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Learning in the Presence of Adaptive Behavior
Learning in the Presence of Adaptive Behavior
Learning in the Presence of Adaptive Behavior

상세정보

자료유형  
 학위논문 서양
최종처리일시  
20250211151118
ISBN  
9798382767604
DDC  
004
저자명  
Brown, William.
서명/저자  
Learning in the Presence of Adaptive Behavior
발행사항  
[Sl] : Columbia University, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
216 p
주기사항  
Source: Dissertations Abstracts International, Volume: 85-11, Section: B.
주기사항  
Advisor: Roughgarden, Tim;Papadimitriou, Christos.
학위논문주기  
Thesis (Ph.D.)--Columbia University, 2024.
초록/해제  
요약Algorithms for repeated (or "online") decision-making are predominantly studied under the assumption that feedback is either statistical (determined by fixed probability distributions) or adversarial (changing over time in a potentially worst-case manner). Both of these assumptions ignore a phenomenon commonly present in repeated interactions with other agents, in which the space of our possible future outcomes is shaped in a structured and potentially predictable manner by our history of prior decisions.In this thesis, we consider online decision problems where the feedback model is adaptive rather than purely statistical or adversarial. One such example is a repeated game played against an opponent who uses a learning algorithm of their own; here, we give a characterization of possible outcome spaces which unifies disparate equilibrium notions, and serves as a basis for designing new algorithms. We then consider the task of providing recommendations to an agent whose preferences adapt based on the recommendation history, where we explore algorithmic tradeoffs in terms of the structure of this adaptivity pattern. We conclude by offering a general framework and algorithmic toolkit for approaching adaptive problems of this form.
일반주제명  
Computer science
키워드  
Bandits
키워드  
Feedback loops
키워드  
Game theory
키워드  
Online learning
키워드  
Reinforcement learning
기타저자  
Columbia University Computer Science
기본자료저록  
Dissertations Abstracts International. 85-11B.
전자적 위치 및 접속  
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MARC

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■035    ▼a(MiAaPQ)AAI31145873
■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a004
■1001  ▼aBrown,  William.
■24510▼aLearning  in  the  Presence  of  Adaptive  Behavior
■260    ▼a[Sl]▼bColumbia  University▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a216  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  85-11,  Section:  B.
■500    ▼aAdvisor:  Roughgarden,  Tim;Papadimitriou,  Christos.
■5021  ▼aThesis  (Ph.D.)--Columbia  University,  2024.
■520    ▼aAlgorithms  for  repeated  (or  "online")  decision-making  are  predominantly  studied  under  the  assumption  that  feedback  is  either  statistical  (determined  by  fixed  probability  distributions)  or  adversarial  (changing  over  time  in  a  potentially  worst-case  manner).  Both  of  these  assumptions  ignore  a  phenomenon  commonly  present  in  repeated  interactions  with  other  agents,  in  which  the  space  of  our  possible  future  outcomes  is  shaped  in  a  structured  and  potentially  predictable  manner  by  our  history  of  prior  decisions.In  this  thesis,  we  consider  online  decision  problems  where  the  feedback  model  is  adaptive  rather  than  purely  statistical  or  adversarial.  One  such  example  is  a  repeated  game  played  against  an  opponent  who  uses  a  learning  algorithm  of  their  own;  here,  we  give  a  characterization  of  possible  outcome  spaces  which  unifies  disparate  equilibrium  notions,  and  serves  as  a  basis  for  designing  new  algorithms.  We  then  consider  the  task  of  providing  recommendations  to  an  agent  whose  preferences  adapt  based  on  the  recommendation  history,  where  we  explore  algorithmic  tradeoffs  in  terms  of  the  structure  of  this  adaptivity  pattern.  We  conclude  by  offering  a  general  framework  and  algorithmic  toolkit  for  approaching  adaptive  problems  of  this  form.
■590    ▼aSchool  code:  0054.
■650  4▼aComputer  science
■653    ▼aBandits
■653    ▼aFeedback  loops
■653    ▼aGame  theory
■653    ▼aOnline  learning
■653    ▼aReinforcement  learning
■690    ▼a0984
■690    ▼a0800
■690    ▼a0511
■71020▼aColumbia  University▼bComputer  Science.
■7730  ▼tDissertations  Abstracts  International▼g85-11B.
■790    ▼a0054
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17160798▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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