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Spatial Reasoning in Dynamic Scenes
Spatial Reasoning in Dynamic Scenes
Spatial Reasoning in Dynamic Scenes

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자료유형  
 학위논문 서양
최종처리일시  
20250211153026
ISBN  
9798342744997
DDC  
621.3
저자명  
Van Hoorick, Basile.
서명/저자  
Spatial Reasoning in Dynamic Scenes
발행사항  
[Sl] : Columbia University, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
127 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-05, Section: B.
주기사항  
Advisor: Vondrick, Carl.
학위논문주기  
Thesis (Ph.D.)--Columbia University, 2024.
초록/해제  
요약Over the past several years, machine learning has enabled incredible progress on many tasks, such as mastering board games, recognizing objects, conversing in natural language, and generating images or videos. Despite these accomplishments, state-of-the-art techniques in artificial intelligence lack the foundations necessary to flexibly and robustly understand and manipulate their three-dimensional spatial surroundings. For instance, before their second birthday, children learn that objects persist during occlusion, they know how containment works, and they are surprised by novel physics. In contrast, a true notion of object permanence has remained elusive for computer vision, despite its vitality in perceiving and interacting with everyday situations. In this thesis, I will outline my work on enhancing spatial reasoning within dynamic scenes, where I have integrated machine learning, intuitive physics, geometry, and world knowledge to create powerful frameworks that can capture, represent, and generate their complex, cluttered visual environment. Specifically, I will present models to reconstruct 4D scenes, track objects through occlusions, and perform dynamic view synthesis, all from a single camera viewpoint, and often successfully generalizing to real-world settings. These capabilities are pivotal for applications in embodied intelligence (such as robotics and self-driving), content creation and editing, or augmented and mixed reality, where machines need to accurately represent their surroundings and deeply understand how they evolve over time.
일반주제명  
Computer engineering
키워드  
3D reconstruction
키워드  
Computer vision
키워드  
Deep learning
키워드  
Object tracking
키워드  
Scene understanding
키워드  
Spatial reasoning
기타저자  
Columbia University Computer Science
기본자료저록  
Dissertations Abstracts International. 86-05B.
전자적 위치 및 접속  
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■1001  ▼aVan  Hoorick,  Basile.
■24510▼aSpatial  Reasoning  in  Dynamic  Scenes
■260    ▼a[Sl]▼bColumbia  University▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a127  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-05,  Section:  B.
■500    ▼aAdvisor:  Vondrick,  Carl.
■5021  ▼aThesis  (Ph.D.)--Columbia  University,  2024.
■520    ▼aOver  the  past  several  years,  machine  learning  has  enabled  incredible  progress  on  many  tasks,  such  as  mastering  board  games,  recognizing  objects,  conversing  in  natural  language,  and  generating  images  or  videos.    Despite  these  accomplishments,  state-of-the-art  techniques  in  artificial  intelligence  lack  the  foundations  necessary  to  flexibly  and  robustly  understand  and  manipulate  their  three-dimensional  spatial  surroundings.    For  instance,  before  their  second  birthday,  children  learn  that  objects  persist  during  occlusion,  they  know  how  containment  works,  and  they  are  surprised  by  novel  physics.    In  contrast,  a  true  notion  of  object  permanence  has  remained  elusive  for  computer  vision,  despite  its  vitality  in  perceiving  and  interacting  with  everyday  situations.    In  this  thesis,  I  will  outline  my  work  on  enhancing  spatial  reasoning  within  dynamic  scenes,  where  I  have  integrated  machine  learning,  intuitive  physics,  geometry,  and  world  knowledge  to  create  powerful  frameworks  that  can  capture,  represent,  and  generate  their  complex,  cluttered  visual  environment.    Specifically,  I  will  present  models  to  reconstruct  4D  scenes,  track  objects  through  occlusions,  and  perform  dynamic  view  synthesis,  all  from  a  single  camera  viewpoint,  and  often  successfully  generalizing  to  real-world  settings.    These  capabilities  are  pivotal  for  applications  in  embodied  intelligence  (such  as  robotics  and  self-driving),  content  creation  and  editing,  or  augmented  and  mixed  reality,  where  machines  need  to  accurately  represent  their  surroundings  and  deeply  understand  how  they  evolve  over  time.
■590    ▼aSchool  code:  0054.
■650  4▼aComputer  engineering
■653    ▼a3D  reconstruction
■653    ▼aComputer  vision
■653    ▼aDeep  learning
■653    ▼aObject  tracking
■653    ▼aScene  understanding
■653    ▼aSpatial  reasoning
■690    ▼a0800
■690    ▼a0464
■71020▼aColumbia  University▼bComputer  Science.
■7730  ▼tDissertations  Abstracts  International▼g86-05B.
■790    ▼a0054
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17164638▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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