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Learning to Capture, Understand, and Generate Large-Scale 3D Scenes
Learning to Capture, Understand, and Generate Large-Scale 3D Scenes
Learning to Capture, Understand, and Generate Large-Scale 3D Scenes

상세정보

자료유형  
 학위논문 서양
최종처리일시  
20250211152816
ISBN  
9798342739047
DDC  
004
저자명  
Zhang, Xiaoshuai.
서명/저자  
Learning to Capture, Understand, and Generate Large-Scale 3D Scenes
발행사항  
[Sl] : University of California, San Diego, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
144 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-05, Section: B.
주기사항  
Advisor: Su, Hao.
학위논문주기  
Thesis (Ph.D.)--University of California, San Diego, 2024.
초록/해제  
요약As the world becomes increasingly digitized, the demand for advanced 3D scene understanding has expanded beyond academic research into practical applications such as virtual reality (VR), augmented reality (AR), autonomous robotics, urban planning, and entertainment industries like gaming and film. The central aim of this dissertation is to push the boundaries of how we capture, interpret, and generate these large-scale 3D scenes, advancing both theoretical understanding and practical implementations.Our key contributions include a novel framework, NeRFusion, for fast and scalable radiance field reconstruction, specifically designed for large indoor environments. By utilizing recurrent neural networks and sparse voxel grids, this framework achieves a balance between geometric accuracy and photorealism, significantly improving efficiency over traditional methods. Additionally, this dissertation introduces nerflets, an innovative 3D scene representation that breaks down complex scenes into smaller, interpretable radiance fields. This allows for more efficient storage and enhanced semantic understanding, enabling advanced tasks like 3D panoptic segmentation and interactive scene editing. The dissertation also proposes the ConDense pre-training scheme, which unifies 2D and 3D feature learning. Through a ray-marching process inspired by Neural Radiance Fields (NeRF), ConDense ensures consistent 2D-3D feature alignment during pre-training, improving performance across various downstream tasks, such as 2D and 3D classification and segmentation tasks, and cross-modality scene query and retrieval. Finally, the dissertation briefly touches on a novel methodology for generating 3D scenes by combining 2D diffusion models with 3D implicit scene representations, highlighting a promising direction for further study in the field.The research pushes the boundaries of 3D scene capturing, understanding, and generation, offering solutions that are both practical and theoretically significant. These innovations not only advance the field but also provide valuable tools for industries reliant on high-fidelity 3D environments, paving the way for more intelligent, interactive digital worlds.
일반주제명  
Computer science
일반주제명  
Computer engineering
키워드  
3D scenes
키워드  
Virtual reality
키워드  
Augmented reality
키워드  
NeRFusion
기타저자  
University of California, San Diego Computer Science and Engineering
기본자료저록  
Dissertations Abstracts International. 86-05B.
전자적 위치 및 접속  
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■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a004
■1001  ▼aZhang,  Xiaoshuai.
■24510▼aLearning  to  Capture,  Understand,  and  Generate  Large-Scale  3D  Scenes
■260    ▼a[Sl]▼bUniversity  of  California,  San  Diego▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a144  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-05,  Section:  B.
■500    ▼aAdvisor:  Su,  Hao.
■5021  ▼aThesis  (Ph.D.)--University  of  California,  San  Diego,  2024.
■520    ▼aAs  the  world  becomes  increasingly  digitized,  the  demand  for  advanced  3D  scene  understanding  has  expanded  beyond  academic  research  into  practical  applications  such  as  virtual  reality  (VR),  augmented  reality  (AR),  autonomous  robotics,  urban  planning,  and  entertainment  industries  like  gaming  and  film.  The  central  aim  of  this  dissertation  is  to  push  the  boundaries  of  how  we  capture,  interpret,  and  generate  these  large-scale  3D  scenes,  advancing  both  theoretical  understanding  and  practical  implementations.Our  key  contributions  include  a  novel  framework,  NeRFusion,  for  fast  and  scalable  radiance  field  reconstruction,  specifically  designed  for  large  indoor  environments.  By  utilizing  recurrent  neural  networks  and  sparse  voxel  grids,  this  framework  achieves  a  balance  between  geometric  accuracy  and  photorealism,  significantly  improving  efficiency  over  traditional  methods.  Additionally,  this  dissertation  introduces  nerflets,  an  innovative  3D  scene  representation  that  breaks  down  complex  scenes  into  smaller,  interpretable  radiance  fields.  This  allows  for  more  efficient  storage  and  enhanced  semantic  understanding,  enabling  advanced  tasks  like  3D  panoptic  segmentation  and  interactive  scene  editing.  The  dissertation  also  proposes  the  ConDense  pre-training  scheme,  which  unifies  2D  and  3D  feature  learning.  Through  a  ray-marching  process  inspired  by  Neural  Radiance  Fields  (NeRF),  ConDense  ensures  consistent  2D-3D  feature  alignment  during  pre-training,  improving  performance  across  various  downstream  tasks,  such  as  2D  and  3D  classification  and  segmentation  tasks,  and  cross-modality  scene  query  and  retrieval.  Finally,  the  dissertation  briefly  touches  on  a  novel  methodology  for  generating  3D  scenes  by  combining  2D  diffusion  models  with  3D  implicit  scene  representations,  highlighting  a  promising  direction  for  further  study  in  the  field.The  research  pushes  the  boundaries  of  3D  scene  capturing,  understanding,  and  generation,  offering  solutions  that  are  both  practical  and  theoretically  significant.  These  innovations  not  only  advance  the  field  but  also  provide  valuable  tools  for  industries  reliant  on  high-fidelity  3D  environments,  paving  the  way  for  more  intelligent,  interactive  digital  worlds.
■590    ▼aSchool  code:  0033.
■650  4▼aComputer  science
■650  4▼aComputer  engineering
■653    ▼a3D  scenes
■653    ▼aVirtual  reality
■653    ▼aAugmented  reality
■653    ▼aNeRFusion
■690    ▼a0984
■690    ▼a0464
■71020▼aUniversity  of  California,  San  Diego▼bComputer  Science  and  Engineering.
■7730  ▼tDissertations  Abstracts  International▼g86-05B.
■790    ▼a0033
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17163975▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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