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The Interface Model of Reality Mediation
The Interface Model of Reality Mediation
The Interface Model of Reality Mediation

상세정보

자료유형  
 학위논문 서양
최종처리일시  
20260202105512
ISBN  
9798263330798
DDC  
612
저자명  
Phelps, Daniel F.
서명/저자  
The Interface Model of Reality Mediation
발행사항  
[Sl] : Georgia Institute of Technology, 2025
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2025
형태사항  
173 p
주기사항  
Source: Dissertations Abstracts International, Volume: 87-05, Section: A.
주기사항  
Advisor: Bolter, Jay.
학위논문주기  
Thesis (Ph.D.)--Georgia Institute of Technology, 2025.
초록/해제  
요약For over 30 years, the classification and definition of Mixed Reality experiences have been debated and amended. However, the technology-centered frameworks of these experiences have not distanced themselves from the outdated definitions of the mid-90s. The technocentric debate prevents academic and industry professionals from reaching a consensus on standardized definitions for what defines an experience as virtual, augmented, extended, or simply immersive. Over the past decade, however, evaluating and studying these experiences has expanded to include user experience as a defining criterion. This broadened definition applies findings based on objective and subjective user metrics, advancing scholarship and consumer growth in this field.Beyond user experience, outdated thinking of what constitutes an MR experience influences financial and intellectual investments. Today's focus on wearable computing as the sole source for MR experiences has limited our study and practice. This oversight has continued to tie experiences to head-mounted displays without considering modern experiences mediated by technology outside the sphere of wearable computing. These experiences may employ voxel-based displays (holograms), image reprojection techniques, parallax simulation, transparent displays, or massive outdoor screens to mediate an environment. The speed at which technology can be developed and deployed has led to new affordances for mixed reality experiences, outpacing the analytical models that define them. For this reason, a new classification model of reality mediators is needed.
일반주제명  
Physiology
일반주제명  
Augmented reality
일반주제명  
History
일반주제명  
Audiences
일반주제명  
Mediators
일반주제명  
Virtual communities
일반주제명  
Traditions
일반주제명  
Computer graphics
일반주제명  
20th century
일반주제명  
Virtual reality
일반주제명  
Image
일반주제명  
Technology
일반주제명  
Artists
일반주제명  
Headsets
일반주제명  
Science fiction & fantasy
일반주제명  
Design
일반주제명  
Taxonomy
일반주제명  
Art
일반주제명  
Alternative dispute resolution
일반주제명  
Information technology
일반주제명  
Literature
기타저자  
Georgia Institute of Technology.
기본자료저록  
Dissertations Abstracts International. 87-05A.
전자적 위치 및 접속  
로그인 후 원문을 볼 수 있습니다.

MARC

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■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2025
■300    ▼a173  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  87-05,  Section:  A.
■500    ▼aAdvisor:  Bolter,  Jay.
■5021  ▼aThesis  (Ph.D.)--Georgia  Institute  of  Technology,  2025.
■520    ▼aFor  over  30  years,  the  classification  and  definition  of  Mixed  Reality  experiences  have  been  debated  and  amended.  However,  the  technology-centered  frameworks  of  these  experiences  have  not  distanced  themselves  from  the  outdated  definitions  of  the  mid-90s.  The  technocentric  debate  prevents  academic  and  industry  professionals  from  reaching  a  consensus  on  standardized  definitions  for  what  defines  an  experience  as  virtual,  augmented,  extended,  or  simply  immersive.  Over  the  past  decade,  however,  evaluating  and  studying  these  experiences  has  expanded  to  include  user  experience  as  a  defining  criterion.  This  broadened  definition  applies  findings  based  on  objective  and  subjective  user  metrics,  advancing  scholarship  and  consumer  growth  in  this  field.Beyond  user  experience,  outdated  thinking  of  what  constitutes  an  MR  experience  influences  financial  and  intellectual  investments.  Today's  focus  on  wearable  computing  as  the  sole  source  for  MR  experiences  has  limited  our  study  and  practice.  This  oversight  has  continued  to  tie  experiences  to  head-mounted  displays  without  considering  modern  experiences  mediated  by  technology  outside  the  sphere  of  wearable  computing.  These  experiences  may  employ  voxel-based  displays  (holograms),  image  reprojection  techniques,  parallax  simulation,  transparent  displays,  or  massive  outdoor  screens  to  mediate  an  environment.  The  speed  at  which  technology  can  be  developed  and  deployed  has  led  to  new  affordances  for  mixed  reality  experiences,  outpacing  the  analytical  models  that  define  them.  For  this  reason,  a  new  classification  model  of  reality  mediators  is  needed.
■590    ▼aSchool  code:  0078.
■650  4▼aPhysiology
■650  4▼aAugmented  reality
■650  4▼aHistory
■650  4▼aAudiences
■650  4▼aMediators
■650  4▼aVirtual  communities
■650  4▼aTraditions
■650  4▼aComputer  graphics
■650  4▼a20th  century
■650  4▼aVirtual  reality
■650  4▼aImage
■650  4▼aTechnology
■650  4▼aArtists
■650  4▼aHeadsets
■650  4▼aScience  fiction  &  fantasy
■650  4▼aDesign
■650  4▼aTaxonomy
■650  4▼aArt
■650  4▼aAlternative  dispute  resolution
■650  4▼aInformation  technology
■650  4▼aLiterature
■690    ▼a0389
■690    ▼a0578
■690    ▼a0719
■690    ▼a0649
■690    ▼a0489
■690    ▼a0401
■71020▼aGeorgia  Institute  of  Technology.
■7730  ▼tDissertations  Abstracts  International▼g87-05A.
■790    ▼a0078
■791    ▼aPh.D.
■792    ▼a2025
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17360356▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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