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Interactive Narratives: Evaluating the Impact of Agency and Immersion on Empathy and Attitude Change Toward Marginalized Groups
Interactive Narratives: Evaluating the Impact of Agency and Immersion on Empathy and Attit...
Interactive Narratives: Evaluating the Impact of Agency and Immersion on Empathy and Attitude Change Toward Marginalized Groups

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자료유형  
 학위논문 서양
최종처리일시  
20250211152003
ISBN  
9798383221143
DDC  
301.1
저자명  
O'Dowd, Ian Conor.
서명/저자  
Interactive Narratives: Evaluating the Impact of Agency and Immersion on Empathy and Attitude Change Toward Marginalized Groups
발행사항  
[Sl] : University of Minnesota, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
135 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-01, Section: B.
주기사항  
Advisor: Gonzales, Marti Hope;Snyder, Mark.
학위논문주기  
Thesis (Ph.D.)--University of Minnesota, 2024.
초록/해제  
요약Interactive narratives provide the reader with a sense of agency and immersion by giving readers the ability to effect change in the story through choice. In this dissertation, I conducted a series of three empirical studies that aimed to bridge the gap between existing work on interactive narratives in the realm of computer-human interaction and the body of work on empathy in the field of social psychology. I developed interactive narratives based on the lived experiences of two marginalized social groups often subject to physical or social exclusion from public spaces. Specifically, I looked at accessibility in public bathrooms through the lens of physically disabled people and transgender people.In Study 1, I demonstrated the effectiveness of interactive narratives in promoting participants' sense of agency or control, which, in turn, led to a variety of prosocial outcomes. I also aimed to induce a sense of immersion through these narratives, which shows great promise for yielding positive prosocial outcomes. In Study 1, I found that immersion seems more difficult to induce for participants who hold high levels of prejudice against the target group-especially for people in the transgender protagonist condition.In Study 2, I leveraged work on intergroup contact to encourage participants to individuate the protagonist. To do so, I manipulated the time point at which I told participants that the protagonist of the story was transgender. My findings ran counter to hypotheses-withholding the protagonist's trans identity until the end of the story (which, theoretically, should have led to greater individuation of the protagonist) decreased immersion and, therefore, led to less empathetic outcomes in highly prejudiced individuals.In Study 3, I had participants take a measure of political ideology and told them whether they were ideologically similar to the story's protagonist. I found that although the results of Study 1 and Study 2 replicated, highly prejudiced participants did not report being more immersed in the narrative when I told them the protagonist was similar to them. With this line of research, I used several theoretical levers to attempt to immerse participants in the experience of another individual. In doing so, I demonstrate that certain factors (i.e., immersion) appear useful for promoting empathy. However, an effective one-size-fits-all intervention remains elusive when promoting empathy toward specific groups.
일반주제명  
Social psychology
일반주제명  
Experimental psychology
일반주제명  
Psychology
일반주제명  
Clinical psychology
키워드  
Empathy
키워드  
Interactive narratives
키워드  
Intergroup contact
키워드  
Narrative interventions
키워드  
Perspective taking
키워드  
Storytelling
기타저자  
University of Minnesota Psychology
기본자료저록  
Dissertations Abstracts International. 86-01B.
전자적 위치 및 접속  
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MARC

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■1001  ▼aO'Dowd,  Ian  Conor.
■24510▼aInteractive  Narratives:  Evaluating  the  Impact  of  Agency  and  Immersion  on  Empathy  and  Attitude  Change  Toward  Marginalized  Groups
■260    ▼a[Sl]▼bUniversity  of  Minnesota▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a135  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-01,  Section:  B.
■500    ▼aAdvisor:  Gonzales,  Marti  Hope;Snyder,  Mark.
■5021  ▼aThesis  (Ph.D.)--University  of  Minnesota,  2024.
■520    ▼aInteractive  narratives  provide  the  reader  with  a  sense  of  agency  and  immersion  by  giving  readers  the  ability  to  effect  change  in  the  story  through  choice.  In  this  dissertation,  I  conducted  a  series  of  three  empirical  studies  that  aimed  to  bridge  the  gap  between  existing  work  on  interactive  narratives  in  the  realm  of  computer-human  interaction  and  the  body  of  work  on  empathy  in  the  field  of  social  psychology.  I  developed  interactive  narratives  based  on  the  lived  experiences  of  two  marginalized  social  groups  often  subject  to  physical  or  social  exclusion  from  public  spaces.  Specifically,  I  looked  at  accessibility  in  public  bathrooms  through  the  lens  of  physically  disabled  people  and  transgender  people.In  Study  1,  I  demonstrated  the  effectiveness  of  interactive  narratives  in  promoting  participants'  sense  of  agency  or  control,  which,  in  turn,  led  to  a  variety  of  prosocial  outcomes.  I  also  aimed  to  induce  a  sense  of  immersion  through  these  narratives,  which  shows  great  promise  for  yielding  positive  prosocial  outcomes.  In  Study  1,  I  found  that  immersion  seems  more  difficult  to  induce  for  participants  who  hold  high  levels  of  prejudice  against  the  target  group-especially  for  people  in  the  transgender  protagonist  condition.In  Study  2,  I  leveraged  work  on  intergroup  contact  to  encourage  participants  to  individuate  the  protagonist.  To  do  so,  I  manipulated  the  time  point  at  which  I  told  participants  that  the  protagonist  of  the  story  was  transgender.  My  findings  ran  counter  to  hypotheses-withholding  the  protagonist's  trans  identity  until  the  end  of  the  story  (which,  theoretically,  should  have  led  to  greater  individuation  of  the  protagonist)  decreased  immersion  and,  therefore,  led  to  less  empathetic  outcomes  in  highly  prejudiced  individuals.In  Study  3,  I  had  participants  take  a  measure  of  political  ideology  and  told  them  whether  they  were  ideologically  similar  to  the  story's  protagonist.  I  found  that  although  the  results  of  Study  1  and  Study  2  replicated,  highly  prejudiced  participants  did  not  report  being  more  immersed  in  the  narrative  when  I  told  them  the  protagonist  was  similar  to  them.  With  this  line  of  research,  I  used  several  theoretical  levers  to  attempt  to  immerse  participants  in  the  experience  of  another  individual.  In  doing  so,  I  demonstrate  that  certain  factors  (i.e.,  immersion)  appear  useful  for  promoting  empathy.  However,  an  effective  one-size-fits-all  intervention  remains  elusive  when  promoting  empathy  toward  specific  groups.
■590    ▼aSchool  code:  0130.
■650  4▼aSocial  psychology
■650  4▼aExperimental  psychology
■650  4▼aPsychology
■650  4▼aClinical  psychology
■653    ▼aEmpathy
■653    ▼aInteractive  narratives
■653    ▼aIntergroup  contact
■653    ▼aNarrative  interventions
■653    ▼aPerspective  taking
■653    ▼aStorytelling
■690    ▼a0451
■690    ▼a0623
■690    ▼a0621
■690    ▼a0622
■71020▼aUniversity  of  Minnesota▼bPsychology.
■7730  ▼tDissertations  Abstracts  International▼g86-01B.
■790    ▼a0130
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17162363▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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