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Virtually Anywhere: Robust Pose Acquisition and Tracking for XR With Reduced Reliance on Vision and Infrastructure
Virtually Anywhere: Robust Pose Acquisition and Tracking for XR With Reduced Reliance on V...
Virtually Anywhere: Robust Pose Acquisition and Tracking for XR With Reduced Reliance on Vision and Infrastructure

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자료유형  
 학위논문 서양
최종처리일시  
20260202103147
ISBN  
9798291595503
DDC  
621.3
저자명  
Miller, John.
서명/저자  
Virtually Anywhere: Robust Pose Acquisition and Tracking for XR With Reduced Reliance on Vision and Infrastructure
발행사항  
[Sl] : Carnegie Mellon University, 2025
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2025
형태사항  
170 p
주기사항  
Source: Dissertations Abstracts International, Volume: 87-03, Section: B.
주기사항  
Advisor: Rowe, Anthony.
학위논문주기  
Thesis (Ph.D.)--Carnegie Mellon University, 2025.
초록/해제  
요약In order for XR interfaces to evoke the illusion of virtual content coexisting with the physical world, they rely on precise localization and tracking to spatially align the two. Current platforms accomplish this through a myriad of sensing, estimation, and mapping approaches, ranging from lightweight tracking with inexpensive cameras (eg. ARKit, Snapchat, Meta Quest) to full-fledged optical motion capture systems (eg. Hollywood VFX studios). However, existing platforms are unsuitable for applications that require instant-on and/or infrastructure-free operation, particularly in domains where vision-based sensors fall short. In this work, we address these limitations by exploring active visual fiducials, lightweight radio-frequency infrastructure, peer-to-peer localization, and radar-based tracking and mapping. We show how these techniques can drastically improve the reliability of pose acquisition and tracking for XR platforms while simultaneously reducing infrastructure costs, with the goal of enabling truly ubiquitous spatial understanding for future XR applications.
일반주제명  
Electrical engineering
일반주제명  
Computer engineering
일반주제명  
Computer science
일반주제명  
Information technology
키워드  
Augmented reality
키워드  
Localization
키워드  
Sensing
키워드  
Virtual reality
키워드  
XR interfaces
기타저자  
Carnegie Mellon University Electrical and Computer Engineering
기본자료저록  
Dissertations Abstracts International. 87-03B.
전자적 위치 및 접속  
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MARC

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■035    ▼a(MiAaPQ)AAI31995808
■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a621.3
■1001  ▼aMiller,  John.▼0(orcid)0000-0001-5651-5650
■24510▼aVirtually  Anywhere:  Robust  Pose  Acquisition  and  Tracking  for  XR  With  Reduced  Reliance  on  Vision  and  Infrastructure
■260    ▼a[Sl]▼bCarnegie  Mellon  University▼c2025
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2025
■300    ▼a170  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  87-03,  Section:  B.
■500    ▼aAdvisor:  Rowe,  Anthony.
■5021  ▼aThesis  (Ph.D.)--Carnegie  Mellon  University,  2025.
■520    ▼aIn  order  for  XR  interfaces  to  evoke  the  illusion  of  virtual  content  coexisting  with  the  physical  world,  they  rely  on  precise  localization  and  tracking  to  spatially  align  the  two.  Current  platforms  accomplish  this  through  a  myriad  of  sensing,  estimation,  and  mapping  approaches,  ranging  from  lightweight  tracking  with  inexpensive  cameras  (eg.  ARKit,  Snapchat,  Meta  Quest)  to  full-fledged  optical  motion  capture  systems  (eg.  Hollywood  VFX  studios).  However,  existing  platforms  are  unsuitable  for  applications  that  require  instant-on  and/or  infrastructure-free  operation,  particularly  in  domains  where  vision-based  sensors  fall  short.  In  this  work,  we  address  these  limitations  by  exploring  active  visual  fiducials,  lightweight  radio-frequency  infrastructure,  peer-to-peer  localization,  and  radar-based  tracking  and  mapping.  We  show  how  these  techniques  can  drastically  improve  the  reliability  of  pose  acquisition  and  tracking  for  XR  platforms  while  simultaneously  reducing  infrastructure  costs,  with  the  goal  of  enabling  truly  ubiquitous  spatial  understanding  for  future  XR  applications.
■590    ▼aSchool  code:  0041.
■650  4▼aElectrical  engineering
■650  4▼aComputer  engineering
■650  4▼aComputer  science
■650  4▼aInformation  technology
■653    ▼aAugmented  reality
■653    ▼aLocalization
■653    ▼aSensing
■653    ▼aVirtual  reality
■653    ▼aXR  interfaces
■690    ▼a0544
■690    ▼a0489
■690    ▼a0984
■690    ▼a0464
■71020▼aCarnegie  Mellon  University▼bElectrical  and  Computer  Engineering.
■7730  ▼tDissertations  Abstracts  International▼g87-03B.
■790    ▼a0041
■791    ▼aPh.D.
■792    ▼a2025
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17357202▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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