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Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement
Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement
Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement

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자료유형  
 학위논문 서양
최종처리일시  
20250211152130
ISBN  
9798383606834
DDC  
741
저자명  
Lyu, Yanjun.
서명/저자  
Engaging the Senses: Multi-Modal Environment Design for Promoting Social Engagement
발행사항  
[Sl] : Arizona State University, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
200 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-02, Section: B.
주기사항  
Advisor: Xin Wei, Sha;Hayes, Lauren.
학위논문주기  
Thesis (Ph.D.)--Arizona State University, 2024.
초록/해제  
요약Social engagement is vital for developing a healthy social life. The advantages of engaging in positive social interactions are evident in various contexts. Active social interaction in the workplace fosters collaboration and boosts productivity. Positive communication is crucial for establishing and sustaining healthy family bonds. However, there has been a growing tendency for digital technologies to contribute to individuals being physically present but emotionally detached, confined within their social bubbles.Most existing studies in the field of human-computer interaction (HCI) have primarily concentrated on researching technology that links remote social connections. However, there has been limited exploration of the potential of interactive technology to facilitate engagement among individuals who are physically present in the same location. The contribution of the research is to explore technology and design tactics that enhance playful and enjoyable co-located engagement rather than inhibit it.I present three case studies that demonstrate my research methodologies, novel systems, and their implementation in two distinct scenarios. First, I developed augmented cups that enable a collective of unfamiliar individuals to generate and manipulate sounds together by utilizing the glass as a musical instrument. Second, I integrated these augmented cups into a communal dining environment and developed additional computational tableware. The augmented dining experience integrated multisensory modalities, including visual, auditory, and tactile components. Third, I implemented the multisensory-driven approach in the field of children's peer interaction through the study of SensaSea project, aiming to examine the impact of sensory modalities on children's social behavior with peers and their pro-social outcomes.Qualitative studies investigated the firsthand experiences of individuals using these interactive multisensory systems, leading to the development of design frameworks and further valuable insights. To summarize, I first present various technologically mediated methods for integrating design tactics and then apply them to two scenario-based social settings. The research findings produced design frameworks with three key characteristics: interdependent interaction, improvised activity, and interaction over time. The framework provides a resource for interaction designers to use as design guidance when creating their own social experiences. Second, I contribute to the theoretical foundations for facilitating design approaches and frameworks. Third, I introduce research methods that incorporate video analysis, activity coding, statistical measures, signal correlation, and social behavior analysis.
일반주제명  
Design
일반주제명  
Multimedia communications
일반주제명  
Cognitive psychology
키워드  
Social interaction
키워드  
Multi-modal environment
키워드  
Participatory sense-making
키워드  
Social wearables
키워드  
Human-computer interaction
기타저자  
Arizona State University Media Arts and Sciences
기본자료저록  
Dissertations Abstracts International. 86-02B.
전자적 위치 및 접속  
로그인 후 원문을 볼 수 있습니다.

MARC

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■035    ▼a(MiAaPQ)AAI31483179
■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a741
■1001  ▼aLyu,  Yanjun.
■24510▼aEngaging  the  Senses:  Multi-Modal  Environment  Design  for  Promoting  Social  Engagement
■260    ▼a[Sl]▼bArizona  State  University▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a200  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-02,  Section:  B.
■500    ▼aAdvisor:  Xin  Wei,  Sha;Hayes,  Lauren.
■5021  ▼aThesis  (Ph.D.)--Arizona  State  University,  2024.
■520    ▼aSocial  engagement  is  vital  for  developing  a  healthy  social  life.  The  advantages  of  engaging  in  positive  social  interactions  are  evident  in  various  contexts.  Active  social  interaction  in  the  workplace  fosters  collaboration  and  boosts  productivity.  Positive  communication  is  crucial  for  establishing  and  sustaining  healthy  family  bonds.  However,  there  has  been  a  growing  tendency  for  digital  technologies  to  contribute  to  individuals  being  physically  present  but  emotionally  detached,  confined  within  their  social  bubbles.Most  existing  studies  in  the  field  of  human-computer  interaction  (HCI)  have  primarily  concentrated  on  researching  technology  that  links  remote  social  connections.  However,  there  has  been  limited  exploration  of  the  potential  of  interactive  technology  to  facilitate  engagement  among  individuals  who  are  physically  present  in  the  same  location.  The  contribution  of  the  research  is  to  explore  technology  and  design  tactics  that  enhance  playful  and  enjoyable  co-located  engagement  rather  than  inhibit  it.I  present  three  case  studies  that  demonstrate  my  research  methodologies,  novel  systems,  and  their  implementation  in  two  distinct  scenarios.  First,  I  developed  augmented  cups  that  enable  a  collective  of  unfamiliar  individuals  to  generate  and  manipulate  sounds  together  by  utilizing  the  glass  as  a  musical  instrument.  Second,  I  integrated  these  augmented  cups  into  a  communal  dining  environment  and  developed  additional  computational  tableware.  The  augmented  dining  experience  integrated  multisensory  modalities,  including  visual,  auditory,  and  tactile  components.  Third,  I  implemented  the  multisensory-driven  approach  in  the  field  of  children's  peer  interaction  through  the  study  of  SensaSea  project,  aiming  to  examine  the  impact  of  sensory  modalities  on  children's  social  behavior  with  peers  and  their  pro-social  outcomes.Qualitative  studies  investigated  the  firsthand  experiences  of  individuals  using  these  interactive  multisensory  systems,  leading  to  the  development  of  design  frameworks  and  further  valuable  insights.  To  summarize,  I  first  present  various  technologically  mediated  methods  for  integrating  design  tactics  and  then  apply  them  to  two  scenario-based  social  settings.  The  research  findings  produced  design  frameworks  with  three  key  characteristics:  interdependent  interaction,  improvised  activity,  and  interaction  over  time.  The  framework  provides  a  resource  for  interaction  designers  to  use  as  design  guidance  when  creating  their  own  social  experiences.  Second,  I  contribute  to  the  theoretical  foundations  for  facilitating  design  approaches  and  frameworks.  Third,  I  introduce  research  methods  that  incorporate  video  analysis,  activity  coding,  statistical  measures,  signal  correlation,  and  social  behavior  analysis.
■590    ▼aSchool  code:  0010.
■650  4▼aDesign
■650  4▼aMultimedia  communications
■650  4▼aCognitive  psychology
■653    ▼aSocial  interaction
■653    ▼aMulti-modal  environment
■653    ▼aParticipatory  sense-making
■653    ▼aSocial  wearables
■653    ▼aHuman-computer  interaction
■690    ▼a0389
■690    ▼a0633
■690    ▼a0800
■71020▼aArizona  State  University▼bMedia  Arts  and  Sciences.
■7730  ▼tDissertations  Abstracts  International▼g86-02B.
■790    ▼a0010
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17163057▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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