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Learning Through Play
Learning Through Play
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20250211151323
- ISBN
- 9798382590516
- DDC
- 370
- 서명/저자
- Learning Through Play
- 발행사항
- [Sl] : The University of Wisconsin - Madison, 2024
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2024
- 형태사항
- 148 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 85-11, Section: A.
- 주기사항
- Advisor: Hassett, Dawnene;Gomez, Mary Louise.
- 학위논문주기
- Thesis (Ph.D.)--The University of Wisconsin - Madison, 2024.
- 초록/해제
- 요약Play is an important dimension of learning for all students. When students are allowed to play, amazing things happen. Students start to tell stories, explore new concepts, and learn in authentic ways. Some of these experiences are constructed with peers, while others are created individually. Discoveries are made by connecting one student's ideas with another and this new knowledge or idea is then shared with classmates. Play is a tool for student learning, discovery, and understanding. It's where they discover ideas, experiences, and concepts, and where they can analyze these discoveries and their consequences. When students explore ideas generated through play with student-led interest projects, they take agency in their own learning. Play and play-based learning allow all students access to innovative and creative educational experiences. In this study, students' stories and experiences with play are analyzed and shared using narrative inquiry and autoethnography.
- 일반주제명
- Education
- 일반주제명
- Reading instruction
- 일반주제명
- Curriculum development
- 키워드
- Play
- 기타저자
- The University of Wisconsin - Madison Curriculum & Instruction
- 기본자료저록
- Dissertations Abstracts International. 85-11A.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■00520250211151323
■006m o d
■007cr#unu||||||||
■020 ▼a9798382590516
■035 ▼a(MiAaPQ)AAI31239660
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a370
■1001 ▼aWilliams, Steffenie.
■24510▼aLearning Through Play
■260 ▼a[Sl]▼bThe University of Wisconsin - Madison▼c2024
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2024
■300 ▼a148 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 85-11, Section: A.
■500 ▼aAdvisor: Hassett, Dawnene;Gomez, Mary Louise.
■5021 ▼aThesis (Ph.D.)--The University of Wisconsin - Madison, 2024.
■520 ▼aPlay is an important dimension of learning for all students. When students are allowed to play, amazing things happen. Students start to tell stories, explore new concepts, and learn in authentic ways. Some of these experiences are constructed with peers, while others are created individually. Discoveries are made by connecting one student's ideas with another and this new knowledge or idea is then shared with classmates. Play is a tool for student learning, discovery, and understanding. It's where they discover ideas, experiences, and concepts, and where they can analyze these discoveries and their consequences. When students explore ideas generated through play with student-led interest projects, they take agency in their own learning. Play and play-based learning allow all students access to innovative and creative educational experiences. In this study, students' stories and experiences with play are analyzed and shared using narrative inquiry and autoethnography.
■590 ▼aSchool code: 0262.
■650 4▼aEducation
■650 4▼aReading instruction
■650 4▼aCurriculum development
■653 ▼aPlay
■653 ▼aPlay-based learning
■653 ▼aProject based learning
■653 ▼aStudent-centered learning
■690 ▼a0515
■690 ▼a0535
■690 ▼a0727
■71020▼aThe University of Wisconsin - Madison▼bCurriculum & Instruction.
■7730 ▼tDissertations Abstracts International▼g85-11A.
■790 ▼a0262
■791 ▼aPh.D.
■792 ▼a2024
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17161195▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


