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Designing for Action: Centering Youth in Participatory Technology Design
Designing for Action: Centering Youth in Participatory Technology Design
상세정보
- 자료유형
- 학위논문 서양
- 최종처리일시
- 20260202104805
- ISBN
- 9798288863080
- DDC
- 020
- 저자명
- Gak, Liza.
- 서명/저자
- Designing for Action: Centering Youth in Participatory Technology Design
- 발행사항
- [Sl] : University of California, Berkeley, 2025
- 발행사항
- Ann Arbor : ProQuest Dissertations & Theses, 2025
- 형태사항
- 170 p
- 주기사항
- Source: Dissertations Abstracts International, Volume: 87-01, Section: B.
- 주기사항
- Advisor: Salehi, Niloufar.
- 학위논문주기
- Thesis (Ph.D.)--University of California, Berkeley, 2025.
- 초록/해제
- 요약This dissertation examines how Human-Computer Interaction (HCI) can more meaningfully engage teens and young adults (ages 13-22) as full participants in the research and design of sociotechnical systems. While participatory design methods have long been used with children under 12, HCI has struggled to support deeper youth engagement across all stages of the research process -- particularly with teens who bring greater independence, critical awareness, and lived experience of digital systems. In response, I introduce an "action-taker" role that positions youth not only as testers or informants, but as researchers, designers, and agents of change. Drawing on Youth Participatory Action Research (YPAR) and radical traditions of participatory design, I offer new frameworks and methods for deepening youth engagement, skill-building, and collective action around issues that matter to them.The dissertation is grounded in four empirical projects that explore how participatory methods can help youth reflect on and reshape the sociotechnical systems that structure their lives. These include: a year-long virtual PAR project in which youth learned to research and act on social media issues of their choice; a design fiction workshop series that surfaced teens' values through speculative storytelling; a qualitative study of location-sharing technologies revealing privacy as a relational norm; and a scenario-based investigation of algorithmic harm in targeted weight-loss advertising. Across these studies, I demonstrate how creative, reflective, and community-based methods can support youth in reframing everyday technologies -- not as neutral tools, but as sites of power, negotiation, and meaning-making.By redefining participation and action in HCI, this work contributes to a growing movement toward justice-oriented, youth-centered design. It offers both theoretical and practical guidance for researchers seeking to engage youth as co-creators of more equitable sociotechnical futures.
- 일반주제명
- Information science
- 일반주제명
- Web studies
- 일반주제명
- Computer science
- 일반주제명
- Information technology
- 기타저자
- University of California, Berkeley Information Management & Systems
- 기본자료저록
- Dissertations Abstracts International. 87-01B.
- 전자적 위치 및 접속
- 로그인 후 원문을 볼 수 있습니다.
MARC
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■00520260202104805
■006m o d
■007cr#unu||||||||
■020 ▼a9798288863080
■035 ▼a(MiAaPQ)AAI32165580
■040 ▼aMiAaPQ▼cMiAaPQ
■0820 ▼a020
■1001 ▼aGak, Liza.
■24510▼aDesigning for Action: Centering Youth in Participatory Technology Design
■260 ▼a[Sl]▼bUniversity of California, Berkeley▼c2025
■260 1▼aAnn Arbor▼bProQuest Dissertations & Theses▼c2025
■300 ▼a170 p
■500 ▼aSource: Dissertations Abstracts International, Volume: 87-01, Section: B.
■500 ▼aAdvisor: Salehi, Niloufar.
■5021 ▼aThesis (Ph.D.)--University of California, Berkeley, 2025.
■520 ▼aThis dissertation examines how Human-Computer Interaction (HCI) can more meaningfully engage teens and young adults (ages 13-22) as full participants in the research and design of sociotechnical systems. While participatory design methods have long been used with children under 12, HCI has struggled to support deeper youth engagement across all stages of the research process -- particularly with teens who bring greater independence, critical awareness, and lived experience of digital systems. In response, I introduce an "action-taker" role that positions youth not only as testers or informants, but as researchers, designers, and agents of change. Drawing on Youth Participatory Action Research (YPAR) and radical traditions of participatory design, I offer new frameworks and methods for deepening youth engagement, skill-building, and collective action around issues that matter to them.The dissertation is grounded in four empirical projects that explore how participatory methods can help youth reflect on and reshape the sociotechnical systems that structure their lives. These include: a year-long virtual PAR project in which youth learned to research and act on social media issues of their choice; a design fiction workshop series that surfaced teens' values through speculative storytelling; a qualitative study of location-sharing technologies revealing privacy as a relational norm; and a scenario-based investigation of algorithmic harm in targeted weight-loss advertising. Across these studies, I demonstrate how creative, reflective, and community-based methods can support youth in reframing everyday technologies -- not as neutral tools, but as sites of power, negotiation, and meaning-making.By redefining participation and action in HCI, this work contributes to a growing movement toward justice-oriented, youth-centered design. It offers both theoretical and practical guidance for researchers seeking to engage youth as co-creators of more equitable sociotechnical futures.
■590 ▼aSchool code: 0028.
■650 4▼aInformation science
■650 4▼aWeb studies
■650 4▼aComputer science
■650 4▼aInformation technology
■653 ▼aHuman-Computer Interaction
■653 ▼aYouth Participatory Action Research
■653 ▼aParticipatory Action Research
■653 ▼aTeen online safety
■653 ▼aSocial media research
■690 ▼a0723
■690 ▼a0489
■690 ▼a0984
■690 ▼a0646
■71020▼aUniversity of California, Berkeley▼bInformation Management & Systems.
■7730 ▼tDissertations Abstracts International▼g87-01B.
■790 ▼a0028
■791 ▼aPh.D.
■792 ▼a2025
■793 ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17358887▼nKERIS▼z이 자료의 원문은 한국교육학술정보원에서 제공합니다.


