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Deep Generative Priors for View Synthesis at Scale
Deep Generative Priors for View Synthesis at Scale
Deep Generative Priors for View Synthesis at Scale

상세정보

자료유형  
 학위논문 서양
최종처리일시  
20260202105109
ISBN  
9798297601284
DDC  
004
저자명  
Gao, Hang.
서명/저자  
Deep Generative Priors for View Synthesis at Scale
발행사항  
[Sl] : University of California, Berkeley, 2025
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2025
형태사항  
123 p
주기사항  
Source: Dissertations Abstracts International, Volume: 87-04, Section: A.
주기사항  
Advisor: Kanazawa, Angjoo.
학위논문주기  
Thesis (Ph.D.)--University of California, Berkeley, 2025.
초록/해제  
요약View synthesis-the task of generating photorealistic images of a scene from novel camera viewpoints-is a cornerstone of computer vision, underpinning graphics, immersive reality, and embodied AI. Yet despite its importance, view synthesis has not demonstrated scaling properties comparable to those in language or 2D generation, even when provided with more data and compute: reconstruction-based methods collapse under sparse views or scene motion, while generative models struggle with 3D consistency and precise camera control.This thesis shows that deep generative priors-instantiated as diffusion models conditioned on camera poses-bridge this gap. We proceed in three steps. First, we start by revealing that state-of-the-art dynamic view-synthesis benchmarks quietly rely on multi-view cues; removing those cues triggers steep performance drops and exposes the brittleness of reconstruction-based models. Then, we present a working solution that injects learned monocular depth and long-range tracking priors into a dynamic 3D Gaussian scene representation, recovering globally consistent geometry and motion from a single video. Finally, we abandon explicit reconstruction altogether, coupling camera-conditioned diffusion with a two-pass sampling strategy to synthesize minute-long, camera-controlled videos from as little as one input image.From diagnosing the limits of reconstruction, to augmenting it with data-driven regularizers, to replacing it with a fully generative pipeline, our results trace a clear progression that delivers state-of-the-art fidelity, temporal coherence, and camera control precision while requiring orders-of-magnitude less input signal. We conclude by outlining open challenges and future directions for scaling view synthesis to truly world-scale 3D environments.
일반주제명  
Computer science
일반주제명  
Computer engineering
일반주제명  
Information science
키워드  
Deep generative
키워드  
Camera control
키워드  
3D Gaussian scene
키워드  
Graphics
기타저자  
University of California, Berkeley Electrical Engineering & Computer Sciences
기본자료저록  
Dissertations Abstracts International. 87-04A.
전자적 위치 및 접속  
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■1001  ▼aGao,  Hang.
■24510▼aDeep  Generative  Priors  for  View  Synthesis  at  Scale
■260    ▼a[Sl]▼bUniversity  of  California,  Berkeley▼c2025
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2025
■300    ▼a123  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  87-04,  Section:  A.
■500    ▼aAdvisor:  Kanazawa,  Angjoo.
■5021  ▼aThesis  (Ph.D.)--University  of  California,  Berkeley,  2025.
■520    ▼aView  synthesis-the  task  of  generating  photorealistic  images  of  a  scene  from  novel  camera  viewpoints-is  a  cornerstone  of  computer  vision,  underpinning  graphics,  immersive  reality,  and  embodied  AI.  Yet  despite  its  importance,  view  synthesis  has  not  demonstrated  scaling  properties  comparable  to  those  in  language  or  2D  generation,  even  when  provided  with  more  data  and  compute:  reconstruction-based  methods  collapse  under  sparse  views  or  scene  motion,  while  generative  models  struggle  with  3D  consistency  and  precise  camera  control.This  thesis  shows  that  deep  generative  priors-instantiated  as  diffusion  models  conditioned  on  camera  poses-bridge  this  gap.  We  proceed  in  three  steps.  First,  we  start  by  revealing  that  state-of-the-art  dynamic  view-synthesis  benchmarks  quietly  rely  on  multi-view  cues;  removing  those  cues  triggers  steep  performance  drops  and  exposes  the  brittleness  of  reconstruction-based  models.  Then,  we  present  a  working  solution  that  injects  learned  monocular  depth  and  long-range  tracking  priors  into  a  dynamic  3D  Gaussian  scene  representation,  recovering  globally  consistent  geometry  and  motion  from  a  single  video.  Finally,  we  abandon  explicit  reconstruction  altogether,  coupling  camera-conditioned  diffusion  with  a  two-pass  sampling  strategy  to  synthesize  minute-long,  camera-controlled  videos  from  as  little  as  one  input  image.From  diagnosing  the  limits  of  reconstruction,  to  augmenting  it  with  data-driven  regularizers,  to  replacing  it  with  a  fully  generative  pipeline,  our  results  trace  a  clear  progression  that  delivers  state-of-the-art  fidelity,  temporal  coherence,  and  camera  control  precision  while  requiring  orders-of-magnitude  less  input  signal.  We  conclude  by  outlining  open  challenges  and  future  directions  for  scaling  view  synthesis  to  truly  world-scale  3D  environments.
■590    ▼aSchool  code:  0028.
■650  4▼aComputer  science
■650  4▼aComputer  engineering
■650  4▼aInformation  science
■653    ▼aDeep  generative
■653    ▼aCamera  control
■653    ▼a3D  Gaussian  scene
■653    ▼aGraphics
■690    ▼a0984
■690    ▼a0464
■690    ▼a0723
■71020▼aUniversity  of  California,  Berkeley▼bElectrical  Engineering  &  Computer  Sciences.
■7730  ▼tDissertations  Abstracts  International▼g87-04A.
■790    ▼a0028
■791    ▼aPh.D.
■792    ▼a2025
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17359367▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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