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Building Novel Action-Outcome Mappings for Sequential Motor Skills
Building Novel Action-Outcome Mappings for Sequential Motor Skills
Building Novel Action-Outcome Mappings for Sequential Motor Skills

상세정보

자료유형  
 학위논문 서양
최종처리일시  
20250211152937
ISBN  
9798346759720
DDC  
152
저자명  
Velazquez Vargas, Carlos Alan.
서명/저자  
Building Novel Action-Outcome Mappings for Sequential Motor Skills
발행사항  
[Sl] : Princeton University, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
149 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-06, Section: B.
주기사항  
Advisor: Taylor, Jordan A.;Daw, Nathaniel D.
학위논문주기  
Thesis (Ph.D.)--Princeton University, 2024.
초록/해제  
요약Understanding how humans acquire novel motor skills is a central topic in motor learning research. However, much of the work in this field has focused on adaptation experiments, leaving other key aspects of de novo skill acquisition less explored. For many de novo skills, individuals must learn new associations between discrete actions and arbitrary outcomes. This is evident in digital devices like video games, where pressing buttons on a controller can make a character jump or run. These action-outcome mappings are fundamental to the formation of the new skill. Therefore, understanding how they are learned and consolidated is essential for advancing our knowledge of motor skill acquisition and its application to various domains, from gaming to real-world tool use.In Chapter 2, using a task of grid navigation, I study how these action-outcome mappings are acquired and examine the role of training variability in the formation of generalizable mappings. Crucially, when a novel mapping is being learned, it often occurs within the context of sequential decision-making, allowing the interaction of motor learning and planning. In Chapter 3, I investigate this interaction with the aim of bridging the gap between motor sequence learning and planning research. Finally, in Chapter 4, I study the effectiveness of external contextual cues in the learning of multiple mappings, which have proven unsuccessful in standard motor adaptation experiments. The behavioral results from each chapter of this dissertation are complemented by computational models that integrate algorithms from reinforcement learning, tree search, and Bayesian learning. These models aim to provide insights into the cognitive processes underlying participants' performance.
일반주제명  
Experimental psychology
일반주제명  
Psychobiology
일반주제명  
Bioinformatics
일반주제명  
Quantitative psychology
일반주제명  
Cognitive psychology
키워드  
Motor learning
키워드  
Motor skills
키워드  
Adaptation experiments
키워드  
Novel mapping
키워드  
Motor sequence learning
기타저자  
Princeton University Psychology
기본자료저록  
Dissertations Abstracts International. 86-06B.
전자적 위치 및 접속  
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■1001  ▼aVelazquez  Vargas,  Carlos  Alan.▼0(orcid)0000-0001-7010-1219
■24510▼aBuilding  Novel  Action-Outcome  Mappings  for  Sequential  Motor  Skills
■260    ▼a[Sl]▼bPrinceton  University▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a149  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-06,  Section:  B.
■500    ▼aAdvisor:  Taylor,  Jordan  A.;Daw,  Nathaniel  D.
■5021  ▼aThesis  (Ph.D.)--Princeton  University,  2024.
■520    ▼aUnderstanding  how  humans  acquire  novel  motor  skills  is  a  central  topic  in  motor  learning  research.  However,  much  of  the  work  in  this  field  has  focused  on  adaptation  experiments,  leaving  other  key  aspects  of  de  novo  skill  acquisition  less  explored.  For  many  de  novo  skills,  individuals  must  learn  new  associations  between  discrete  actions  and  arbitrary  outcomes.  This  is  evident  in  digital  devices  like  video  games,  where  pressing  buttons  on  a  controller  can  make  a  character  jump  or  run.  These  action-outcome  mappings  are  fundamental  to  the  formation  of  the  new  skill.  Therefore,  understanding  how  they  are  learned  and  consolidated  is  essential  for  advancing  our  knowledge  of  motor  skill  acquisition  and  its  application  to  various  domains,  from  gaming  to  real-world  tool  use.In  Chapter  2,  using  a  task  of  grid  navigation,  I  study  how  these  action-outcome  mappings  are  acquired  and  examine  the  role  of  training  variability  in  the  formation  of  generalizable  mappings.  Crucially,  when  a  novel  mapping  is  being  learned,  it  often  occurs  within  the  context  of  sequential  decision-making,  allowing  the  interaction  of  motor  learning  and  planning.  In  Chapter  3,  I  investigate  this  interaction  with  the  aim  of  bridging  the  gap  between  motor  sequence  learning  and  planning  research.  Finally,  in  Chapter  4,  I  study  the  effectiveness  of  external  contextual  cues  in  the  learning  of  multiple  mappings,  which  have  proven  unsuccessful  in  standard  motor  adaptation  experiments.  The  behavioral  results  from  each  chapter  of  this  dissertation  are  complemented  by  computational  models  that  integrate  algorithms  from  reinforcement  learning,  tree  search,  and  Bayesian  learning.  These  models  aim  to  provide  insights  into  the  cognitive  processes  underlying  participants'  performance.
■590    ▼aSchool  code:  0181.
■650  4▼aExperimental  psychology
■650  4▼aPsychobiology
■650  4▼aBioinformatics
■650  4▼aQuantitative  psychology
■650  4▼aCognitive  psychology
■653    ▼aMotor  learning
■653    ▼aMotor  skills  
■653    ▼aAdaptation  experiments
■653    ▼aNovel  mapping
■653    ▼aMotor  sequence  learning
■690    ▼a0623
■690    ▼a0632
■690    ▼a0349
■690    ▼a0633
■690    ▼a0715
■71020▼aPrinceton  University▼bPsychology.
■7730  ▼tDissertations  Abstracts  International▼g86-06B.
■790    ▼a0181
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17164234▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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