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Designing Autonomous AI
Designing Autonomous AI
상세정보
- 자료유형
- 전자책 국외
- 최종처리일시
- 20260202073946.0
- ISBN
- 9781098110703 (electronic bk.)
- ISBN
- 9781098110758
- DDC
- 006.3
- 저자명
- Anderson, Kence.
- 서명/저자
- Designing Autonomous AI
- 판사항
- 1st ed.
- 형태사항
- 1 online resource (248 pages)
- 내용주기
- 완전내용Cover -- Copyright -- Table of Contents -- Foreword -- Preface -- What Is Autonomous AI? -- Who Should Read This Book? -- Process Experts -- Data Scientists and Software Engineers -- Innovation Leaders -- Teachers -- Problem Solvers -- What Can You Expect to Learn from This Book? -- Conventions Used in This Book -- O'Reilly Online Learning -- How to Contact Us -- Acknowledgments -- Introduction: The Right Brain in the Right Place (Why We Need Autonomous AI) -- The Changing World Requires Adapting Skills -- Problems Need Solutions, Not AI -- What Can AI Do for Me in Real Life? -- AI Decision-Making Is Becoming More Autonomous -- Beware of Data Science Colonialism -- The Changing Workforce Demands Transferred Skills -- Expertise Is Hard to Acquire -- Expertise Is Hard to Maintain -- Expertise Is Simple to Teach, but Requires Practice -- Pressing Problems Demand Completely New Skills -- AI Is a Tool -- Use It for Good -- Part I. When Automation Doesn't Work -- Chapter 1. Sometimes Machines Make Bad Decisions -- Math, Menus, and Manuals: How Machines Make Automated Decisions -- Control Theory Uses Math to Calculate Decisions -- Optimization Algorithms Use Menus of Options to Evaluate Decisions -- Expert Systems Recall Stored Expertise -- Chapter 2. The Quest for More Human-Like Decision-Making -- Augmenting Human Intelligence -- How Humans Make Decisions and Acquire Skills -- Humans Act on What They Perceive -- Humans Build Complex Correlations into Their Intuition with Practice -- Humans Abstract to Strategy for Complex Tasks -- There's a New Kind of AI in Town -- The Superpowers of Autonomous AI -- Autonomous AI Makes More Human-Like Decisions -- Autonomous AI Perceives, Then Acts -- The Difference Between Perception and Action in AI -- Autonomous AI Learns and Adapts When Things Change -- Autonomous AI Can Spot Patterns.
- 내용주기
- 완전내용Autonomous AI Infers from Experience -- Autonomous AI Improvises and Strategizes -- Autonomous AI Can Plan for the Long-Term Future -- Autonomous AI Brings Together the Best of All Decision-Making Technologies -- When Should You Use Autonomous AI? -- Autonomous AI Is like a Brilliant, Curious Toddler That Needs to Be Taught -- Part II. What Is Machine Teaching? -- Chapter 3. How Brains Learn Best: Teaching Humans and AI -- Learning Multiple Skills Simultaneously Is Hard for Humans and AI -- Teaching Skills and Strategies Explicitly -- Teaching Allows Us to Trust AI -- The Mindset of a Machine Teacher -- Teacher More Than Programmer -- Learner More Than Expert -- What Is a Brain Design? -- How Decision-Making Works -- Acquiring Skill Is like Learning to Navigate by Exploring -- A Brain Design Is a Mental Map That Guides Exploration with Landmarks -- Chapter 4. Building Blocks for Machine Teaching -- Case Study: Learning to Walk Is Hard to Evolve, Easier to Teach -- So, Why Do We Walk? -- Strategy Versus Evolution -- Teaching Walking as Three Skills -- Concepts Capture Knowledge -- Skills Are Specialized Concepts -- Brains Are Built from Skills -- Building Skills -- Expert Rules Inflate into Skills -- Perceptive Concepts Discern or Recognize -- Directive Concepts Decide and Act -- Selective Concepts Supervise and Assign -- Brains Are Organized by Functions and Strategies -- Sequences or Parallel Execution for Functional Skills -- Hierarchies for Strategies -- Visual Language of Brain Design -- Part III. How Do You Teach a Machine? -- Understanding the Process -- Meet with Experts -- Ask the Right Questions -- Case Study: Let's Design a Smart Thermostat -- Chapter 5. Teaching Your AI Brain What to Do -- Determining Which Actions the Brain Will Take -- Perception Is Required, but It's Not All We Need -- Sequential Decisions.
