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The E in Sports: The Platformization of Professional Gaming
The E in Sports: The Platformization of Professional Gaming
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20260202103118
- ISBN
- 9798315712497
- DDC
- 004
- 서명/저자
- The E in Sports: The Platformization of Professional Gaming
- 발행사항
- [Sl] : The University of North Carolina at Chapel Hill, 2025
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2025
- 형태사항
- 233 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 86-11, Section: B.
- 주기사항
- Advisor: Monahan, Torin.
- 학위논문주기
- Thesis (Ph.D.)--The University of North Carolina at Chapel Hill, 2025.
- 초록/해제
- 요약This dissertation examines the development of the professional gaming industry-popularly known as esports-between 2009 and 2020. In contrast to sport-centric frameworks to understanding professional gaming, this dissertation utilizes the framework of platformization of cultural production: the penetration of economic and infrastructural extensions of online platforms into the web, affecting the production, distribution, and circulation of cultural content. Using this framework, I consider how video game publishers, especially Valve, Activision-Blizzard, and Riot Games, sought to transform the underlying technical, legal, and financial arrangements that undergird professional gaming. In particular, I illustrate how, in the 2010s, and like other sectors of cultural production, professional gaming became subject to novel forms of platform governance, multisided markets, and infrastructure. It is argued that esports ought to be understood as an effort to create an articulation of sporting that is aligned with the financial and technical logics of digital platforms.
- 일반주제명
- Information technology
- 일반주제명
- Communication
- 일반주제명
- Sports management
- 일반주제명
- Political science
- 키워드
- Esports
- 키워드
- Game studies
- 키워드
- Platformization
- 기타저자
- The University of North Carolina at Chapel Hill Communication Studies
- 기본자료저록
- Dissertations Abstracts International. 86-11B.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■00520260202103118
■006m o d
■007cr#unu||||||||
■020 ▼a9798315712497
■035 ▼a(MiAaPQ)AAI31937613
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a004
■1001 ▼aPartin, William Clyde, III.
■24510▼aThe E in Sports: The Platformization of Professional Gaming
■260 ▼a[Sl]▼bThe University of North Carolina at Chapel Hill▼c2025
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2025
■300 ▼a233 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 86-11, Section: B.
■500 ▼aAdvisor: Monahan, Torin.
■5021 ▼aThesis (Ph.D.)--The University of North Carolina at Chapel Hill, 2025.
■520 ▼aThis dissertation examines the development of the professional gaming industry-popularly known as esports-between 2009 and 2020. In contrast to sport-centric frameworks to understanding professional gaming, this dissertation utilizes the framework of platformization of cultural production: the penetration of economic and infrastructural extensions of online platforms into the web, affecting the production, distribution, and circulation of cultural content. Using this framework, I consider how video game publishers, especially Valve, Activision-Blizzard, and Riot Games, sought to transform the underlying technical, legal, and financial arrangements that undergird professional gaming. In particular, I illustrate how, in the 2010s, and like other sectors of cultural production, professional gaming became subject to novel forms of platform governance, multisided markets, and infrastructure. It is argued that esports ought to be understood as an effort to create an articulation of sporting that is aligned with the financial and technical logics of digital platforms.
■590 ▼aSchool code: 0153.
■650 4▼aInformation technology
■650 4▼aCommunication
■650 4▼aSports management
■650 4▼aPolitical science
■653 ▼aCultural industries
■653 ▼aEsports
■653 ▼aGame studies
■653 ▼aPlatform governance
■653 ▼aPlatformization
■653 ▼aPolitical economy
■690 ▼a0489
■690 ▼a0459
■690 ▼a0430
■690 ▼a0615
■71020▼aThe University of North Carolina at Chapel Hill▼bCommunication Studies.
■7730 ▼tDissertations Abstracts International▼g86-11B.
■790 ▼a0153
■791 ▼aPh.D.
■792 ▼a2025
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17357023▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


