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The Interface Model of Reality Mediation
The Interface Model of Reality Mediation
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20260202105512
- ISBN
- 9798263330798
- DDC
- 612
- 서명/저자
- The Interface Model of Reality Mediation
- 발행사항
- [Sl] : Georgia Institute of Technology, 2025
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2025
- 형태사항
- 173 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 87-05, Section: A.
- 주기사항
- Advisor: Bolter, Jay.
- 학위논문주기
- Thesis (Ph.D.)--Georgia Institute of Technology, 2025.
- 초록/해제
- 요약For over 30 years, the classification and definition of Mixed Reality experiences have been debated and amended. However, the technology-centered frameworks of these experiences have not distanced themselves from the outdated definitions of the mid-90s. The technocentric debate prevents academic and industry professionals from reaching a consensus on standardized definitions for what defines an experience as virtual, augmented, extended, or simply immersive. Over the past decade, however, evaluating and studying these experiences has expanded to include user experience as a defining criterion. This broadened definition applies findings based on objective and subjective user metrics, advancing scholarship and consumer growth in this field.Beyond user experience, outdated thinking of what constitutes an MR experience influences financial and intellectual investments. Today's focus on wearable computing as the sole source for MR experiences has limited our study and practice. This oversight has continued to tie experiences to head-mounted displays without considering modern experiences mediated by technology outside the sphere of wearable computing. These experiences may employ voxel-based displays (holograms), image reprojection techniques, parallax simulation, transparent displays, or massive outdoor screens to mediate an environment. The speed at which technology can be developed and deployed has led to new affordances for mixed reality experiences, outpacing the analytical models that define them. For this reason, a new classification model of reality mediators is needed.
- 일반주제명
- Physiology
- 일반주제명
- Augmented reality
- 일반주제명
- History
- 일반주제명
- Audiences
- 일반주제명
- Mediators
- 일반주제명
- Virtual communities
- 일반주제명
- Traditions
- 일반주제명
- Computer graphics
- 일반주제명
- 20th century
- 일반주제명
- Virtual reality
- 일반주제명
- Image
- 일반주제명
- Technology
- 일반주제명
- Artists
- 일반주제명
- Headsets
- 일반주제명
- Design
- 일반주제명
- Taxonomy
- 일반주제명
- Art
- 일반주제명
- Information technology
- 일반주제명
- Literature
- 기본자료저록
- Dissertations Abstracts International. 87-05A.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■006m o d
■007cr#unu||||||||
■020 ▼a9798263330798
■035 ▼a(MiAaPQ)AAI32308374
■035 ▼a(MiAaPQ)GeorgiaTech77877
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a612
■1001 ▼aPhelps, Daniel F.
■24510▼aThe Interface Model of Reality Mediation
■260 ▼a[Sl]▼bGeorgia Institute of Technology▼c2025
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2025
■300 ▼a173 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 87-05, Section: A.
■500 ▼aAdvisor: Bolter, Jay.
■5021 ▼aThesis (Ph.D.)--Georgia Institute of Technology, 2025.
■520 ▼aFor over 30 years, the classification and definition of Mixed Reality experiences have been debated and amended. However, the technology-centered frameworks of these experiences have not distanced themselves from the outdated definitions of the mid-90s. The technocentric debate prevents academic and industry professionals from reaching a consensus on standardized definitions for what defines an experience as virtual, augmented, extended, or simply immersive. Over the past decade, however, evaluating and studying these experiences has expanded to include user experience as a defining criterion. This broadened definition applies findings based on objective and subjective user metrics, advancing scholarship and consumer growth in this field.Beyond user experience, outdated thinking of what constitutes an MR experience influences financial and intellectual investments. Today's focus on wearable computing as the sole source for MR experiences has limited our study and practice. This oversight has continued to tie experiences to head-mounted displays without considering modern experiences mediated by technology outside the sphere of wearable computing. These experiences may employ voxel-based displays (holograms), image reprojection techniques, parallax simulation, transparent displays, or massive outdoor screens to mediate an environment. The speed at which technology can be developed and deployed has led to new affordances for mixed reality experiences, outpacing the analytical models that define them. For this reason, a new classification model of reality mediators is needed.
■590 ▼aSchool code: 0078.
■650 4▼aPhysiology
■650 4▼aAugmented reality
■650 4▼aHistory
■650 4▼aAudiences
■650 4▼aMediators
■650 4▼aVirtual communities
■650 4▼aTraditions
■650 4▼aComputer graphics
■650 4▼a20th century
■650 4▼aVirtual reality
■650 4▼aImage
■650 4▼aTechnology
■650 4▼aArtists
■650 4▼aHeadsets
■650 4▼aScience fiction & fantasy
■650 4▼aDesign
■650 4▼aTaxonomy
■650 4▼aArt
■650 4▼aAlternative dispute resolution
■650 4▼aInformation technology
■650 4▼aLiterature
■690 ▼a0389
■690 ▼a0578
■690 ▼a0719
■690 ▼a0649
■690 ▼a0489
■690 ▼a0401
■71020▼aGeorgia Institute of Technology.
■7730 ▼tDissertations Abstracts International▼g87-05A.
■790 ▼a0078
■791 ▼aPh.D.
■792 ▼a2025
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17360356▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


