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User-Centered Building Design Using Immersive Virtual Reality and Discrete Choice Modeling
User-Centered Building Design Using Immersive Virtual Reality and Discrete Choice Modeling
User-Centered Building Design Using Immersive Virtual Reality and Discrete Choice Modeling

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자료유형  
 학위논문 서양
최종처리일시  
20260202105527
ISBN  
9798263342838
DDC  
001
저자명  
Ma, JaeHoon.
서명/저자  
User-Centered Building Design Using Immersive Virtual Reality and Discrete Choice Modeling
발행사항  
[Sl] : Georgia Institute of Technology, 2025
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2025
형태사항  
139 p
주기사항  
Source: Dissertations Abstracts International, Volume: 87-05, Section: A.
주기사항  
Advisor: Erdogmus, Ece;Yang, Eunhwa.
학위논문주기  
Thesis (Ph.D.)--Georgia Institute of Technology, 2025.
초록/해제  
요약User-centered design (UCD), which aims to create building spaces that align with the specific needs and preferences of end-users, is one of the crucial objectives in architecture, engineering, and construction (AEC) projects. To achieve this goal, it is essential to engage end-users in the design process, enabling them to evaluate space designs and provide feedback that design practitioners can incorporate into their decision-making. Nevertheless, two persistent challenges exist in this design approach. First, end-users often struggle to provide reliable design feedback due to the difficulty of accurately evaluating space designs before construction. Second, incorporating varied design feedback from multiple end-users with heterogeneous preferences into design decisions is difficult for design practitioners. This dissertation addresses these challenges by introducing a UCD approach that applies immersive virtual reality (IVR) and discrete choice modeling (DCM) to the end-user-engaged design process. The dissertation comprises two studies. The first study examined the effectiveness and applicability of IVR as a design review method for enhancing end-users' accurate design evaluations. A controlled experiment was conducted to compare end-users' design evaluations using IVR, two-dimensional visualizations, and physical design reviews while investigating their acceptance of IVR design review. The results validated that IVR can lead to more accurate design evaluations by end-users compared to conventional two-dimensional visualizations and confirmed their positive acceptance of IVR design review. The second study formulated an implementation framework for the UCD approach, which gathers design feedback from multiple end-users through choice simulations using IVR design review and quantitatively predicts their design preferences using DCM to enhance design decisions. The proposed UCD approach was successfully validated based on its accuracy in predicting end-users' design preferences under hypothetical design scenarios for a university learning space, with undergraduate and graduate students as the target end-users. In addition, three design decision scenarios utilizing the proposed UCD approach were presented to illustrate its potential for enhancing design decisions. With future work for improving its practical applicability, the UCD approach proposed in this dissertation is expected to promote UCD in AEC projects by enabling design practitioners to create building spaces that better align with end-users' preferences.
일반주제명  
Visualization
일반주제명  
Decision making
일반주제명  
Computer aided design--CAD
기타저자  
Georgia Institute of Technology.
기본자료저록  
Dissertations Abstracts International. 87-05A.
전자적 위치 및 접속  
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MARC

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■035    ▼a(MiAaPQ)GeorgiaTech77814
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■0820  ▼a001
■1001  ▼aMa,  JaeHoon.
■24510▼aUser-Centered  Building  Design  Using  Immersive  Virtual  Reality  and  Discrete  Choice  Modeling
■260    ▼a[Sl]▼bGeorgia  Institute  of  Technology▼c2025
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2025
■300    ▼a139  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  87-05,  Section:  A.
■500    ▼aAdvisor:  Erdogmus,  Ece;Yang,  Eunhwa.
■5021  ▼aThesis  (Ph.D.)--Georgia  Institute  of  Technology,  2025.
■520    ▼aUser-centered  design  (UCD),  which  aims  to  create  building  spaces  that  align  with  the  specific  needs  and  preferences  of  end-users,  is  one  of  the  crucial  objectives  in  architecture,  engineering,  and  construction  (AEC)  projects.  To  achieve  this  goal,  it  is  essential  to  engage  end-users  in  the  design  process,  enabling  them  to  evaluate  space  designs  and  provide  feedback  that  design  practitioners  can  incorporate  into  their  decision-making.  Nevertheless,  two  persistent  challenges  exist  in  this  design  approach.  First,  end-users  often  struggle  to  provide  reliable  design  feedback  due  to  the  difficulty  of  accurately  evaluating  space  designs  before  construction.  Second,  incorporating  varied  design  feedback  from  multiple  end-users  with  heterogeneous  preferences  into  design  decisions  is  difficult  for  design  practitioners.  This  dissertation  addresses  these  challenges  by  introducing  a  UCD  approach  that  applies  immersive  virtual  reality  (IVR)  and  discrete  choice  modeling  (DCM)  to  the  end-user-engaged  design  process.  The  dissertation  comprises  two  studies.  The  first  study  examined  the  effectiveness  and  applicability  of  IVR  as  a  design  review  method  for  enhancing  end-users'  accurate  design  evaluations.  A  controlled  experiment  was  conducted  to  compare  end-users'  design  evaluations  using  IVR,  two-dimensional  visualizations,  and  physical  design  reviews  while  investigating  their  acceptance  of  IVR  design  review.  The  results  validated  that  IVR  can  lead  to  more  accurate  design  evaluations  by  end-users  compared  to  conventional  two-dimensional  visualizations  and  confirmed  their  positive  acceptance  of  IVR  design  review.  The  second  study  formulated  an  implementation  framework  for  the  UCD  approach,  which  gathers  design  feedback  from  multiple  end-users  through  choice  simulations  using  IVR  design  review  and  quantitatively  predicts  their  design  preferences  using  DCM  to  enhance  design  decisions.  The  proposed  UCD  approach  was  successfully  validated  based  on  its  accuracy  in  predicting  end-users'  design  preferences  under  hypothetical  design  scenarios  for  a  university  learning  space,  with  undergraduate  and  graduate  students  as  the  target  end-users.  In  addition,  three  design  decision  scenarios  utilizing  the  proposed  UCD  approach  were  presented  to  illustrate  its  potential  for  enhancing  design  decisions.  With  future  work  for  improving  its  practical  applicability,  the  UCD  approach  proposed  in  this  dissertation  is  expected  to  promote  UCD  in  AEC  projects  by  enabling  design  practitioners  to  create  building  spaces  that  better  align  with  end-users'  preferences.
■590    ▼aSchool  code:  0078.
■650  4▼aVisualization
■650  4▼aDecision  making
■650  4▼aComputer  aided  design--CAD
■690    ▼a0729
■71020▼aGeorgia  Institute  of  Technology.
■7730  ▼tDissertations  Abstracts  International▼g87-05A.
■790    ▼a0078
■791    ▼aPh.D.
■792    ▼a2025
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17360444▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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