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L2 Learning Through Gaming: A Case of Russian Verbs of Motion
L2 Learning Through Gaming: A Case of Russian Verbs of Motion
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20250211151143
- ISBN
- 9798383187241
- DDC
- 400
- 저자명
- Hubrich, Olesia.
- 서명/저자
- L2 Learning Through Gaming: A Case of Russian Verbs of Motion
- 발행사항
- [Sl] : The University of Iowa, 2024
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2024
- 형태사항
- 275 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 86-01, Section: A.
- 주기사항
- Advisor: Schuh, Kathy L.
- 학위논문주기
- Thesis (Ph.D.)--The University of Iowa, 2024.
- 초록/해제
- 요약The purpose of this qualitative exploratory case study was to explore how The Sims could be used to assist L1 English speakers in learning L2 Russian verbs of motion through completing in-game tasks in pairs while speaking Russian. English and Russian verbs of motion encode manner and path differently, and L2 Russian motion verbs use a variety of prefixes and prepositions which represent a challenge for L1 English speakers.The research questions were concerned with three main aspects: learners' perceptions and linguistic knowledge of L2 Russian verbs of motion, L1 speakers' engagement with one another with the aim to learn Russian verbs of motion, and The Sims as the mediator for learning of L2 Russian verbs of motion.Six participants completed a gaming background questionnaire and two pretests, after that they were divided into dyads and had five gaming sessions within two weeks. The game language setting was Russian, and the participants were playing, completing the prompt tasks and describing in Russian events on the screen and discussing grammar and vocabulary. After each session, each participant completed a written reflection activity. Two posttests and a semi-structured interview concluded the study.Both individual participants and dyads were units of analysis. The study was situated within the theoretical framework of CHAT (Cultural-Historical Activity Theory, Engestrom, 2005; Leont'ev, 1978). Participants started the activity of gameplay with their own unique perspectives, and during gaming sessions they either arrived at joint understanding of Russian motion verbs by creating a joint Object, or their individual perspectives remained unchanged (in non-collaborative dyads, Storch, 2002).The results showed that learners' perceptions and knowledge improved for the most part, with few exceptions based on individual differences (proficiency level, motivation, and goals of study). The analysis of patterns of dyadic interaction (Storch, 2002) revealed that certain types of engagement between participants deemed more beneficial for creating joint understanding (that leads to learning) than others (Engestrom, 2005). Therefore, collaborative and expert/novice pairings facilitate learning whereas the presence of a dominant partner in a pair inhibits learning. Finally, The Sims successfully mediated learning of L2 Russian verbs of motion (as well as vocabulary and other grammar) in a variety of ways and proved to be a viable resource for learning and teaching L2 Russian verbs of motion.
- 일반주제명
- Language
- 일반주제명
- Slavic studies
- 일반주제명
- Linguistics
- 키워드
- DGBLLT
- 키워드
- The Sims
- 기타저자
- The University of Iowa Second Language Acquisition
- 기본자료저록
- Dissertations Abstracts International. 86-01A.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■00520250211151143
■006m o d
■007cr#unu||||||||
■020 ▼a9798383187241
■035 ▼a(MiAaPQ)AAI31234584
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a400
■1001 ▼aHubrich, Olesia.
■24510▼aL2 Learning Through Gaming: A Case of Russian Verbs of Motion
■260 ▼a[Sl]▼bThe University of Iowa▼c2024
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2024
■300 ▼a275 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 86-01, Section: A.
■500 ▼aAdvisor: Schuh, Kathy L.
■5021 ▼aThesis (Ph.D.)--The University of Iowa, 2024.
■520 ▼aThe purpose of this qualitative exploratory case study was to explore how The Sims could be used to assist L1 English speakers in learning L2 Russian verbs of motion through completing in-game tasks in pairs while speaking Russian. English and Russian verbs of motion encode manner and path differently, and L2 Russian motion verbs use a variety of prefixes and prepositions which represent a challenge for L1 English speakers.The research questions were concerned with three main aspects: learners' perceptions and linguistic knowledge of L2 Russian verbs of motion, L1 speakers' engagement with one another with the aim to learn Russian verbs of motion, and The Sims as the mediator for learning of L2 Russian verbs of motion.Six participants completed a gaming background questionnaire and two pretests, after that they were divided into dyads and had five gaming sessions within two weeks. The game language setting was Russian, and the participants were playing, completing the prompt tasks and describing in Russian events on the screen and discussing grammar and vocabulary. After each session, each participant completed a written reflection activity. Two posttests and a semi-structured interview concluded the study.Both individual participants and dyads were units of analysis. The study was situated within the theoretical framework of CHAT (Cultural-Historical Activity Theory, Engestrom, 2005; Leont'ev, 1978). Participants started the activity of gameplay with their own unique perspectives, and during gaming sessions they either arrived at joint understanding of Russian motion verbs by creating a joint Object, or their individual perspectives remained unchanged (in non-collaborative dyads, Storch, 2002).The results showed that learners' perceptions and knowledge improved for the most part, with few exceptions based on individual differences (proficiency level, motivation, and goals of study). The analysis of patterns of dyadic interaction (Storch, 2002) revealed that certain types of engagement between participants deemed more beneficial for creating joint understanding (that leads to learning) than others (Engestrom, 2005). Therefore, collaborative and expert/novice pairings facilitate learning whereas the presence of a dominant partner in a pair inhibits learning. Finally, The Sims successfully mediated learning of L2 Russian verbs of motion (as well as vocabulary and other grammar) in a variety of ways and proved to be a viable resource for learning and teaching L2 Russian verbs of motion.
■590 ▼aSchool code: 0096.
■650 4▼aLanguage
■650 4▼aSlavic studies
■650 4▼aForeign language instruction
■650 4▼aLinguistics
■653 ▼aActivity Systems Analysis
■653 ▼aDGBLLT
■653 ▼aDyadic interaction
■653 ▼aRussian verbs of motion
■653 ▼aSecond language acquisition
■653 ▼aThe Sims
■690 ▼a0444
■690 ▼a0679
■690 ▼a0614
■690 ▼a0290
■71020▼aThe University of Iowa▼bSecond Language Acquisition.
■7730 ▼tDissertations Abstracts International▼g86-01A.
■790 ▼a0096
■791 ▼aPh.D.
■792 ▼a2024
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17160967▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


