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Leveraging Virtual Reality to Identify Personalized Control Schemes for Teleoperating Non-Anthropomorphic Robots
Leveraging Virtual Reality to Identify Personalized Control Schemes for Teleoperating Non-...
Leveraging Virtual Reality to Identify Personalized Control Schemes for Teleoperating Non-Anthropomorphic Robots

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자료유형  
 학위논문 서양
최종처리일시  
20260202105515
ISBN  
9798263337797
DDC  
620
저자명  
Molnar, Jennifer.
서명/저자  
Leveraging Virtual Reality to Identify Personalized Control Schemes for Teleoperating Non-Anthropomorphic Robots
발행사항  
[Sl] : Georgia Institute of Technology, 2024
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2024
형태사항  
131 p
주기사항  
Source: Dissertations Abstracts International, Volume: 87-05, Section: A.
주기사항  
Advisor: Chernova, Sonia.
학위논문주기  
Thesis (Ph.D.)--Georgia Institute of Technology, 2024.
초록/해제  
요약Virtual reality (VR) has emerged as a popular teleoperation interface for robotic systems due to the immersive nature of VR interactions. In VR, users use their hands (or hand-held controllers) to interact with the environment. However, just as living animals have evolved specialized embodiments that differ from those of a human (e.g. tentacles, wings, prehensile tails, etc.), specialized robotic systems are often designed with non-anthropomorphic embodiments (e.g. treads, wheels, arms with differing degrees of freedom, etc.). Such differences in embodiment between human hands and the robot introduce challenges for the design of intuitive user teleoperation interfaces.This dissertation focuses on designing control schemes for teleoperating non-anthropomorphic robots and specifically investigates the hypothesis that users' demonstrated preferences can provide a basis for functional, personalized control schemes. Specifically, my work contributes:• A comprehensive survey of control scheme designs for teleoperating both real and virtual non-anthropomorphic robots, to characterize common design principles and identify unexplored research areas.• A VR "puppet-master" platform for identifying and validating user-generated mappings between a user's hand and a simulated robot.• An overview of users' default control scheme preferences and rationales for an example anthropomorphic and non-anthropomorphic robot arm, revealing features of a control scheme that are likely to benefit from personalization.• An analysis of model prediction error for control schemes trained on single or multiple participants and gestures, highlighting cases for which group-wise personalization is feasible and cases for which more data or more sophisticated processing methods are necessary.
일반주제명  
Robots
일반주제명  
Clustering
일반주제명  
Anthropomorphism
일반주제명  
Prostheses
일반주제명  
Virtual reality
일반주제명  
Robotics
일반주제명  
Cultural anthropology
일반주제명  
Information technology
기타저자  
Georgia Institute of Technology.
기본자료저록  
Dissertations Abstracts International. 87-05A.
전자적 위치 및 접속  
로그인 후 원문을 볼 수 있습니다.

MARC

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■1001  ▼aMolnar,  Jennifer.
■24510▼aLeveraging  Virtual  Reality  to  Identify  Personalized  Control  Schemes  for  Teleoperating  Non-Anthropomorphic  Robots
■260    ▼a[Sl]▼bGeorgia  Institute  of  Technology▼c2024
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2024
■300    ▼a131  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  87-05,  Section:  A.
■500    ▼aAdvisor:  Chernova,  Sonia.
■5021  ▼aThesis  (Ph.D.)--Georgia  Institute  of  Technology,  2024.
■520    ▼aVirtual  reality  (VR)  has  emerged  as  a  popular  teleoperation  interface  for  robotic  systems  due  to  the  immersive  nature  of  VR  interactions.  In  VR,  users  use  their  hands  (or  hand-held  controllers)  to  interact  with  the  environment.  However,  just  as  living  animals  have  evolved  specialized  embodiments  that  differ  from  those  of  a  human  (e.g.  tentacles,  wings,  prehensile  tails,  etc.),  specialized  robotic  systems  are  often  designed  with  non-anthropomorphic  embodiments  (e.g.  treads,  wheels,  arms  with  differing  degrees  of  freedom,  etc.).  Such  differences  in  embodiment  between  human  hands  and  the  robot  introduce  challenges  for  the  design  of  intuitive  user  teleoperation  interfaces.This  dissertation  focuses  on  designing  control  schemes  for  teleoperating  non-anthropomorphic  robots  and  specifically  investigates  the  hypothesis  that  users'  demonstrated  preferences  can  provide  a  basis  for  functional,  personalized  control  schemes.  Specifically,  my  work  contributes:•  A  comprehensive  survey  of  control  scheme  designs  for  teleoperating  both  real  and  virtual  non-anthropomorphic  robots,  to  characterize  common  design  principles  and  identify  unexplored  research  areas.•  A  VR  "puppet-master"  platform  for  identifying  and  validating  user-generated  mappings  between  a  user's  hand  and  a  simulated  robot.•  An  overview  of  users'  default  control  scheme  preferences  and  rationales  for  an  example  anthropomorphic  and  non-anthropomorphic  robot  arm,  revealing  features  of  a  control  scheme  that  are  likely  to  benefit  from  personalization.•  An  analysis  of  model  prediction  error  for  control  schemes  trained  on  single  or  multiple  participants  and  gestures,  highlighting  cases  for  which  group-wise  personalization  is  feasible  and  cases  for  which  more  data  or  more  sophisticated  processing  methods  are  necessary.
■590    ▼aSchool  code:  0078.
■650  4▼aRobots
■650  4▼aClustering
■650  4▼aAnthropomorphism
■650  4▼aProstheses
■650  4▼aVirtual  reality
■650  4▼aRobotics
■650  4▼aCultural  anthropology
■650  4▼aInformation  technology
■690    ▼a0771
■690    ▼a0326
■690    ▼a0489
■71020▼aGeorgia  Institute  of  Technology.
■7730  ▼tDissertations  Abstracts  International▼g87-05A.
■790    ▼a0078
■791    ▼aPh.D.
■792    ▼a2024
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17360376▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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