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Designing for Action: Centering Youth in Participatory Technology Design
Designing for Action: Centering Youth in Participatory Technology Design
Designing for Action: Centering Youth in Participatory Technology Design

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자료유형  
 학위논문 서양
최종처리일시  
20260202104805
ISBN  
9798288863080
DDC  
020
저자명  
Gak, Liza.
서명/저자  
Designing for Action: Centering Youth in Participatory Technology Design
발행사항  
[Sl] : University of California, Berkeley, 2025
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2025
형태사항  
170 p
주기사항  
Source: Dissertations Abstracts International, Volume: 87-01, Section: B.
주기사항  
Advisor: Salehi, Niloufar.
학위논문주기  
Thesis (Ph.D.)--University of California, Berkeley, 2025.
초록/해제  
요약This dissertation examines how Human-Computer Interaction (HCI) can more meaningfully engage teens and young adults (ages 13-22) as full participants in the research and design of sociotechnical systems. While participatory design methods have long been used with children under 12, HCI has struggled to support deeper youth engagement across all stages of the research process -- particularly with teens who bring greater independence, critical awareness, and lived experience of digital systems. In response, I introduce an "action-taker" role that positions youth not only as testers or informants, but as researchers, designers, and agents of change. Drawing on Youth Participatory Action Research (YPAR) and radical traditions of participatory design, I offer new frameworks and methods for deepening youth engagement, skill-building, and collective action around issues that matter to them.The dissertation is grounded in four empirical projects that explore how participatory methods can help youth reflect on and reshape the sociotechnical systems that structure their lives. These include: a year-long virtual PAR project in which youth learned to research and act on social media issues of their choice; a design fiction workshop series that surfaced teens' values through speculative storytelling; a qualitative study of location-sharing technologies revealing privacy as a relational norm; and a scenario-based investigation of algorithmic harm in targeted weight-loss advertising. Across these studies, I demonstrate how creative, reflective, and community-based methods can support youth in reframing everyday technologies -- not as neutral tools, but as sites of power, negotiation, and meaning-making.By redefining participation and action in HCI, this work contributes to a growing movement toward justice-oriented, youth-centered design. It offers both theoretical and practical guidance for researchers seeking to engage youth as co-creators of more equitable sociotechnical futures.
일반주제명  
Information science
일반주제명  
Web studies
일반주제명  
Computer science
일반주제명  
Information technology
키워드  
Human-Computer Interaction
키워드  
Youth Participatory Action Research
키워드  
Participatory Action Research
키워드  
Teen online safety
키워드  
Social media research
기타저자  
University of California, Berkeley Information Management & Systems
기본자료저록  
Dissertations Abstracts International. 87-01B.
전자적 위치 및 접속  
로그인 후 원문을 볼 수 있습니다.

MARC

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■035    ▼a(MiAaPQ)AAI32165580
■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a020
■1001  ▼aGak,  Liza.
■24510▼aDesigning  for  Action:  Centering  Youth  in  Participatory  Technology  Design
■260    ▼a[Sl]▼bUniversity  of  California,  Berkeley▼c2025
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2025
■300    ▼a170  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  87-01,  Section:  B.
■500    ▼aAdvisor:  Salehi,  Niloufar.
■5021  ▼aThesis  (Ph.D.)--University  of  California,  Berkeley,  2025.
■520    ▼aThis  dissertation  examines  how  Human-Computer  Interaction  (HCI)  can  more  meaningfully  engage  teens  and  young  adults  (ages  13-22)  as  full  participants  in  the  research  and  design  of  sociotechnical  systems.  While  participatory  design  methods  have  long  been  used  with  children  under  12,  HCI  has  struggled  to  support  deeper  youth  engagement  across  all  stages  of  the  research  process  --  particularly  with  teens  who  bring  greater  independence,  critical  awareness,  and  lived  experience  of  digital  systems.  In  response,  I  introduce  an  "action-taker"  role  that  positions  youth  not  only  as  testers  or  informants,  but  as  researchers,  designers,  and  agents  of  change.  Drawing  on  Youth  Participatory  Action  Research  (YPAR)  and  radical  traditions  of  participatory  design,  I  offer  new  frameworks  and  methods  for  deepening  youth  engagement,  skill-building,  and  collective  action  around  issues  that  matter  to  them.The  dissertation  is  grounded  in  four  empirical  projects  that  explore  how  participatory  methods  can  help  youth  reflect  on  and  reshape  the  sociotechnical  systems  that  structure  their  lives.  These  include:  a  year-long  virtual  PAR  project  in  which  youth  learned  to  research  and  act  on  social  media  issues  of  their  choice;  a  design  fiction  workshop  series  that  surfaced  teens'  values  through  speculative  storytelling;  a  qualitative  study  of  location-sharing  technologies  revealing  privacy  as  a  relational  norm;  and  a  scenario-based  investigation  of  algorithmic  harm  in  targeted  weight-loss  advertising.  Across  these  studies,  I  demonstrate  how  creative,  reflective,  and  community-based  methods  can  support  youth  in  reframing  everyday  technologies  --  not  as  neutral  tools,  but  as  sites  of  power,  negotiation,  and  meaning-making.By  redefining  participation  and  action  in  HCI,  this  work  contributes  to  a  growing  movement  toward  justice-oriented,  youth-centered  design.  It  offers  both  theoretical  and  practical  guidance  for  researchers  seeking  to  engage  youth  as  co-creators  of  more  equitable  sociotechnical  futures.
■590    ▼aSchool  code:  0028.
■650  4▼aInformation  science
■650  4▼aWeb  studies
■650  4▼aComputer  science
■650  4▼aInformation  technology
■653    ▼aHuman-Computer  Interaction
■653    ▼aYouth  Participatory  Action  Research
■653    ▼aParticipatory  Action  Research
■653    ▼aTeen  online  safety
■653    ▼aSocial  media  research
■690    ▼a0723
■690    ▼a0489
■690    ▼a0984
■690    ▼a0646
■71020▼aUniversity  of  California,  Berkeley▼bInformation  Management  &  Systems.
■7730  ▼tDissertations  Abstracts  International▼g87-01B.
■790    ▼a0028
■791    ▼aPh.D.
■792    ▼a2025
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17358887▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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