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Toward Efficient and Robust Physical Simulation and Physics-Guided Content Generation
Toward Efficient and Robust Physical Simulation and Physics-Guided Content Generation
Toward Efficient and Robust Physical Simulation and Physics-Guided Content Generation

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자료유형  
 학위논문 서양
최종처리일시  
20260202103613
ISBN  
9798315748694
DDC  
519
저자명  
Zong, Zeshun.
서명/저자  
Toward Efficient and Robust Physical Simulation and Physics-Guided Content Generation
발행사항  
[Sl] : University of California, Los Angeles, 2025
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2025
형태사항  
176 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-11, Section: B.
주기사항  
Advisor: Jiang, Chenfanfu.
학위논문주기  
Thesis (Ph.D.)--University of California, Los Angeles, 2025.
초록/해제  
요약Physical simulation has long been a cornerstone of computer graphics, driving the generation of vivid dynamics across a variety of forms, from movies to video games. In recent years, the development of machine learning algorithms, along with the rise of massively parallel hardware such as GPUs, has created new opportunities as well as new challenges for traditional physical simulation. For instance, mobile devices such as smartphones and AR/VR glasses demand high-speed simulations on resource-constrained hardware. Similarly, the fields of embodied AI and robotics require fast and robust physical solvers capable of handling complex interactions. Moreover, advances in modern vision techniques and generative models have opened new avenues for using physical simulation to create novel digital content.In this dissertation, we first present novel reduced-order modeling techniques to accelerate existing physical simulation methods. Next, we introduce a robust rigid-deformable simulation method tailored for robotic applications. Finally, we explore how bridging physical simulation with state-of-the-art vision techniques enables dynamic novel view synthesis, and how combining physical simulation with 3D generative models facilitates the creation of 3D assets that stably interact with gravity, contact, and friction. 
일반주제명  
Applied mathematics
일반주제명  
Computational physics
일반주제명  
Robotics
키워드  
Computer graphics
키워드  
Computer vision
키워드  
Machine learning
키워드  
Physical simulation
기타저자  
University of California, Los Angeles Mathematics 0540
기본자료저록  
Dissertations Abstracts International. 86-11B.
전자적 위치 및 접속  
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MARC

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■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a519
■1001  ▼aZong,  Zeshun.
■24510▼aToward  Efficient  and  Robust  Physical  Simulation  and  Physics-Guided  Content  Generation
■260    ▼a[Sl]▼bUniversity  of  California,  Los  Angeles▼c2025
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2025
■300    ▼a176  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-11,  Section:  B.
■500    ▼aAdvisor:  Jiang,  Chenfanfu.
■5021  ▼aThesis  (Ph.D.)--University  of  California,  Los  Angeles,  2025.
■520    ▼aPhysical  simulation  has  long  been  a  cornerstone  of  computer  graphics,  driving  the  generation  of  vivid  dynamics  across  a  variety  of  forms,  from  movies  to  video  games.  In  recent  years,  the  development  of  machine  learning  algorithms,  along  with  the  rise  of  massively  parallel  hardware  such  as  GPUs,  has  created  new  opportunities  as  well  as  new  challenges  for  traditional  physical  simulation.  For  instance,  mobile  devices  such  as  smartphones  and  AR/VR  glasses  demand  high-speed  simulations  on  resource-constrained  hardware.  Similarly,  the  fields  of  embodied  AI  and  robotics  require  fast  and  robust  physical  solvers  capable  of  handling  complex  interactions.  Moreover,  advances  in  modern  vision  techniques  and  generative  models  have  opened  new  avenues  for  using  physical  simulation  to  create  novel  digital  content.In  this  dissertation,  we  first  present  novel  reduced-order  modeling  techniques  to  accelerate  existing  physical  simulation  methods.  Next,  we  introduce  a  robust  rigid-deformable  simulation  method  tailored  for  robotic  applications.  Finally,  we  explore  how  bridging  physical  simulation  with  state-of-the-art  vision  techniques  enables  dynamic  novel  view  synthesis,  and  how  combining  physical  simulation  with  3D  generative  models  facilitates  the  creation  of  3D  assets  that  stably  interact  with  gravity,  contact,  and  friction. 
■590    ▼aSchool  code:  0031.
■650  4▼aApplied  mathematics
■650  4▼aComputational  physics
■650  4▼aRobotics
■653    ▼aComputer  graphics
■653    ▼aComputer  vision
■653    ▼aMachine  learning
■653    ▼aPhysical  simulation
■690    ▼a0364
■690    ▼a0800
■690    ▼a0216
■690    ▼a0771
■71020▼aUniversity  of  California,  Los  Angeles▼bMathematics  0540.
■7730  ▼tDissertations  Abstracts  International▼g86-11B.
■790    ▼a0031
■791    ▼aPh.D.
■792    ▼a2025
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17357880▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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