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Designing Autonomous AI
Designing Autonomous AI
Designing Autonomous AI

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자료유형  
 전자책 국외
최종처리일시  
20260202073946.0
ISBN  
9781098110703 (electronic bk.)
ISBN  
9781098110758
DDC  
006.3
저자명  
Anderson, Kence.
서명/저자  
Designing Autonomous AI
판사항  
1st ed.
형태사항  
1 online resource (248 pages)
내용주기  
완전내용Cover -- Copyright -- Table of Contents -- Foreword -- Preface -- What Is Autonomous AI? -- Who Should Read This Book? -- Process Experts -- Data Scientists and Software Engineers -- Innovation Leaders -- Teachers -- Problem Solvers -- What Can You Expect to Learn from This Book? -- Conventions Used in This Book -- O'Reilly Online Learning -- How to Contact Us -- Acknowledgments -- Introduction: The Right Brain in the Right Place (Why We Need Autonomous AI) -- The Changing World Requires Adapting Skills -- Problems Need Solutions, Not AI -- What Can AI Do for Me in Real Life? -- AI Decision-Making Is Becoming More Autonomous -- Beware of Data Science Colonialism -- The Changing Workforce Demands Transferred Skills -- Expertise Is Hard to Acquire -- Expertise Is Hard to Maintain -- Expertise Is Simple to Teach, but Requires Practice -- Pressing Problems Demand Completely New Skills -- AI Is a Tool -- Use It for Good -- Part I. When Automation Doesn't Work -- Chapter 1. Sometimes Machines Make Bad Decisions -- Math, Menus, and Manuals: How Machines Make Automated Decisions -- Control Theory Uses Math to Calculate Decisions -- Optimization Algorithms Use Menus of Options to Evaluate Decisions -- Expert Systems Recall Stored Expertise -- Chapter 2. The Quest for More Human-Like Decision-Making -- Augmenting Human Intelligence -- How Humans Make Decisions and Acquire Skills -- Humans Act on What They Perceive -- Humans Build Complex Correlations into Their Intuition with Practice -- Humans Abstract to Strategy for Complex Tasks -- There's a New Kind of AI in Town -- The Superpowers of Autonomous AI -- Autonomous AI Makes More Human-Like Decisions -- Autonomous AI Perceives, Then Acts -- The Difference Between Perception and Action in AI -- Autonomous AI Learns and Adapts When Things Change -- Autonomous AI Can Spot Patterns.
내용주기  
완전내용Autonomous AI Infers from Experience -- Autonomous AI Improvises and Strategizes -- Autonomous AI Can Plan for the Long-Term Future -- Autonomous AI Brings Together the Best of All Decision-Making Technologies -- When Should You Use Autonomous AI? -- Autonomous AI Is like a Brilliant, Curious Toddler That Needs to Be Taught -- Part II. What Is Machine Teaching? -- Chapter 3. How Brains Learn Best: Teaching Humans and AI -- Learning Multiple Skills Simultaneously Is Hard for Humans and AI -- Teaching Skills and Strategies Explicitly -- Teaching Allows Us to Trust AI -- The Mindset of a Machine Teacher -- Teacher More Than Programmer -- Learner More Than Expert -- What Is a Brain Design? -- How Decision-Making Works -- Acquiring Skill Is like Learning to Navigate by Exploring -- A Brain Design Is a Mental Map That Guides Exploration with Landmarks -- Chapter 4. Building Blocks for Machine Teaching -- Case Study: Learning to Walk Is Hard to Evolve, Easier to Teach -- So, Why Do We Walk? -- Strategy Versus Evolution -- Teaching Walking as Three Skills -- Concepts Capture Knowledge -- Skills Are Specialized Concepts -- Brains Are Built from Skills -- Building Skills -- Expert Rules Inflate into Skills -- Perceptive Concepts Discern or Recognize -- Directive Concepts Decide and Act -- Selective Concepts Supervise and Assign -- Brains Are Organized by Functions and Strategies -- Sequences or Parallel Execution for Functional Skills -- Hierarchies for Strategies -- Visual Language of Brain Design -- Part III. How Do You Teach a Machine? -- Understanding the Process -- Meet with Experts -- Ask the Right Questions -- Case Study: Let's Design a Smart Thermostat -- Chapter 5. Teaching Your AI Brain What to Do -- Determining Which Actions the Brain Will Take -- Perception Is Required, but It's Not All We Need -- Sequential Decisions.