- 내용주기
- 완전내용Triggering the Action in Your AI Brain -- Setting the Decision Frequency -- Handling Delayed Consequences for Brain Actions -- Actions for Smart Thermostat -- Chapter 6. Setting Goals for Your AI Brain -- There's Always a Trade-off -- Throughput Versus Efficiency -- Supervisors Have Different Goals Than Crews Do -- Don't Prioritize Goals -- Balance Them Instead -- Watch Out for Expert Rules Disguised as Goals -- Ideal Versus Available -- Setting Goals -- Step 1: Identify Scenarios -- Step 2: Match Goals to Scenarios -- Step 3: Teach Strategies for Each Scenario -- Goal Objectives -- Maximize -- Minimize -- Reach, like the Finish Line for a Race -- Drive, like the Temperature for a Thermostat -- Avoid, like Dangerous Conditions -- Standardize, like the Heat in an Oven -- Smooth, like a Line -- Expanding Task Algebra to Include Goal Objectives -- Setting Goals for a Smart Thermostat -- Chapter 7. Teaching Skills to Your AI Brain -- Teaching Focuses and Guides Practice (Exploration) -- Skills Can Evolve and Transform -- Skills Adapt to the Scenario -- Levels of Teaching Sophistication -- The Introductory Teacher Conveys the Facts and Goals -- The Coach Sequences Skills to Practice -- The Mentor Teaches Strategy -- The Maestro Democratizes New Paradigms -- How Maestros Democratize Technology -- Levels of Autonomous AI Architecture -- Machine Learning Adds Perception -- Monolithic Brains Are Advanced Beginners -- Concept Networks Are Competent Learners -- Massive Concept Networks Are Proficient Learners -- Pursuing Expert Skill Acquisition in Autonomous AI -- Brains That Come with Hardwired Skills -- Brains That Define Skills as They Learn -- Brains That Assemble Themselves -- Brains with Skills That Coordinate -- Steps to Architect an AI Brain -- Step 1: Identify the Skills That You Want to Teach -- Step 2: Orchestrate How the Skills Work Together.
- 내용주기
- 완전내용Step 3: Select Which Technology Should Perform Each Skill -- Pitfalls to Avoid When Teaching Skills -- Pitfall 1: Confusing the solution for the problem -- Pitfall 2: Losing the forest for the trees -- Example of Teaching Skills to an AI Brain: Rubber Factory -- Brain Design for Our Smart Thermostat -- Chapter 8. Giving Your AI Brain the Information It Needs to Learn and Decide -- Sensors: The Five Senses for Your AI Brain -- Variables -- Proxy Variables -- Trends -- Simulators: A Gym for Your Autonomous AI to Practice In -- Simulating Reality Using Physics and Chemistry -- Simulating Reality Using Statistics and Events -- Simulating Reality Using Machine Learning -- Simulating Reality Using Expert Rules -- Sensor Variables for Smart Thermostat -- Part IV. Tools for the Machine Teacher -- Chapter 9. Designing AI Brains That Someone Can Actually Build -- Designers and Builders Working Together in Harmony (Mostly) -- The Autonomous AI Design Fallacy Designs but Won't Iterate -- The Autonomous AI Implementation Fallacy Skips Design Altogether -- Specification for Documenting AI Brain Designs -- Platform for Machine Teaching -- Platform for Wiring Multiple Skills Together as Modules -- What Difference Will You Make with Machine Teaching? -- Glossary -- Index -- About the Author -- Colophon.
- 초록/해제
- 요약Early rules-based artificial intelligence demonstrated intriguing decision-making capabilities but lacked perception and didn't learn.AI today, primed with machine learning perception and deep reinforcement learning capabilities, can perform superhuman decision-making for specific tasks.
