서브메뉴
검색
Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement
Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20250211152130
- ISBN
- 9798383606834
- DDC
- 741
- 저자명
- Lyu, Yanjun.
- 서명/저자
- Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement
- 발행사항
- [Sl] : Arizona State University, 2024
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2024
- 형태사항
- 200 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 86-02, Section: B.
- 주기사항
- Advisor: Xin Wei, Sha;Hayes, Lauren.
- 학위논문주기
- Thesis (Ph.D.)--Arizona State University, 2024.
- 초록/해제
- 요약Social engagement is vital for developing a healthy social life. The advantages of engaging in positive social interactions are evident in various contexts. Active social interaction in the workplace fosters collaboration and boosts productivity. Positive communication is crucial for establishing and sustaining healthy family bonds. However, there has been a growing tendency for digital technologies to contribute to individuals being physically present but emotionally detached, confined within their social bubbles.Most existing studies in the field of human-computer interaction (HCI) have primarily concentrated on researching technology that links remote social connections. However, there has been limited exploration of the potential of interactive technology to facilitate engagement among individuals who are physically present in the same location. The contribution of the research is to explore technology and design tactics that enhance playful and enjoyable co-located engagement rather than inhibit it.I present three case studies that demonstrate my research methodologies, novel systems, and their implementation in two distinct scenarios. First, I developed augmented cups that enable a collective of unfamiliar individuals to generate and manipulate sounds together by utilizing the glass as a musical instrument. Second, I integrated these augmented cups into a communal dining environment and developed additional computational tableware. The augmented dining experience integrated multisensory modalities, including visual, auditory, and tactile components. Third, I implemented the multisensory-driven approach in the field of children's peer interaction through the study of SensaSea project, aiming to examine the impact of sensory modalities on children's social behavior with peers and their pro-social outcomes.Qualitative studies investigated the firsthand experiences of individuals using these interactive multisensory systems, leading to the development of design frameworks and further valuable insights. To summarize, I first present various technologically mediated methods for integrating design tactics and then apply them to two scenario-based social settings. The research findings produced design frameworks with three key characteristics: interdependent interaction, improvised activity, and interaction over time. The framework provides a resource for interaction designers to use as design guidance when creating their own social experiences. Second, I contribute to the theoretical foundations for facilitating design approaches and frameworks. Third, I introduce research methods that incorporate video analysis, activity coding, statistical measures, signal correlation, and social behavior analysis.
- 일반주제명
- Design
- 일반주제명
- Cognitive psychology
- 키워드
- Social wearables
- 기타저자
- Arizona State University Media Arts and Sciences
- 기본자료저록
- Dissertations Abstracts International. 86-02B.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
008250123s2024 us c eng d■001000017163057
■00520250211152130
■006m o d
■007cr#unu||||||||
■020 ▼a9798383606834
■035 ▼a(MiAaPQ)AAI31483179
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a741
■1001 ▼aLyu, Yanjun.
■24510▼aEngaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement
■260 ▼a[Sl]▼bArizona State University▼c2024
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2024
■300 ▼a200 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 86-02, Section: B.
■500 ▼aAdvisor: Xin Wei, Sha;Hayes, Lauren.
■5021 ▼aThesis (Ph.D.)--Arizona State University, 2024.
■520 ▼aSocial engagement is vital for developing a healthy social life. The advantages of engaging in positive social interactions are evident in various contexts. Active social interaction in the workplace fosters collaboration and boosts productivity. Positive communication is crucial for establishing and sustaining healthy family bonds. However, there has been a growing tendency for digital technologies to contribute to individuals being physically present but emotionally detached, confined within their social bubbles.Most existing studies in the field of human-computer interaction (HCI) have primarily concentrated on researching technology that links remote social connections. However, there has been limited exploration of the potential of interactive technology to facilitate engagement among individuals who are physically present in the same location. The contribution of the research is to explore technology and design tactics that enhance playful and enjoyable co-located engagement rather than inhibit it.I present three case studies that demonstrate my research methodologies, novel systems, and their implementation in two distinct scenarios. First, I developed augmented cups that enable a collective of unfamiliar individuals to generate and manipulate sounds together by utilizing the glass as a musical instrument. Second, I integrated these augmented cups into a communal dining environment and developed additional computational tableware. The augmented dining experience integrated multisensory modalities, including visual, auditory, and tactile components. Third, I implemented the multisensory-driven approach in the field of children's peer interaction through the study of SensaSea project, aiming to examine the impact of sensory modalities on children's social behavior with peers and their pro-social outcomes.Qualitative studies investigated the firsthand experiences of individuals using these interactive multisensory systems, leading to the development of design frameworks and further valuable insights. To summarize, I first present various technologically mediated methods for integrating design tactics and then apply them to two scenario-based social settings. The research findings produced design frameworks with three key characteristics: interdependent interaction, improvised activity, and interaction over time. The framework provides a resource for interaction designers to use as design guidance when creating their own social experiences. Second, I contribute to the theoretical foundations for facilitating design approaches and frameworks. Third, I introduce research methods that incorporate video analysis, activity coding, statistical measures, signal correlation, and social behavior analysis.
■590 ▼aSchool code: 0010.
■650 4▼aDesign
■650 4▼aMultimedia communications
■650 4▼aCognitive psychology
■653 ▼aSocial interaction
■653 ▼aMulti-modal environment
■653 ▼aParticipatory sense-making
■653 ▼aSocial wearables
■653 ▼aHuman-computer interaction
■690 ▼a0389
■690 ▼a0633
■690 ▼a0800
■71020▼aArizona State University▼bMedia Arts and Sciences.
■7730 ▼tDissertations Abstracts International▼g86-02B.
■790 ▼a0010
■791 ▼aPh.D.
■792 ▼a2024
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17163057▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