내용주기  
완전내용Triggering the Action in Your AI Brain -- Setting the Decision Frequency -- Handling Delayed Consequences for Brain Actions -- Actions for Smart Thermostat -- Chapter 6. Setting Goals for Your AI Brain -- There's Always a Trade-off -- Throughput Versus Efficiency -- Supervisors Have Different Goals Than Crews Do -- Don't Prioritize Goals -- Balance Them Instead -- Watch Out for Expert Rules Disguised as Goals -- Ideal Versus Available -- Setting Goals -- Step 1: Identify Scenarios -- Step 2: Match Goals to Scenarios -- Step 3: Teach Strategies for Each Scenario -- Goal Objectives -- Maximize -- Minimize -- Reach, like the Finish Line for a Race -- Drive, like the Temperature for a Thermostat -- Avoid, like Dangerous Conditions -- Standardize, like the Heat in an Oven -- Smooth, like a Line -- Expanding Task Algebra to Include Goal Objectives -- Setting Goals for a Smart Thermostat -- Chapter 7. Teaching Skills to Your AI Brain -- Teaching Focuses and Guides Practice (Exploration) -- Skills Can Evolve and Transform -- Skills Adapt to the Scenario -- Levels of Teaching Sophistication -- The Introductory Teacher Conveys the Facts and Goals -- The Coach Sequences Skills to Practice -- The Mentor Teaches Strategy -- The Maestro Democratizes New Paradigms -- How Maestros Democratize Technology -- Levels of Autonomous AI Architecture -- Machine Learning Adds Perception -- Monolithic Brains Are Advanced Beginners -- Concept Networks Are Competent Learners -- Massive Concept Networks Are Proficient Learners -- Pursuing Expert Skill Acquisition in Autonomous AI -- Brains That Come with Hardwired Skills -- Brains That Define Skills as They Learn -- Brains That Assemble Themselves -- Brains with Skills That Coordinate -- Steps to Architect an AI Brain -- Step 1: Identify the Skills That You Want to Teach -- Step 2: Orchestrate How the Skills Work Together.
내용주기  
완전내용Step 3: Select Which Technology Should Perform Each Skill -- Pitfalls to Avoid When Teaching Skills -- Pitfall 1: Confusing the solution for the problem -- Pitfall 2: Losing the forest for the trees -- Example of Teaching Skills to an AI Brain: Rubber Factory -- Brain Design for Our Smart Thermostat -- Chapter 8. Giving Your AI Brain the Information It Needs to Learn and Decide -- Sensors: The Five Senses for Your AI Brain -- Variables -- Proxy Variables -- Trends -- Simulators: A Gym for Your Autonomous AI to Practice In -- Simulating Reality Using Physics and Chemistry -- Simulating Reality Using Statistics and Events -- Simulating Reality Using Machine Learning -- Simulating Reality Using Expert Rules -- Sensor Variables for Smart Thermostat -- Part IV. Tools for the Machine Teacher -- Chapter 9. Designing AI Brains That Someone Can Actually Build -- Designers and Builders Working Together in Harmony (Mostly) -- The Autonomous AI Design Fallacy Designs but Won't Iterate -- The Autonomous AI Implementation Fallacy Skips Design Altogether -- Specification for Documenting AI Brain Designs -- Platform for Machine Teaching -- Platform for Wiring Multiple Skills Together as Modules -- What Difference Will You Make with Machine Teaching? -- Glossary -- Index -- About the Author -- Colophon.
초록/해제  
요약Early rules-based artificial intelligence demonstrated intriguing decision-making capabilities but lacked perception and didn't learn.AI today, primed with machine learning perception and deep reinforcement learning capabilities, can perform superhuman decision-making for specific tasks.
기타형태저록  
Print version / Anderson, KenceDesigning Autonomous AI. Sebastopol : O'Reilly Media, Incorporated,c2022. 9781098110758
전자적 위치 및 접속  
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■5050  ▼aCover  --  Copyright  --  Table  of  Contents  --  Foreword  --  Preface  --  What  Is  Autonomous  AI?  --  Who  Should  Read  This  Book?  --  Process  Experts  --  Data  Scientists  and  Software  Engineers  --  Innovation  Leaders  --  Teachers  --  Problem  Solvers  --  What  Can  You  Expect  to  Learn  from  This  Book?  --  Conventions  Used  in  This  Book  --  O'Reilly  Online  Learning  --  How  to  Contact  Us  --  Acknowledgments  --  Introduction:  The  Right  Brain  in  the  Right  Place  (Why  We  Need  Autonomous  AI)  --  The  Changing  World  Requires  Adapting  Skills  --  Problems  Need  Solutions,  Not  AI  --  What  Can  AI  Do  for  Me  in  Real  Life?  --  AI  Decision-Making  Is  Becoming  More  Autonomous  --  Beware  of  Data  Science  Colonialism  --  The  Changing  Workforce  Demands  Transferred  Skills  --  Expertise  Is  Hard  to  Acquire  --  Expertise  Is  Hard  to  Maintain  --  Expertise  Is  Simple  to  Teach,  but  Requires  Practice  --  Pressing  Problems  Demand  Completely  New  Skills  --  AI  Is  a  Tool  --  Use  It  for  Good  --  Part  I.  When  Automation  Doesn't  Work  --  Chapter  1.  Sometimes  Machines  Make  Bad  Decisions  --  Math,  Menus,  and  Manuals:  How  Machines  Make  Automated  Decisions  --  Control  Theory  Uses  Math  to  Calculate  Decisions  --  Optimization  Algorithms  Use  Menus  of  Options  to  Evaluate  Decisions  --  Expert  Systems  Recall  Stored  Expertise  --  Chapter  2.  The  Quest  for  More  Human-Like    Decision-Making  --  Augmenting  Human  Intelligence  --  How  Humans  Make  Decisions  and  Acquire  Skills  --  Humans  Act  on  What  They  Perceive  --  Humans  Build  Complex  Correlations  into  Their  Intuition  with  Practice  --  Humans  Abstract  to  Strategy  for  Complex  Tasks  --  There's  a  New  Kind  of  AI  in  Town  --  The  Superpowers  of  Autonomous  AI  --  Autonomous  AI  Makes  More  Human-Like  Decisions  --  Autonomous  AI  Perceives,  Then  Acts  --  The  Difference  Between  Perception  and  Action  in  AI  --  Autonomous  AI  Learns  and  Adapts  When  Things  Change  --  Autonomous  AI  Can  Spot  Patterns.
