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Free Play: Games, Labor, and the Negotiation of Value on the Internet
Free Play: Games, Labor, and the Negotiation of Value on the Internet
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20250211152828
- ISBN
- 9798384054177
- DDC
- 384
- 저자명
- Welch, Tom.
- 서명/저자
- Free Play: Games, Labor, and the Negotiation of Value on the Internet
- 발행사항
- [Sl] : The University of Wisconsin - Madison, 2024
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2024
- 형태사항
- 267 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 86-03, Section: A.
- 주기사항
- Advisor: Johnson, Derek.
- 학위논문주기
- Thesis (Ph.D.)--The University of Wisconsin - Madison, 2024.
- 초록/해제
- 요약Since their inception, and for a variety of reasons, developers, creators, and designers have released video games for free. In particular, the creation of the internet enabled the free distribution of game commodities online. Platforms like bulletin board systems, Flash portals, and the app store further enabled free game development and distribution. Yet these games, their audiences, and the labor required to make them have received little academic attention in comparison to traditionally distributed games. This dissertation analyzes and historicizes free games online from the late 1980s to the early 2010s in order to ask why developers might release games for free, and what value might be generated from that method of distribution. It theorizes and explains the multiple valences of value that are generated from free game distribution. The main argument surrounding value in the context of free games is that while free distribution enables a wider variety of game development and opens play to a wider audience, free distribution also carries with it specific challenges such as online harassment and a lack of guaranteed that can impede developer success. Ultimately, this dissertation assumes an ambivalent epistemology to investigate how free online game distribution generates value that is both economic and non-economic, often manifesting in the form of affective, communal, or cultural values that are dependent on the particular social context under which the game is released, and which also often develop hand in hand with ideas of race, gender, and sexuality.Using a combination of discourse analysis, platform studies, critical media industry studies, and internet archival work, this dissertation merges the historical contextualization of free game platforms with a political economic analysis of their generation of a multiplicity of values both monetary and otherwise alongside a discursive and critical analysis of the games themselves, the circulation of social value surrounding them, and their implication in the affective lives of users and developers.
- 일반주제명
- Communication
- 일반주제명
- Gender studies
- 일반주제명
- Epistemology
- 일반주제명
- Film studies
- 키워드
- Internet studies
- 키워드
- Labor
- 키워드
- Media history
- 키워드
- New media
- 키워드
- Platform studies
- 기타저자
- The University of Wisconsin - Madison Communication Arts
- 기본자료저록
- Dissertations Abstracts International. 86-03A.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
008250123s2024 us c eng d■001000017164074
■00520250211152828
■006m o d
■007cr#unu||||||||
■020 ▼a9798384054177
■035 ▼a(MiAaPQ)AAI31560362
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a384
■1001 ▼aWelch, Tom.
■24510▼aFree Play: Games, Labor, and the Negotiation of Value on the Internet
■260 ▼a[Sl]▼bThe University of Wisconsin - Madison▼c2024
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2024
■300 ▼a267 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 86-03, Section: A.
■500 ▼aAdvisor: Johnson, Derek.
■5021 ▼aThesis (Ph.D.)--The University of Wisconsin - Madison, 2024.
■520 ▼aSince their inception, and for a variety of reasons, developers, creators, and designers have released video games for free. In particular, the creation of the internet enabled the free distribution of game commodities online. Platforms like bulletin board systems, Flash portals, and the app store further enabled free game development and distribution. Yet these games, their audiences, and the labor required to make them have received little academic attention in comparison to traditionally distributed games. This dissertation analyzes and historicizes free games online from the late 1980s to the early 2010s in order to ask why developers might release games for free, and what value might be generated from that method of distribution. It theorizes and explains the multiple valences of value that are generated from free game distribution. The main argument surrounding value in the context of free games is that while free distribution enables a wider variety of game development and opens play to a wider audience, free distribution also carries with it specific challenges such as online harassment and a lack of guaranteed that can impede developer success. Ultimately, this dissertation assumes an ambivalent epistemology to investigate how free online game distribution generates value that is both economic and non-economic, often manifesting in the form of affective, communal, or cultural values that are dependent on the particular social context under which the game is released, and which also often develop hand in hand with ideas of race, gender, and sexuality.Using a combination of discourse analysis, platform studies, critical media industry studies, and internet archival work, this dissertation merges the historical contextualization of free game platforms with a political economic analysis of their generation of a multiplicity of values both monetary and otherwise alongside a discursive and critical analysis of the games themselves, the circulation of social value surrounding them, and their implication in the affective lives of users and developers.
■590 ▼aSchool code: 0262.
■650 4▼aCommunication
■650 4▼aGender studies
■650 4▼aEpistemology
■650 4▼aFilm studies
■653 ▼aInternet studies
■653 ▼aLabor
■653 ▼aMedia history
■653 ▼aNew media
■653 ▼aPlatform studies
■653 ▼aVideo game studies
■690 ▼a0459
■690 ▼a0629
■690 ▼a0733
■690 ▼a0900
■690 ▼a0393
■71020▼aThe University of Wisconsin - Madison▼bCommunication Arts.
■7730 ▼tDissertations Abstracts International▼g86-03A.
■790 ▼a0262
■791 ▼aPh.D.
■792 ▼a2024
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17164074▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


