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Exploring the Effects of Prescribing and Implementation Techniques on the Adoption of Virtual Reality Therapeutics
Exploring the Effects of Prescribing and Implementation Techniques on the Adoption of Virt...
Exploring the Effects of Prescribing and Implementation Techniques on the Adoption of Virtual Reality Therapeutics

Detailed Information

자료유형  
 학위논문 서양
최종처리일시  
20260202103116
ISBN  
9798315712299
DDC  
614
저자명  
Zebrowski, Ashlyn Nicole.
서명/저자  
Exploring the Effects of Prescribing and Implementation Techniques on the Adoption of Virtual Reality Therapeutics
발행사항  
[Sl] : The University of North Carolina at Chapel Hill, 2025
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2025
형태사항  
352 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-11, Section: B.
주기사항  
Advisor: Mazur, Lukasz.
학위논문주기  
Thesis (Ph.D.)--The University of North Carolina at Chapel Hill, 2025.
초록/해제  
요약Anxiety, depression, and pain are among the most prevalent and disabling health conditions globally. Digital therapeutics (DTx), especially virtual reality-based therapeutics (VRx), are emerging as effective non-pharmacological treatments for at-home symptom management. Despite growing evidence of clinical efficacy, widespread adoption of both DTx and VRx in routine care remains limited. To assess the rigor of existing evidence, we systematically reviewed randomized controlled trials evaluating VRx for treating and managing symptoms experienced by cancer patients and survivors. We analyzed research testing VRx as a home-based treatment for various health conditions, mapping the barriers, facilitators, and implementation frameworks. We evaluated clinician and user perspectives through two mixed-methods studies, identifying critical system requirements for VRx dissemination. Using human-centered design, we developed and tested an implementation package, including assistive materials, clinician training, and prescribing tools. We completed a threearm randomized pilot, assessing acceptability, usability, and fidelity of the implementation package and prescribing VRx in a simulated clinician consultation. Technology acceptance significantly improved across all groups (p 0.05); usability, acceptability, and fidelity were highest when clinician consultation was included. Findings highlight the critical role of clinicians and impact of structured implementation strategies on the widespread adoption of VRx. This study contributes to implementation science by providing a structured assessment of implementation strategies and outcomes, where empirical testing remains limited. The findings expand evidence on the adoption of DTx by providing a holistic understanding of factors driving implementation success and offering actionable insights for scaling VRx for at-home care. Ultimately, this work provides a framework for making DTx usable, useful, and scalable where patients need care most: at home.
일반주제명  
Health sciences
일반주제명  
Behavioral sciences
일반주제명  
Information science
일반주제명  
Bioinformatics
키워드  
Adoption
키워드  
Digital health
키워드  
Health technologies
키워드  
Human factors
키워드  
Implementation package
키워드  
Virtual reality
기타저자  
The University of North Carolina at Chapel Hill Health Informatics
기본자료저록  
Dissertations Abstracts International. 86-11B.
전자적 위치 및 접속  
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MARC

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■1001  ▼aZebrowski,  Ashlyn  Nicole.
■24510▼aExploring  the  Effects  of  Prescribing  and  Implementation  Techniques  on  the  Adoption  of  Virtual  Reality  Therapeutics
■260    ▼a[Sl]▼bThe  University  of  North  Carolina  at  Chapel  Hill▼c2025
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2025
■300    ▼a352  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-11,  Section:  B.
■500    ▼aAdvisor:  Mazur,  Lukasz.
■5021  ▼aThesis  (Ph.D.)--The  University  of  North  Carolina  at  Chapel  Hill,  2025.
■520    ▼aAnxiety,  depression,  and  pain  are  among  the  most  prevalent  and  disabling  health  conditions  globally.  Digital  therapeutics  (DTx),  especially  virtual  reality-based  therapeutics  (VRx),  are  emerging  as  effective  non-pharmacological  treatments  for  at-home  symptom  management.  Despite  growing  evidence  of  clinical  efficacy,  widespread  adoption  of  both  DTx  and  VRx  in  routine  care  remains  limited.  To  assess  the  rigor  of  existing  evidence,  we  systematically  reviewed  randomized  controlled  trials  evaluating  VRx  for  treating  and  managing  symptoms  experienced  by  cancer  patients  and  survivors.  We  analyzed  research  testing  VRx  as  a  home-based  treatment  for  various  health  conditions,  mapping  the  barriers,  facilitators,  and  implementation  frameworks.  We  evaluated  clinician  and  user  perspectives  through  two  mixed-methods  studies,  identifying  critical  system  requirements  for  VRx  dissemination.  Using  human-centered  design,  we  developed  and  tested  an  implementation  package,  including  assistive  materials,  clinician  training,  and  prescribing  tools.  We  completed  a  threearm  randomized  pilot,  assessing  acceptability,  usability,  and  fidelity  of  the  implementation  package  and  prescribing  VRx  in  a  simulated  clinician  consultation.  Technology  acceptance  significantly  improved  across  all  groups  (p    0.05);  usability,  acceptability,  and  fidelity  were  highest  when  clinician  consultation  was  included.  Findings  highlight  the  critical  role  of  clinicians  and  impact  of  structured  implementation  strategies  on  the  widespread  adoption  of  VRx.  This  study  contributes  to  implementation  science  by  providing  a  structured  assessment  of  implementation  strategies  and  outcomes,  where  empirical  testing  remains  limited.  The  findings  expand  evidence  on  the  adoption  of  DTx  by  providing  a  holistic  understanding  of  factors  driving  implementation  success  and  offering  actionable  insights  for  scaling  VRx  for  at-home  care.  Ultimately,  this  work  provides  a  framework  for  making  DTx  usable,  useful,  and  scalable  where  patients  need  care  most:  at  home.
■590    ▼aSchool  code:  0153.
■650  4▼aHealth  sciences
■650  4▼aBehavioral  sciences
■650  4▼aInformation  science
■650  4▼aBioinformatics
■653    ▼aAdoption
■653    ▼aDigital  health
■653    ▼aHealth  technologies
■653    ▼aHuman  factors
■653    ▼aImplementation  package
■653    ▼aVirtual  reality
■690    ▼a0566
■690    ▼a0602
■690    ▼a0723
■690    ▼a0769
■690    ▼a0715
■71020▼aThe  University  of  North  Carolina  at  Chapel  Hill▼bHealth  Informatics.
■7730  ▼tDissertations  Abstracts  International▼g86-11B.
■790    ▼a0153
■791    ▼aPh.D.
■792    ▼a2025
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17357013▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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