■5058  ▼aAutonomous  AI  Infers  from  Experience  --  Autonomous  AI  Improvises  and  Strategizes  --  Autonomous  AI  Can  Plan  for  the  Long-Term  Future  --  Autonomous  AI  Brings  Together  the  Best  of  All  Decision-Making  Technologies  --  When  Should  You  Use  Autonomous  AI?  --  Autonomous  AI  Is  like  a  Brilliant,  Curious  Toddler  That  Needs  to  Be  Taught  --  Part  II.  What  Is  Machine  Teaching?  --  Chapter  3.  How  Brains  Learn  Best:  Teaching  Humans  and  AI  --  Learning  Multiple  Skills  Simultaneously  Is  Hard  for  Humans  and  AI  --  Teaching  Skills  and  Strategies  Explicitly  --  Teaching  Allows  Us  to  Trust  AI  --  The  Mindset  of  a  Machine  Teacher  --  Teacher  More  Than  Programmer  --  Learner  More  Than  Expert  --  What  Is  a  Brain  Design?  --  How  Decision-Making  Works  --  Acquiring  Skill  Is  like  Learning  to  Navigate  by  Exploring  --  A  Brain  Design  Is  a  Mental  Map  That  Guides  Exploration    with  Landmarks  --  Chapter  4.  Building  Blocks  for  Machine  Teaching  --  Case  Study:  Learning  to  Walk  Is  Hard  to  Evolve,    Easier  to  Teach  --  So,  Why  Do  We  Walk?  --  Strategy  Versus  Evolution  --  Teaching  Walking  as  Three  Skills  --  Concepts  Capture  Knowledge  --  Skills  Are  Specialized  Concepts  --  Brains  Are  Built  from  Skills  --  Building  Skills  --  Expert  Rules  Inflate  into  Skills  --  Perceptive  Concepts  Discern  or  Recognize  --  Directive  Concepts  Decide  and  Act  --  Selective  Concepts  Supervise  and  Assign  --  Brains  Are  Organized  by  Functions  and  Strategies  --  Sequences  or  Parallel  Execution  for  Functional  Skills  --  Hierarchies  for  Strategies  --  Visual  Language  of  Brain  Design  --  Part  III.  How  Do  You  Teach  a  Machine?  --  Understanding  the  Process  --  Meet  with  Experts  --  Ask  the  Right  Questions  --  Case  Study:  Let's  Design  a  Smart  Thermostat  --  Chapter  5.  Teaching  Your  AI  Brain  What  to  Do  --  Determining  Which  Actions  the  Brain  Will  Take  --  Perception  Is  Required,  but  It's  Not  All  We  Need  --  Sequential  Decisions.