- 기타형태저록
- Print version / Anderson, KenceDesigning Autonomous AI. Sebastopol : O'Reilly Media, Incorporated,c2022. 9781098110758
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■300 ▼a1 online resource (248 pages)
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■5050 ▼aCover -- Copyright -- Table of Contents -- Foreword -- Preface -- What Is Autonomous AI? -- Who Should Read This Book? -- Process Experts -- Data Scientists and Software Engineers -- Innovation Leaders -- Teachers -- Problem Solvers -- What Can You Expect to Learn from This Book? -- Conventions Used in This Book -- O'Reilly Online Learning -- How to Contact Us -- Acknowledgments -- Introduction: The Right Brain in the Right Place (Why We Need Autonomous AI) -- The Changing World Requires Adapting Skills -- Problems Need Solutions, Not AI -- What Can AI Do for Me in Real Life? -- AI Decision-Making Is Becoming More Autonomous -- Beware of Data Science Colonialism -- The Changing Workforce Demands Transferred Skills -- Expertise Is Hard to Acquire -- Expertise Is Hard to Maintain -- Expertise Is Simple to Teach, but Requires Practice -- Pressing Problems Demand Completely New Skills -- AI Is a Tool -- Use It for Good -- Part I. When Automation Doesn't Work -- Chapter 1. Sometimes Machines Make Bad Decisions -- Math, Menus, and Manuals: How Machines Make Automated Decisions -- Control Theory Uses Math to Calculate Decisions -- Optimization Algorithms Use Menus of Options to Evaluate Decisions -- Expert Systems Recall Stored Expertise -- Chapter 2. The Quest for More Human-Like Decision-Making -- Augmenting Human Intelligence -- How Humans Make Decisions and Acquire Skills -- Humans Act on What They Perceive -- Humans Build Complex Correlations into Their Intuition with Practice -- Humans Abstract to Strategy for Complex Tasks -- There's a New Kind of AI in Town -- The Superpowers of Autonomous AI -- Autonomous AI Makes More Human-Like Decisions -- Autonomous AI Perceives, Then Acts -- The Difference Between Perception and Action in AI -- Autonomous AI Learns and Adapts When Things Change -- Autonomous AI Can Spot Patterns.
■5058 ▼aAutonomous AI Infers from Experience -- Autonomous AI Improvises and Strategizes -- Autonomous AI Can Plan for the Long-Term Future -- Autonomous AI Brings Together the Best of All Decision-Making Technologies -- When Should You Use Autonomous AI? -- Autonomous AI Is like a Brilliant, Curious Toddler That Needs to Be Taught -- Part II. What Is Machine Teaching? -- Chapter 3. How Brains Learn Best: Teaching Humans and AI -- Learning Multiple Skills Simultaneously Is Hard for Humans and AI -- Teaching Skills and Strategies Explicitly -- Teaching Allows Us to Trust AI -- The Mindset of a Machine Teacher -- Teacher More Than Programmer -- Learner More Than Expert -- What Is a Brain Design? -- How Decision-Making Works -- Acquiring Skill Is like Learning to Navigate by Exploring -- A Brain Design Is a Mental Map That Guides Exploration with Landmarks -- Chapter 4. Building Blocks for Machine Teaching -- Case Study: Learning to Walk Is Hard to Evolve, Easier to Teach -- So, Why Do We Walk? -- Strategy Versus Evolution -- Teaching Walking as Three Skills -- Concepts Capture Knowledge -- Skills Are Specialized Concepts -- Brains Are Built from Skills -- Building Skills -- Expert Rules Inflate into Skills -- Perceptive Concepts Discern or Recognize -- Directive Concepts Decide and Act -- Selective Concepts Supervise and Assign -- Brains Are Organized by Functions and Strategies -- Sequences or Parallel Execution for Functional Skills -- Hierarchies for Strategies -- Visual Language of Brain Design -- Part III. How Do You Teach a Machine? -- Understanding the Process -- Meet with Experts -- Ask the Right Questions -- Case Study: Let's Design a Smart Thermostat -- Chapter 5. Teaching Your AI Brain What to Do -- Determining Which Actions the Brain Will Take -- Perception Is Required, but It's Not All We Need -- Sequential Decisions.
