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Immersive Virtual Reality for L2 Pragmatics Instruction in an Intensive English Program at a US University
Immersive Virtual Reality for L2 Pragmatics Instruction in an Intensive English Program at a US University
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20250211151313
- ISBN
- 9798382325569
- DDC
- 420
- 저자명
- Gracia, Emilia.
- 서명/저자
- Immersive Virtual Reality for L2 Pragmatics Instruction in an Intensive English Program at a US University
- 발행사항
- [Sl] : Arizona State University, 2024
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2024
- 형태사항
- 136 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 85-11, Section: A.
- 주기사항
- Advisor: Smith, Bryan.
- 학위논문주기
- Thesis (Ph.D.)--Arizona State University, 2024.
- 초록/해제
- 요약This study examines the impact of High-Immersion Virtual Reality (HiVR) as a tool for teaching English L2 pragmatics to international students enrolled in an Intensive English Program at a US university. This research focuses on integrating HiVR into explicit L2 pragmatics instructional treatments. A quasi-experimental design was employed to assess the pragmatic performance of students in both experimental (HiVR) and control groups across four pragmatics tasks during an eight-week intermediate level course. The findings show a significant advantage for the experimental group, suggesting that HiVR practice enhances learning outcomes in L2 pragmatics. Qualitative feedback revealed participants' enjoyment and perceived realism of VR practice, highlighting the potential of HiVR for simulating real-life conversational scenarios. This study contributes to the field of Computer-Assisted Language Learning (CALL) by demonstrating the efficacy of HiVR in improving L2 pragmatic competence.
- 일반주제명
- Educational technology
- 일반주제명
- Linguistics
- 키워드
- L2 pragmatics
- 키워드
- Virtual Reality
- 기타저자
- Arizona State University Applied Linguistics
- 기본자료저록
- Dissertations Abstracts International. 85-11A.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■00520250211151313
■006m o d
■007cr#unu||||||||
■020 ▼a9798382325569
■035 ▼a(MiAaPQ)AAI31237716
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a420
■1001 ▼aGracia, Emilia.
■24510▼aImmersive Virtual Reality for L2 Pragmatics Instruction in an Intensive English Program at a US University
■260 ▼a[Sl]▼bArizona State University▼c2024
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2024
■300 ▼a136 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 85-11, Section: A.
■500 ▼aAdvisor: Smith, Bryan.
■5021 ▼aThesis (Ph.D.)--Arizona State University, 2024.
■520 ▼aThis study examines the impact of High-Immersion Virtual Reality (HiVR) as a tool for teaching English L2 pragmatics to international students enrolled in an Intensive English Program at a US university. This research focuses on integrating HiVR into explicit L2 pragmatics instructional treatments. A quasi-experimental design was employed to assess the pragmatic performance of students in both experimental (HiVR) and control groups across four pragmatics tasks during an eight-week intermediate level course. The findings show a significant advantage for the experimental group, suggesting that HiVR practice enhances learning outcomes in L2 pragmatics. Qualitative feedback revealed participants' enjoyment and perceived realism of VR practice, highlighting the potential of HiVR for simulating real-life conversational scenarios. This study contributes to the field of Computer-Assisted Language Learning (CALL) by demonstrating the efficacy of HiVR in improving L2 pragmatic competence.
■590 ▼aSchool code: 0010.
■650 4▼aEnglish as a second language
■650 4▼aEducational technology
■650 4▼aLinguistics
■653 ▼aComputer-Assisted Language Learning
■653 ▼aL2 pragmatics
■653 ▼aVirtual Reality
■653 ▼aIntermediate level course
■690 ▼a0441
■690 ▼a0710
■690 ▼a0290
■71020▼aArizona State University▼bApplied Linguistics.
■7730 ▼tDissertations Abstracts International▼g85-11A.
■790 ▼a0010
■791 ▼aPh.D.
■792 ▼a2024
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17161128▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


