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Reconstructing and Designing 3D Objects Across the Physical and Digital Worlds
Reconstructing and Designing 3D Objects Across the Physical and Digital Worlds
Reconstructing and Designing 3D Objects Across the Physical and Digital Worlds

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자료유형  
 학위논문 서양
최종처리일시  
20260202105628
ISBN  
9798265430113
DDC  
574
저자명  
Guo, Michelle.
서명/저자  
Reconstructing and Designing 3D Objects Across the Physical and Digital Worlds
발행사항  
[Sl] : Stanford University, 2025
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2025
형태사항  
112 p
주기사항  
Source: Dissertations Abstracts International, Volume: 87-05, Section: A.
주기사항  
Advisor: Liu, Cheng-Yun;Wu, Jiajun.
학위논문주기  
Thesis (Ph.D.)--Stanford University, 2025.
초록/해제  
요약The integration of the digital and physical worlds requires the ability to accurately reconstruct and design three-dimensional objects. Current approaches often struggle to (i) reproduce the appearance and behavior of real-world objects and (ii) create object designs that are functional for humans and robots. This dissertation presents frameworks across the two lines of research.The first line of research focuses on reconstruction. I present a neural object representation capable of reconstructing object appearance from images, handling complex materials (both opaque and translucent), and supporting free-viewpoint relighting and scene composition. I also introduce a method for reconstructing photorealistic, simulation-ready garments from a single multi-view capture, using a hybrid mesh-embedded 3D Gaussian splat representation. Such a representation allows simulation-readiness and generalization to novel poses and lighting conditions.The second line of research explores 3D object design. This includes a mesh deformation framework for generating objects that follow both semantic guidance and contact constraints. Furthermore, I propose a learning-based framework for automatically designing 3D printable adaptations on everyday objects for robot manipulation, formulating adaptation design and control as a dual Markov Decision Process to improve "robot ergonomics" for challenging tasks.Together, these contributions advance the state-of-the-art in digital twins and functional object design, enabling more robust agent-object interactions in both the virtual and physical worlds.
일반주제명  
Adaptation
일반주제명  
Design
일반주제명  
Lighting
일반주제명  
Semantics
기타저자  
Stanford University.
기본자료저록  
Dissertations Abstracts International. 87-05A.
전자적 위치 및 접속  
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MARC

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■040    ▼aMiAaPQ▼cMiAaPQ
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■1001  ▼aGuo,  Michelle.
■24510▼aReconstructing  and  Designing  3D  Objects  Across  the  Physical  and  Digital  Worlds
■260    ▼a[Sl]▼bStanford  University▼c2025
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2025
■300    ▼a112  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  87-05,  Section:  A.
■500    ▼aAdvisor:  Liu,  Cheng-Yun;Wu,  Jiajun.
■5021  ▼aThesis  (Ph.D.)--Stanford  University,  2025.
■520    ▼aThe  integration  of  the  digital  and  physical  worlds  requires  the  ability  to  accurately  reconstruct  and  design  three-dimensional  objects.  Current  approaches  often  struggle  to  (i)  reproduce  the  appearance  and  behavior  of  real-world  objects  and  (ii)  create  object  designs  that  are  functional  for  humans  and  robots.  This  dissertation  presents  frameworks  across  the  two  lines  of  research.The  first  line  of  research  focuses  on  reconstruction.  I  present  a  neural  object  representation  capable  of  reconstructing  object  appearance  from  images,  handling  complex  materials  (both  opaque  and  translucent),  and  supporting  free-viewpoint  relighting  and  scene  composition.  I  also  introduce  a  method  for  reconstructing  photorealistic,  simulation-ready  garments  from  a  single  multi-view  capture,  using  a  hybrid  mesh-embedded  3D  Gaussian  splat  representation.  Such  a  representation  allows  simulation-readiness  and  generalization  to  novel  poses  and  lighting  conditions.The  second  line  of  research  explores  3D  object  design.  This  includes  a  mesh  deformation  framework  for  generating  objects  that  follow  both  semantic  guidance  and  contact  constraints.  Furthermore,  I  propose  a  learning-based  framework  for  automatically  designing  3D  printable  adaptations  on  everyday  objects  for  robot  manipulation,  formulating  adaptation  design  and  control  as  a  dual  Markov  Decision  Process  to  improve  "robot  ergonomics"  for  challenging  tasks.Together,  these  contributions  advance  the  state-of-the-art  in  digital  twins  and  functional  object  design,  enabling  more  robust  agent-object  interactions  in  both  the  virtual  and  physical  worlds.
■590    ▼aSchool  code:  0212.
■650  4▼aAdaptation
■650  4▼aDesign
■650  4▼aLighting
■650  4▼aSemantics
■690    ▼a0389
■71020▼aStanford  University.
■7730  ▼tDissertations  Abstracts  International▼g87-05A.
■790    ▼a0212
■791    ▼aPh.D.
■792    ▼a2025
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17360851▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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