■5058 ▼aTriggering the Action in Your AI Brain -- Setting the Decision Frequency -- Handling Delayed Consequences for Brain Actions -- Actions for Smart Thermostat -- Chapter 6. Setting Goals for Your AI Brain -- There's Always a Trade-off -- Throughput Versus Efficiency -- Supervisors Have Different Goals Than Crews Do -- Don't Prioritize Goals -- Balance Them Instead -- Watch Out for Expert Rules Disguised as Goals -- Ideal Versus Available -- Setting Goals -- Step 1: Identify Scenarios -- Step 2: Match Goals to Scenarios -- Step 3: Teach Strategies for Each Scenario -- Goal Objectives -- Maximize -- Minimize -- Reach, like the Finish Line for a Race -- Drive, like the Temperature for a Thermostat -- Avoid, like Dangerous Conditions -- Standardize, like the Heat in an Oven -- Smooth, like a Line -- Expanding Task Algebra to Include Goal Objectives -- Setting Goals for a Smart Thermostat -- Chapter 7. Teaching Skills to Your AI Brain -- Teaching Focuses and Guides Practice (Exploration) -- Skills Can Evolve and Transform -- Skills Adapt to the Scenario -- Levels of Teaching Sophistication -- The Introductory Teacher Conveys the Facts and Goals -- The Coach Sequences Skills to Practice -- The Mentor Teaches Strategy -- The Maestro Democratizes New Paradigms -- How Maestros Democratize Technology -- Levels of Autonomous AI Architecture -- Machine Learning Adds Perception -- Monolithic Brains Are Advanced Beginners -- Concept Networks Are Competent Learners -- Massive Concept Networks Are Proficient Learners -- Pursuing Expert Skill Acquisition in Autonomous AI -- Brains That Come with Hardwired Skills -- Brains That Define Skills as They Learn -- Brains That Assemble Themselves -- Brains with Skills That Coordinate -- Steps to Architect an AI Brain -- Step 1: Identify the Skills That You Want to Teach -- Step 2: Orchestrate How the Skills Work Together.
■5058 ▼aStep 3: Select Which Technology Should Perform Each Skill -- Pitfalls to Avoid When Teaching Skills -- Pitfall 1: Confusing the solution for the problem -- Pitfall 2: Losing the forest for the trees -- Example of Teaching Skills to an AI Brain: Rubber Factory -- Brain Design for Our Smart Thermostat -- Chapter 8. Giving Your AI Brain the Information It Needs to Learn and Decide -- Sensors: The Five Senses for Your AI Brain -- Variables -- Proxy Variables -- Trends -- Simulators: A Gym for Your Autonomous AI to Practice In -- Simulating Reality Using Physics and Chemistry -- Simulating Reality Using Statistics and Events -- Simulating Reality Using Machine Learning -- Simulating Reality Using Expert Rules -- Sensor Variables for Smart Thermostat -- Part IV. Tools for the Machine Teacher -- Chapter 9. Designing AI Brains That Someone Can Actually Build -- Designers and Builders Working Together in Harmony (Mostly) -- The Autonomous AI Design Fallacy Designs but Won't Iterate -- The Autonomous AI Implementation Fallacy Skips Design Altogether -- Specification for Documenting AI Brain Designs -- Platform for Machine Teaching -- Platform for Wiring Multiple Skills Together as Modules -- What Difference Will You Make with Machine Teaching? -- Glossary -- Index -- About the Author -- Colophon.
■520 ▼aEarly rules-based artificial intelligence demonstrated intriguing decision-making capabilities but lacked perception and didn't learn.AI today, primed with machine learning perception and deep reinforcement learning capabilities, can perform superhuman decision-making for specific tasks.
■588 ▼aDescription based on publisher supplied metadata and other sources.
■590 ▼aElectronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2026. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
■655 4▼aElectronic books.
■77608▼iPrint version▼aAnderson, Kence▼tDesigning Autonomous AI▼dSebastopol : O'Reilly Media, Incorporated,c2022▼z9781098110758
■7972 ▼aProQuest (Firm)
■85640▼uhttps://ebookcentral.proquest.com/lib/baekseok-ebooks/detail.action?docID=7015897▼zClick to View


