the  real  world,  encompassing  both  dynamics  and  visual  discrepancies.  This  sim2real  gap  is  particularly  pronounced  for  high  DoF  dexterous  hands.  To  address  this,  we  propose  a  sim-to-real  reinforcement  learning  framework,  DexPoint,  that  leverages  point  cloud  and  proprioceptive  data.  This  framework  integrates  multi-modal  sensory  information  into  a  unified  3D  space,  preserving  the  spatial  relationships  between  robot  components,  sensors,  and  manipulated  objects.  This  unified  representation  enables  faster  policy  learning  in  simulation  and  smoother  transfer  to  real-world  applications.
■590    ▼aSchool  code:  0033.
■650  4▼aRobotics
■650  4▼aElectrical  engineering
■653    ▼aDexterous  manipulation
■653    ▼aImitation  learning
■653    ▼aReinforcement  learning
■653    ▼aRobot  learning
■653    ▼aRobotic  hands
■690    ▼a0771
■690    ▼a0544
■690    ▼a0800
■71020▼aUniversity  of  California,  San  Diego▼bElectrical  and  Computer  Engineering.
■7730  ▼tDissertations  Abstracts  International▼g86-01B.
■790    ▼a0033
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17162009▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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