■5058  ▼aTriggering  the  Action  in  Your  AI  Brain  --  Setting  the  Decision  Frequency  --  Handling  Delayed  Consequences  for  Brain  Actions  --  Actions  for  Smart  Thermostat  --  Chapter  6.  Setting  Goals  for  Your  AI  Brain  --  There's  Always  a  Trade-off  --  Throughput  Versus  Efficiency  --  Supervisors  Have  Different  Goals  Than  Crews  Do  --  Don't  Prioritize  Goals  --  Balance  Them  Instead  --  Watch  Out  for  Expert  Rules  Disguised  as  Goals  --  Ideal  Versus  Available  --  Setting  Goals  --  Step  1:  Identify  Scenarios  --  Step  2:  Match  Goals  to  Scenarios  --  Step  3:  Teach  Strategies  for  Each  Scenario  --  Goal  Objectives  --  Maximize  --  Minimize  --  Reach,  like  the  Finish  Line  for  a  Race  --  Drive,  like  the  Temperature  for  a  Thermostat  --  Avoid,  like  Dangerous  Conditions  --  Standardize,  like  the  Heat  in  an  Oven  --  Smooth,  like  a  Line  --  Expanding  Task  Algebra  to  Include  Goal  Objectives  --  Setting  Goals  for  a  Smart  Thermostat  --  Chapter  7.  Teaching  Skills  to  Your  AI  Brain  --  Teaching  Focuses  and  Guides  Practice  (Exploration)  --  Skills  Can  Evolve  and  Transform  --  Skills  Adapt  to  the  Scenario  --  Levels  of  Teaching  Sophistication  --  The  Introductory  Teacher  Conveys  the  Facts  and  Goals  --  The  Coach  Sequences  Skills  to  Practice  --  The  Mentor  Teaches  Strategy  --  The  Maestro  Democratizes  New  Paradigms  --  How  Maestros  Democratize  Technology  --  Levels  of  Autonomous  AI  Architecture  --  Machine  Learning  Adds  Perception  --  Monolithic  Brains  Are  Advanced  Beginners  --  Concept  Networks  Are  Competent  Learners  --  Massive  Concept  Networks  Are  Proficient  Learners  --  Pursuing  Expert  Skill  Acquisition  in  Autonomous  AI  --  Brains  That  Come  with  Hardwired  Skills  --  Brains  That  Define  Skills  as  They  Learn  --  Brains  That  Assemble  Themselves  --  Brains  with  Skills  That  Coordinate  --  Steps  to  Architect  an  AI  Brain  --  Step  1:  Identify  the  Skills  That  You  Want  to  Teach  --  Step  2:  Orchestrate  How  the  Skills  Work  Together.
■5058  ▼aStep  3:  Select  Which  Technology  Should  Perform  Each  Skill  --  Pitfalls  to  Avoid  When  Teaching  Skills  --  Pitfall  1:  Confusing  the  solution  for  the  problem  --  Pitfall  2:  Losing  the  forest  for  the  trees  --  Example  of  Teaching  Skills  to  an  AI  Brain:  Rubber  Factory  --  Brain  Design  for  Our  Smart  Thermostat  --  Chapter  8.  Giving  Your  AI  Brain  the  Information  It  Needs  to  Learn  and  Decide  --  Sensors:  The  Five  Senses  for  Your  AI  Brain  --  Variables  --  Proxy  Variables  --  Trends  --  Simulators:  A  Gym  for  Your  Autonomous  AI  to  Practice  In  --  Simulating  Reality  Using  Physics  and  Chemistry  --  Simulating  Reality  Using  Statistics  and  Events  --  Simulating  Reality  Using  Machine  Learning  --  Simulating  Reality  Using  Expert  Rules  --  Sensor  Variables  for  Smart  Thermostat  --  Part  IV.  Tools  for  the  Machine  Teacher  --  Chapter  9.  Designing  AI  Brains  That  Someone    Can  Actually  Build  --  Designers  and  Builders  Working  Together  in    Harmony  (Mostly)  --  The  Autonomous  AI  Design  Fallacy  Designs  but  Won't  Iterate  --  The  Autonomous  AI  Implementation  Fallacy  Skips  Design  Altogether  --  Specification  for  Documenting  AI  Brain  Designs  --  Platform  for  Machine  Teaching  --  Platform  for  Wiring  Multiple  Skills  Together  as  Modules  --  What  Difference  Will  You  Make  with  Machine  Teaching?  --  Glossary  --  Index  --  About  the  Author  --  Colophon.
■520    ▼aEarly  rules-based  artificial  intelligence  demonstrated  intriguing  decision-making  capabilities  but  lacked  perception  and  didn't  learn.AI  today,  primed  with  machine  learning  perception  and  deep  reinforcement  learning  capabilities,  can  perform  superhuman  decision-making  for  specific  tasks.
■588    ▼aDescription  based  on  publisher  supplied  metadata  and  other  sources.
■590    ▼aElectronic  reproduction.  Ann  Arbor,  Michigan  :  ProQuest  Ebook  Central,  2026.  Available  via  World  Wide  Web.  Access  may  be  limited  to  ProQuest  Ebook  Central  affiliated  libraries.  
■655  4▼aElectronic  books.
■77608▼iPrint  version▼aAnderson,  Kence▼tDesigning  Autonomous  AI▼dSebastopol  :  O'Reilly  Media,  Incorporated,c2022▼z9781098110758
■7972  ▼aProQuest  (Firm)
■85640▼uhttps://ebookcentral.proquest.com/lib/baekseok-ebooks/detail.action?docID=7015897▼zClick  to  View

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