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Non-Playable Conditions: Black Aesthetics at the Boundary of Video Games
Non-Playable Conditions: Black Aesthetics at the Boundary of Video Games
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20260202103117
- ISBN
- 9798291573112
- DDC
- 305
- 저자명
- Doughty, Aaron.
- 서명/저자
- Non-Playable Conditions: Black Aesthetics at the Boundary of Video Games
- 발행사항
- [Sl] : New York University, 2025
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2025
- 형태사항
- 197 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 87-02, Section: A.
- 주기사항
- Advisor: Galloway, Alexander R.;Nooney, Laine.
- 학위논문주기
- Thesis (Ph.D.)--New York University, 2025.
- 초록/해제
- 요약"Non-Playable Conditions: Black Aesthetics at the Boundary of Video Games" suggests that the adaptation of black aesthetics practices to the video game industry inform new configurations of racial identity and the free play imagined by neoliberal markets. Ideas of free play that predate the invention of video games harken back to Enlightenment aesthetic discourse that positions play as a sphere of proto-political training. Video games are instrumental not only to the creation, datafication, and proliferation of user-generated content but also to the subjective conditioning of player freedom, agency, and skill. In contradistinction, the eponymous non-playable condition alludes to non-playable characters or "NPCs" are the computer-controlled avatars that populate game worlds, providing texture and guiding player-interactions. Non-playability is a racializing condition assigned to those deemed to exhaust neoliberal definitions of free trade and free play. Following the events of 2014's Gamergate and leading into the 2016 election of Donald Trump, the term "NPC" has gained popular traction as racialized, gendered, and ableist epithet. Rightwing trolls and white nationalists circulated its usage online labeling members of racial justice initiates like Black Lives Matter as NPCs. Because NPCs follow rote programming scripts, the epithets use intends disqualify social "Others" based on their perceived lack of agency, autonomy, and intelligence. The non-playable condition, thus, marks a racializing difference that analogizes blackness as an instrument to play. Pushing against this characterization, the non-playable is theorized here as a point of aesthetic underdetermination between algorithmic rules, visual abstractions, and performative play. Looking to varied forms and archives produced by aesthetic theory, game production tools, TikTok dances, legal documents, and consumer practices, the non-playable allows us to understand black self-fashioning as a constant reconfiguring of the boundaries of play.
- 일반주제명
- African American studies
- 일반주제명
- Aesthetics
- 일반주제명
- Black studies
- 일반주제명
- Film studies
- 키워드
- Video games
- 키워드
- Black aesthetics
- 키워드
- Racial identity
- 키워드
- Aesthetic theory
- 기타저자
- New York University Media Culture and Communication
- 기본자료저록
- Dissertations Abstracts International. 87-02A.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■006m o d
■007cr#unu||||||||
■020 ▼a9798291573112
■035 ▼a(MiAaPQ)AAI31937460
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a305
■1001 ▼aDoughty, Aaron.
■24510▼aNon-Playable Conditions: Black Aesthetics at the Boundary of Video Games
■260 ▼a[Sl]▼bNew York University▼c2025
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2025
■300 ▼a197 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 87-02, Section: A.
■500 ▼aAdvisor: Galloway, Alexander R.;Nooney, Laine.
■5021 ▼aThesis (Ph.D.)--New York University, 2025.
■520 ▼a"Non-Playable Conditions: Black Aesthetics at the Boundary of Video Games" suggests that the adaptation of black aesthetics practices to the video game industry inform new configurations of racial identity and the free play imagined by neoliberal markets. Ideas of free play that predate the invention of video games harken back to Enlightenment aesthetic discourse that positions play as a sphere of proto-political training. Video games are instrumental not only to the creation, datafication, and proliferation of user-generated content but also to the subjective conditioning of player freedom, agency, and skill. In contradistinction, the eponymous non-playable condition alludes to non-playable characters or "NPCs" are the computer-controlled avatars that populate game worlds, providing texture and guiding player-interactions. Non-playability is a racializing condition assigned to those deemed to exhaust neoliberal definitions of free trade and free play. Following the events of 2014's Gamergate and leading into the 2016 election of Donald Trump, the term "NPC" has gained popular traction as racialized, gendered, and ableist epithet. Rightwing trolls and white nationalists circulated its usage online labeling members of racial justice initiates like Black Lives Matter as NPCs. Because NPCs follow rote programming scripts, the epithets use intends disqualify social "Others" based on their perceived lack of agency, autonomy, and intelligence. The non-playable condition, thus, marks a racializing difference that analogizes blackness as an instrument to play. Pushing against this characterization, the non-playable is theorized here as a point of aesthetic underdetermination between algorithmic rules, visual abstractions, and performative play. Looking to varied forms and archives produced by aesthetic theory, game production tools, TikTok dances, legal documents, and consumer practices, the non-playable allows us to understand black self-fashioning as a constant reconfiguring of the boundaries of play.
■590 ▼aSchool code: 0146.
■650 4▼aAfrican American studies
■650 4▼aAesthetics
■650 4▼aBlack studies
■650 4▼aFilm studies
■653 ▼aVideo games
■653 ▼aBlack aesthetics
■653 ▼aRacial identity
■653 ▼aNon-playable condition
■653 ▼aAesthetic theory
■690 ▼a0296
■690 ▼a0650
■690 ▼a0900
■690 ▼a0325
■71020▼aNew York University▼bMedia, Culture, and Communication.
■7730 ▼tDissertations Abstracts International▼g87-02A.
■790 ▼a0146
■791 ▼aPh.D.
■792 ▼a2025
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17357019▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


