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The Uncharted Path: A Qualitative Analysis of Accessible Game Design Methods
The Uncharted Path: A Qualitative Analysis of Accessible Game Design Methods
The Uncharted Path: A Qualitative Analysis of Accessible Game Design Methods

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자료유형  
 학위논문 서양
최종처리일시  
20260202103153
ISBN  
9798286444656
DDC  
741
저자명  
Straub, Joshua P.
서명/저자  
The Uncharted Path: A Qualitative Analysis of Accessible Game Design Methods
발행사항  
[Sl] : University of Minnesota, 2025
발행사항  
Ann Arbor : ProQuest Dissertations & Theses, 2025
형태사항  
175 p
주기사항  
Source: Dissertations Abstracts International, Volume: 86-12, Section: B.
주기사항  
Advisor: Smith, Thomas.
학위논문주기  
Thesis (Ph.D.)--University of Minnesota, 2025.
초록/해제  
요약Currently there is a gulf between academic research into accessible game design and the methods used by developers to accomplish the task of designing games that are both financially successful and physically accessible for a wide range of impaired players, and yet, given the wild success of games such as Insomniac's Marvel's Spiderman series which is known both for its overall quality and for its accessibility for the disabled, it seems clear that there are concerted efforts underway by developers to make games that are accessible in addition to being financially successful. In this qualitative study, the author interviews thirteen senior-level game developers across three studios that are each well-known for their efforts to include disabled gamers in their core experience. The author takes data gleaned from interviews and applies latent and semantic coding as well as a Requirements Engineering framework to answer the question "How do accessible, financially successful video games get made?" As a result, this study indicates a brand-new framework for approaching accessibility and a series of decision-making matrices to assist developers in accomplishing accessible design.
일반주제명  
Design
일반주제명  
Computer science
일반주제명  
Film studies
키워드  
Accessibility
키워드  
Disability
키워드  
Game design
키워드  
Human factors
키워드  
Requirements engineering
키워드  
Video game design
기타저자  
University of Minnesota Human Factors/Ergonomics
기본자료저록  
Dissertations Abstracts International. 86-12B.
전자적 위치 및 접속  
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MARC

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■040    ▼aMiAaPQ▼cMiAaPQ
■0820  ▼a741
■1001  ▼aStraub,  Joshua  P.
■24510▼aThe  Uncharted  Path:  A  Qualitative  Analysis  of  Accessible  Game  Design  Methods
■260    ▼a[Sl]▼bUniversity  of  Minnesota▼c2025
■260  1▼aAnn  Arbor▼bProQuest  Dissertations  &  Theses▼c2025
■300    ▼a175  p
■500    ▼aSource:  Dissertations  Abstracts  International,  Volume:  86-12,  Section:  B.
■500    ▼aAdvisor:  Smith,  Thomas.
■5021  ▼aThesis  (Ph.D.)--University  of  Minnesota,  2025.
■520    ▼aCurrently  there  is  a  gulf  between  academic  research  into  accessible  game  design  and  the  methods  used  by  developers  to  accomplish  the  task  of  designing  games  that  are  both  financially  successful  and  physically  accessible  for  a  wide  range  of  impaired  players,  and  yet,  given  the  wild  success  of  games  such  as  Insomniac's  Marvel's  Spiderman  series  which  is  known  both  for  its  overall  quality  and  for  its  accessibility  for  the  disabled,  it  seems  clear  that  there  are  concerted  efforts  underway  by  developers  to  make  games  that  are  accessible  in  addition  to  being  financially  successful.  In  this  qualitative  study,  the  author  interviews  thirteen  senior-level  game  developers  across  three  studios  that  are  each  well-known  for  their  efforts  to  include  disabled  gamers  in  their  core  experience.  The  author  takes  data  gleaned  from  interviews  and  applies  latent  and  semantic  coding  as  well  as  a  Requirements  Engineering  framework  to  answer  the  question  "How  do  accessible,  financially  successful  video  games  get  made?"  As  a  result,  this  study  indicates  a  brand-new  framework  for  approaching  accessibility  and  a  series  of  decision-making  matrices  to  assist  developers  in  accomplishing  accessible  design.
■590    ▼aSchool  code:  0130.
■650  4▼aDesign
■650  4▼aComputer  science
■650  4▼aFilm  studies
■653    ▼aAccessibility
■653    ▼aDisability
■653    ▼aGame  design
■653    ▼aHuman  factors
■653    ▼aRequirements  engineering
■653    ▼aVideo  game  design
■690    ▼a0389
■690    ▼a0984
■690    ▼a0900
■71020▼aUniversity  of  Minnesota▼bHuman  Factors/Ergonomics.
■7730  ▼tDissertations  Abstracts  International▼g86-12B.
■790    ▼a0130
■791    ▼aPh.D.
■792    ▼a2025
■793    ▼aEnglish
■85640▼uhttp://www.riss.kr/pdu/ddodLink.do?id=T17357237▼nKERIS▼z이  자료의  원문은  한국교육학술정보원에서  제공합니다.

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