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Designing End-User Creation Tools for Immersive Experiences
Designing End-User Creation Tools for Immersive Experiences
Designing End-User Creation Tools for Immersive Experiences

Detailed Information

자료유형  
 학위논문 서양
최종처리일시  
20250211153008
ISBN  
9798384044505
DDC  
004
저자명  
Zhang, Lei.
서명/저자  
Designing End-User Creation Tools for Immersive Experiences
발행사항  
[Sl] : University of Michigan, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
198 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-03, Section: A.
주기사항  
Advisor: Guo, Anhong;Oney, Steve.
학위논문주기  
Thesis (Ph.D.)--University of Michigan, 2024.
초록/해제  
요약Although immersive experiences powered by Augmented Reality (AR) and Virtual Reality (VR) devices are becoming increasingly engaging, democratizing their creation to empower end-users, particularly those with limited technical skills, to create, share, and communicate, remains a significant challenge. This dissertation explores the design and development of end-user creation tools for immersive experiences, focusing on enhancing expressiveness, supporting design exploration and collaboration, and fostering meaningful social interactions. My work investigates the challenges faced by novice programmers and designers in creating immersive content and proposes innovative solutions to democratize the creation process.To raise the ceiling of expressiveness, the dissertation introduces FlowMatic, an immersive authoring tool that enables novice programmers to define reactive behaviors through visual representations of Functional Reactive Programming (FRP) in VR. This tool allows users to create interactive virtual experiences with ease. To support design exploration and collaboration, the dissertation introduce a new collaborative version control system named VRGit, which facilitates design exploration and rapid iterations by providing rich history-keeping and workspace awareness in VR. Furthermore, the dissertation explores the integration of generative AI models in immersive authoring through VRCopilot, enabling creative design explorations via human-AI co-creation. Lastly, the dissertation also examines the impact of content created with these tools on social interactions, presenting Auggie, an AR-based communication tool, and Jigsaw, an AR and IoT-based storytelling tool. These tools aim to encourage effort in remote communication and engagement in immersive stories, with positive impact on people's social interactions via immersive content creation.Throughout the dissertation, I demonstrate that by incorporating novel visualization and interaction techniques in immersive environments, we can design end-user creation tools for immersive experiences that can express reactive behaviors, facilitate design exploration and collaboration, and foster meaningful social interactions.
일반주제명  
Computer science
일반주제명  
Information science
키워드  
Virtual Reality
키워드  
End-user programming
키워드  
Social computing
키워드  
Augmented Reality
키워드  
Immersive experiences
기타저자  
University of Michigan Information
기본자료저록  
Dissertations Abstracts International. 86-03A.
전자적 위치 및 접속  
로그인 후 원문을 볼 수 있습니다.

MARC

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■1001  ▼aZhang,  Lei.
■24510▼aDesigning  End-User  Creation  Tools  for  Immersive  Experiences
■260    ▼a[Sl]▼bUniversity  of  Michigan▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a198  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-03,  Section:  A.
■500    ▼aAdvisor:  Guo,  Anhong;Oney,  Steve.
■5021  ▼aThesis  (Ph.D.)--University  of  Michigan,  2024.
■520    ▼aAlthough  immersive  experiences  powered  by  Augmented  Reality  (AR)  and  Virtual  Reality  (VR)  devices  are  becoming  increasingly  engaging,  democratizing  their  creation  to  empower  end-users,  particularly  those  with  limited  technical  skills,  to  create,  share,  and  communicate,  remains  a  significant  challenge.  This  dissertation  explores  the  design  and  development  of  end-user  creation  tools  for  immersive  experiences,  focusing  on  enhancing  expressiveness,  supporting  design  exploration  and  collaboration,  and  fostering  meaningful  social  interactions.  My  work  investigates  the  challenges  faced  by  novice  programmers  and  designers  in  creating  immersive  content  and  proposes  innovative  solutions  to  democratize  the  creation  process.To  raise  the  ceiling  of  expressiveness,  the  dissertation  introduces  FlowMatic,  an  immersive  authoring  tool  that  enables  novice  programmers  to  define  reactive  behaviors  through  visual  representations  of  Functional  Reactive  Programming  (FRP)  in  VR.  This  tool  allows  users  to  create  interactive  virtual  experiences  with  ease.  To  support  design  exploration  and  collaboration,  the  dissertation  introduce  a  new  collaborative  version  control  system  named  VRGit,  which  facilitates  design  exploration  and  rapid  iterations  by  providing  rich  history-keeping  and  workspace  awareness  in  VR.  Furthermore,  the  dissertation  explores  the  integration  of  generative  AI  models  in  immersive  authoring  through  VRCopilot,  enabling  creative  design  explorations  via  human-AI  co-creation.  Lastly,  the  dissertation  also  examines  the  impact  of  content  created  with  these  tools  on  social  interactions,  presenting  Auggie,  an  AR-based  communication  tool,  and  Jigsaw,  an  AR  and  IoT-based  storytelling  tool.  These  tools  aim  to  encourage  effort  in  remote  communication  and  engagement  in  immersive  stories,  with  positive  impact  on  people's  social  interactions  via  immersive  content  creation.Throughout  the  dissertation,  I  demonstrate  that  by  incorporating  novel  visualization  and  interaction  techniques  in  immersive  environments,  we  can  design  end-user  creation  tools  for  immersive  experiences  that  can  express  reactive  behaviors,  facilitate  design  exploration  and  collaboration,  and  foster  meaningful  social  interactions.
■590    ▼aSchool  code:  0127.
■650  4▼aComputer  science
■650  4▼aInformation  science
■653    ▼aVirtual  Reality
■653    ▼aEnd-user  programming
■653    ▼aSocial  computing
■653    ▼aAugmented  Reality
■653    ▼aImmersive  experiences
■690    ▼a0984
■690    ▼a0800
■690    ▼a0723
■71020▼aUniversity  of  Michigan▼bInformation.
■7730  ▼tDissertations  Abstracts  International▼g86-03A.
■790    ▼a0127
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17164488▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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